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Difference between revisions of "User:Wopper87"
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+ | hey iggy i took your script and beefed it up alittle(just made it to 20 instead). | ||
+ | * one thing i cant fix is that the first two rows of boxes (menus) overlap each other. no big deal since it still works but would like it cleaned up alittle. | ||
+ | * i made the space between the flax alittle bigger since i was getting a few exploit warnings once in a while. | ||
+ | * i also moved the boxes out from left side ever so slightly since when it would break down the box the left three would get left there (pointer crashing into wall, mine said 8 was the far left) | ||
+ | |||
+ | improvements? | ||
+ | * instead of the constant loop can you make it a if/else at each box so it waits at the first box when it gets the result, then it moves to the next box? | ||
+ | |||
+ | |||
==file== | ==file== | ||
Revision as of 15:08, 29 December 2008
hey iggy i took your script and beefed it up alittle(just made it to 20 instead).
- one thing i cant fix is that the first two rows of boxes (menus) overlap each other. no big deal since it still works but would like it cleaned up alittle.
- i made the space between the flax alittle bigger since i was getting a few exploit warnings once in a while.
- i also moved the boxes out from left side ever so slightly since when it would break down the box the left three would get left there (pointer crashing into wall, mine said 8 was the far left)
improvements?
- instead of the constant loop can you make it a if/else at each box so it waits at the first box when it gets the result, then it moves to the next box?
file
SetDefaultMouseSpeed, 3 ;Global Constants ;Location of the Flax: ? planting button (assumes far top left of screen, atm.) plantButtonX:=50 plantButtonY:=44 ;Flax Bed Size: flaxBed:=419 ;Flax Popup Box Size flaxBoxX:=174 flaxBoxY:=100 ;Grid Layout ;XY|Xx |Xx |Xx |Xx ;Yy|AA(UL) |BB(UM) |CC(UR) |DD(new) ;Yy|EE(ML) |FF(MM) |GG(MR) |HH(new) ;Yy|II(LL) |JJ(LM) |Kk(LR) |LL(new) ;Yy|MM(new)|NN(new)|OO(new)|PP(new) ;Yy|QQ(new)|RR(new)|SS(new)|TT(new) ;all positions are based off of ULxy AAx:=10 AAy:=600 BBx:=AAx + flaxBoxX BBy:=AAy CCx:=BBx + flaxBoxX CCy:=AAy DDx:=CCx + flaxBoxX DDy:=CCy EEx:=AAx EEy:=AAy + flaxBoxY FFx:=EEx + flaxBoxX FFy:=EEy GGx:=FFx + flaxBoxX GGy:=FFy HHx:=GGx + flaxBoxX HHy:=EEy IIx:=AAx IIy:=EEy + flaxBoxY JJx:=IIx + flaxBoxX JJy:=IIy KKx:=JJx + flaxBoxX KKy:=JJy LLx:=KKx + flaxBoxX LLy:=IIy MMx:=AAx MMy:=IIy + flaxBoxY NNx:=MMx + flaxBoxX NNy:=MMy OOx:=NNx + flaxBoxX OOy:=NNy PPx:=OOx + flaxBoxX PPy:=MMy QQx:=AAx QQy:=IIy + flaxBoxX RRx:=QQx + flaxBoxY RRy:=QQy SSx:=RRx + flaxBoxX SSy:=RRy TTx:=SSx + flaxBoxX TTy:=QQy ^!+p::Pause ;Pause Script Ctrl+Alt+Shift+P ;Move the popup menu box to the specified topleft corner by posX,posy ;(assumes the menu was just opend and the mouse hasn't moved) moveMenu(posX, posY) { Click up MouseGetPos , MX, MY MXv:=MX+50 MYv:=MY-35 MouseMove , MX+50, MY-35 Click down MXv:=posX+50 MYv:=posY+15 MouseMove , posX+50, posY+15 Click up return } refreshMenu(TCx,TCy) { ;Relative location to click Rx:=TCx+95 Ry:=TCy+30 click %Rx% , %Ry% return } ;UnPin menu with topleft corner at TCx,TCy unPinMenu(TCx,TCy) { ;offset pin from top left corner pinLocX:=TCx+150 pinLocY:=TCy+17 msgbox , 0 , unpinning menu, "Unpinning Menu at %TCx% _ %TCy% pin at %pinLocX% _ %pinLocY%" Click %pinLocX% , %pinLocY% return 1 } ;Process the top left corner of the flax menu at TCx,TCy processFlax(TCx,TCy) { ;Action item Relative Location actionX:=TCx+50 actionY:=TCy+50 ;Search Area Adjustment SATCx:=TCx+174 SATCy:=TCy+100 refreshMenu(TCx,TCy) sleep 250 ;Msgbox , 0 , Searchbox, "Search area is %TCx% _ %TCy% by %SATCx% _ %SATCy%" ImageSearch, Px, Py, TCx, TCy, SATCx, SATCy, *50 Find_Weed_this.png if (ErrorLevel < 1) { Click %actionX% , %actionY% ;Click Weed This return 1 ; found the "weed this" } ImageSearch, Px, Py, TCx, TCy, SATCx, SATCy, *50 Find_Weed_and.png if (ErrorLevel < 1) { Click %actionX% , %actionY% ;Click Weed and Water This return 1 ; found the "weed and" } ImageSearch, Px, Py, TCx, TCy, SATCx, SATCy, *50 Find_Harvest_this.png if (ErrorLevel < 1) { Click %actionX% , %actionY% ;Click Harvest This ;unPinMenu(TCx,TCy) pinLocX:=TCx+150 pinLocY:=TCy+17 Click %pinLocX% , %pinLocY% return 0 ; found the "Harvest this", menu removed } ImageSearch, Px, Py, TCx, TCy, SATCx, SATCy, *50 Find_Harvest_seeds.png if (ErrorLevel < 1) { ;ripOutFlax(TCx,TCy) Click %actionX% , %actionY% ;Click Harvest seeds utilX:=TCx+35 utilY:=TCy+82 Click %utilX%, %utilY% ;click Utilities ;adjust for new popup menu MouseGetPos , MX, MY ROFx:=MX+50 ;Rip Out Flax button X ROFy:=MY-8 ;Rip Out Flax button Y clickItem(ROFx,ROFy) ; click Rip out Flax ;unPinMenu(TCx,TCy) pinLocX:=TCx+150 pinLocY:=TCy+17 Click %pinLocX% , %pinLocY% return 0 ; found the "harvest seeds", menu removed } return 1 ; no clicks here } ;Process the top left corner of the flax menu at TCx,TCy processFlaxSeeds(TCx,TCy,seedCount) { ;Action item Relative Location actionX:=TCx+50 actionY:=TCy+50 ;Search Area Adjustment SATCx:=TCx+174 SATCy:=TCy+100 refreshMenu(TCx,TCy) sleep 250 ImageSearch, Px, Py, TCx, TCy, SATCx, SATCy, *50 Find_Harvest_seeds.png if (ErrorLevel < 1) { ;ripOutFlax(TCx,TCy) Click %actionX% , %actionY% ;Click Harvest seeds if (seedCount >= 5) { utilX:=TCx+35 utilY:=TCy+82 Click %utilX%, %utilY% ;click Utilities ;adjust for new popup menu MouseGetPos , MX, MY ROFx:=MX+50 ;Rip Out Flax button X ROFy:=MY-8 ;Rip Out Flax button Y clickItem(ROFx,ROFy) ; click Rip out Flax pinLocX:=TCx+150 pinLocY:=TCy+17 Click %pinLocX% , %pinLocY% return 99 } return 1 ; found the "harvest seeds", menu removed } return 0 ; no clicks here } ;Rip out the flax bed of the box with top left corner at TCx,TCy ripOutFlax(TCx,TCy) { ;Utilities menu relative location utilX:=TCx+35 utilY:=TCy+82 Click %utilX%, %utilY% ;click Utilities ;adjust for new popup menu MouseGetPos , MX, MY ROFx:=MX+50 ;Rip Out Flax button X ROFy:=MY-8 ;Rip Out Flax button Y clickItem(ROFx,ROFy) ; click Rip out Flax return } ;Pin menu assuming that it was just brought up pinMenu() { mouseGetPos , MX , MY ;Pin icon relative location pinX:=MX+155 pinY:=MY-33 click %pinX% , %pinY% ;Click the pin button MouseMove , MX, MY, 0 ;put back the mouse return } ;Plant the flax seed plantSeed() { pBX:=50 pBY:=44 ;click on the flax seed button Click %pbX% , %pbY% return } ;Move avatar to location specified AvX, AvY moveAvatar(AvX, AvY) { Click %AvX%, %AvY% sleep 500 return } ;Bring up the Flax bed's popup menu provided the avatars current location AvX,AvY flaxMenu(AvX,AvY) { ;MouseGetPos , MX, MY ;Use above and to the right of the avatar to bring up menu flaxMenuX:= AvX+50 flaxMenuY:= AvY-50 click %flaxMenuX% , %flaxMenuY% pinMenu() ;MouseMove , MX, MY return } ;;Click the resource at X,Y then return the pointer clickItem(X, Y) { oldMouseDelay:= A_MouseDelay setMouseDelay , 1 Click up MouseGetPos , MX, MY Click , %X%, %Y% MouseMove , MX, MY setMouseDelay , A_MouseDelay return } ^!f:: WinWait, eGenesis Client, IfWinNotActive, eGenesis Client, , WinActivate, eGenesis Client, WinWaitActive, eGenesis Client, WinGetActiveStats, win_Title, win_Width, win_Height, win_Xpos, win_Ypos InputBox, flaxNum, Flax some, How many Flax passes do you want? ;some local constants ;msgBox " AA= %AAx%,%AAy% _ BB= %BBx%,%BBy% _ CC= %CCx%,%CCy% _ DD= %DDx%,%DDy% _ EE= %EEx%,%EEy% _ FF= %FFx%,%FFy% _ GG= %GGx%,%GGy% _ HH= %HHx%,%HHy% _ II= %IIx%,%IIy% _ JJ= %JJx%,%JJy% _ KK= %KKx%,%KKy% _ LL= %LLx%,%LLy% _ MM= %MMx%,%MMy% _ NN= %NNx%,%NNy% _ OO= %OOx%,%OOy% _ PP= %PPx%,%PPy% _ QQ= %QQx%,%QQy% _ RR= %RRx%,%RRy% _ SS= %SSx%,%SSy% _ TT= %TTx%,%TTy%" ;middle of the window where the avatar is located avatarX:=win_Width/2 avatarY:=win_Height/2 + 28 ;add a little for title-bar adjustment moveDist:=flaxBed + 5 ;Move one plot plus a little ;standard movement values moveLeft:= avatarX - moveDist moveRight:= avatarX + moveDist moveUp:= avatarY - moveDist moveDown:= avatarY + moveDist loop { ;Left Rigth Flipper moveTT:=1 ;0 for left, 1 for right TrayTip Flaxing in progress, You have %flaxNum% more Passes to go,15,1 if (flaxNum<=0) { TrayTip, Flaxing Done, Flaxing Done, enjoy your flax, 15, 1 soundPlay *64,1 exit } flaxNum:=flaxNum-1 if (A_Index==1) { moveAvatar(avatarX,moveUp) moveAvatar(moveRight,avatarY) } else { moveAvatar(avatarX,moveUp) moveAvatar(avatarX,moveUp) moveAvatar(moveRight,avatarY) moveAvatar(moveRight,AvatarY) } ;Set all grid boxes to non moved values ( 0 ) AA:=0 BB:=0 CC:=0 DD:=0 EE:=0 FF:=0 GG:=0 HH:=0 II:=0 JJ:=0 KK:=0 LL:=0 MM:=0 NN:=0 OO:=0 PP:=0 QQ:=0 RR:=0 SS:=0 TT:=0 gridXCounter:=4 gridYCounter:=5 loop { if (gridYCounter > 0) { gridYCounter:=gridYCounter-1 if (moveTT==1) { moveTT:=0 } else { moveTT:=1 } gridXCounter:=4 loop { if (gridXCounter > 0) { gridXCounter:=gridXCounter-1 plantSeed() flaxMenu(avatarX, avatarY) if (gridYCounter==0) { if (AA==0) { moveMenu(AAx,AAy) AA:=1 } else if (BB==0) { moveMenu(BBx,BBy) BB:=1 } else if (CC==0) { moveMenu(CCx,CCy) CC:=1 } else if (DD==0) { moveMenu(DDx,DDy) DD:=1 } } if (gridYCounter==1) { if (EE==0) { moveMenu(EEx,EEy) EE:=1 } else if (FF==0) { moveMenu(FFx,FFy) FF:=1 } else if (GG==0) { moveMenu(GGx,GGy) GG:=1 } else if (HH==0) { moveMenu(HHx,HHy) HH:=1 } } if (gridYCounter==2) { if (II==0) { moveMenu(IIx,IIy) II:=1 } else if (JJ==0) { moveMenu(JJx,JJy) JJ:=1 } else if (KK==0) { moveMenu(KKx,KKy) KK:=1 } else if (LL==0) { moveMenu(LLx,LLy) LL:=1 } } if (gridYCounter==3) { if (MM==0) { moveMenu(MMx,MMy) MM:=1 } else if (NN==0) { moveMenu(NNx,NNy) NN:=1 } else if (OO==0) { moveMenu(OOx,OOy) OO:=1 } else if (PP==0) { moveMenu(PPx,PPy) PP:=1 } } if (gridYCounter==4) { if (QQ==0) { moveMenu(QQx,QQy) QQ:=1 } else if (RR==0) { moveMenu(RRx,RRy) RR:=1 } else if (SS==0) { moveMenu(SSx,SSy) SS:=1 } else if (TT==0) { moveMenu(TTx,TTy) TT:=1 } } if (moveTT==0 && gridXCounter > 0) { moveAvatar(moveLeft,avatarY) } else if (moveTT==1 && gridXCounter > 0) { moveAvatar(moveRight,avatarY) } } else { break } } } else { break } if (gridYCounter>0) moveAvatar(avatarX, moveDown) } Pause=1000 ;start harvest loops loop { if (AA==0 && BB==0 && CC==0 && DD==0 && EE==0 && FF==0 && GG==0 && HH==0 && II==0 && JJ==0 && KK==0 && LL==0 && MM==0 && NN==0 && OO==0 && PP==0 && QQ==0 && RR==0 && SS==0 && TT==0) break if QQ QQ:=processFlax(QQx,QQy) if RR RR:=processFlax(RRx,RRy) if SS SS:=processFlax(SSx,SSy) if TT TT:=processFlax(TTx,TTy) if MM MM:=processFlax(MMx,MMy) if NN NN:=processFlax(NNx,NNy) if OO OO:=processFlax(OOx,OOy) if PP PP:=processFlax(PPx,PPy) if II II:=processFlax(IIx,IIy) if JJ JJ:=processFlax(JJx,JJy) if KK KK:=processFlax(KKx,KKy) if LL LL:=processFlax(LLx,LLy) if EE EE:=processFlax(EEx,EEy) if FF FF:=processFlax(FFx,FFy) if GG GG:=processFlax(GGx,GGy) if HH HH:=processFlax(HHx,HHy) if AA AA:=processFlax(AAx,AAy) if BB BB:=processFlax(BBx,BBy) if CC CC:=processFlax(CCx,CCy) if DD DD:=processFlax(DDx,DDy) } SoundPlay *-1, 1 } SoundPlay *64,1 ^!e:: WinWait, eGenesis Client, IfWinNotActive, eGenesis Client, , WinActivate, eGenesis Client, WinWaitActive, eGenesis Client, WinGetActiveStats, win_Title, win_Width, win_Height, win_Xpos, win_Ypos InputBox, flaxNum, Flax some, How many Seed passes do you want? ;some local constants ;msgBox " AA= %AAx%,%AAy% _ BB= %BBx%,%BBy% _ CC= %CCx%,%CCy% _ DD= %DDx%,%DDy% _ EE= %EEx%,%EEy% _ FF= %FFx%,%FFy% _ GG= %GGx%,%GGy% _ HH= %HHx%,%HHy% _ II= %IIx%,%IIy% _ JJ= %JJx%,%JJy% _ KK= %KKx%,%KKy% _ LL= %LLx%,%LLy% _ MM= %MMx%,%MMy% _ NN= %NNx%,%NNy% _ OO= %OOx%,%OOy% _ PP= %PPx%,%PPy% _ QQ= %QQx%,%QQy% _ RR= %RRx%,%RRy% _ SS= %SSx%,%SSy% _ TT= %TTx%,%TTy%" ;middle of the window where the avatar is located avatarX:=win_Width/2 avatarY:=win_Height/2 + 28 ;add a little for title-bar adjustment moveDist:=flaxBed + 5 ;Move one plot plus a little ;standard movement values moveLeft:= avatarX - moveDist moveRight:= avatarX + moveDist moveUp:= avatarY - moveDist moveDown:= avatarY + moveDist loop { ;Left Rigth Flipper moveTT:=1 ;0 for left, 1 for right TrayTip Flaxing in progress, You have %flaxNum% more Passes to go,15,1 if (flaxNum<=0) { TrayTip, Flaxing Done, Flaxing Done, enjoy your flax, 15, 1 soundPlay *64,1 exit } flaxNum:=flaxNum-1 if (A_Index==1) { moveAvatar(avatarX,moveUp) moveAvatar(moveRight,avatarY) } else { moveAvatar(avatarX,moveUp+50) moveAvatar(avatarX,moveUp) moveAvatar(moveRight-50,avatarY) moveAvatar(moveRight,AvatarY) } ;Set all grid boxes to non moved values ( 0 ) AA:=0 BB:=0 CC:=0 DD:=0 EE:=0 FF:=0 GG:=0 HH:=0 II:=0 JJ:=0 KK:=0 LL:=0 MM:=0 NN:=0 OO:=0 PP:=0 QQ:=0 RR:=0 SS:=0 TT:=0 gridXCounter:=4 gridYCounter:=5 loop { if (gridYCounter > 0) { gridYCounter:=gridYCounter-1 if (moveTT==1) { moveTT:=0 } else { moveTT:=1 } gridXCounter:=4 loop { if (gridXCounter > 0) { gridXCounter:=gridXCounter-1 plantSeed() flaxMenu(avatarX, avatarY) if (gridYCounter==0) { if (AA==0) { moveMenu(AAx,AAy) AA:=1 } else if (BB==0) { moveMenu(BBx,BBy) BB:=1 } else if (CC==0) { moveMenu(CCx,CCy) CC:=1 } else if (DD==0) { moveMenu(DDx,DDy) DD:=1 } } if (gridYCounter==1) { if (EE==0) { moveMenu(EEx,EEy) EE:=1 } else if (FF==0) { moveMenu(FFx,FFy) FF:=1 } else if (GG==0) { moveMenu(GGx,GGy) GG:=1 } else if (HH==0) { moveMenu(HHx,HHy) HH:=1 } } if (gridYCounter==2) { if (II==0) { moveMenu(IIx,IIy) II:=1 } else if (JJ==0) { moveMenu(JJx,JJy) JJ:=1 } else if (KK==0) { moveMenu(KKx,KKy) KK:=1 } else if (LL==0) { moveMenu(LLx,LLy) LL:=1 } } if (gridYCounter==3) { if (MM==0) { moveMenu(MMx,MMy) MM:=1 } else if (NN==0) { moveMenu(NNx,NNy) NN:=1 } else if (OO==0) { moveMenu(OOx,OOy) OO:=1 } else if (PP==0) { moveMenu(PPx,PPy) PP:=1 } } if (gridYCounter==4) { if (QQ==0) { moveMenu(QQx,QQy) QQ:=1 } else if (RR==0) { moveMenu(RRx,RRy) RR:=1 } else if (SS==0) { moveMenu(SSx,SSy) SS:=1 } else if (TT==0) { moveMenu(TTx,TTy) TT:=1 } } if (moveTT==0 && gridXCounter > 0) { moveAvatar(moveLeft,avatarY) } else if (moveTT==1 && gridXCounter > 0) { moveAvatar(moveRight,avatarY) } } else { break } } } else { break } if (gridYCounter>0) moveAvatar(avatarX, moveDown) } ;start gather loops loop { if (AA>6 && BB>6 && CC>6 && DD>6 && EE>6 && FF>6 && GG>6 && HH>6 && II>6 && JJ>6 && KK>6 && LL>6 && MM>6 && NN>6 && OO>6 && PP>6 && QQ>6 && RR>6 && SS>6 && TT>6) break if QQ<6 QQ+=processFlaxSeeds(QQx,QQy,QQ) if RR<6 RR+=processFlaxSeeds(RRx,RRy,RR) if SS<6 SS+=processFlaxSeeds(SSx,SSy,SS) if TT<6 TT+=processFlaxSeeds(TTx,TTy,TT) if MM<6 MM+=processFlaxSeeds(MMx,MMy,MM) if NN<6 NN+=processFlaxSeeds(NNx,NNy,NN) if OO<6 OO+=processFlaxSeeds(OOx,OOy,OO) if PP<6 PP+=processFlaxSeeds(PPx,PPy,PP) if II<6 II+=processFlaxSeeds(IIx,IIy,II) if JJ<6 JJ+=processFlaxSeeds(JJx,JJy,JJ) if KK<6 KK+=processFlaxSeeds(KKx,KKy,KK) if LL<6 LL+=processFlaxSeeds(LLx,LLy,LL) if EE<6 EE+=processFlaxSeeds(EEx,EEy,EE) if FF<6 FF+=processFlaxSeeds(FFx,FFy,FF) if GG<6 GG+=processFlaxSeeds(GGx,GGy,GG) if HH<6 HH+=processFlaxSeeds(HHx,HHy,HH) if AA<6 AA+=processFlaxSeeds(AAx,AAy,AA) if BB<6 BB+=processFlaxSeeds(BBx,BBy,BB) if CC<6 CC+=processFlaxSeeds(CCx,CCy,CC) if DD<6 DD+=processFlaxSeeds(DDx,DDy,DD) } SoundPlay *1, 1 }