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Difference between revisions of "User:Arguz"
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I plan on implementing a dll-based plugin system, which will allow other programmers to write tools and macros, and which will ease the maintainability of the program. As implementing this will require a few days of time though, which I would currently rather spend in game, it will probably take a little while until I get there. Once that is finished I will release the application as I will then be able to work on the plugins seperately without having to release new versions of the main application for each small modification to a macro. Meanwhile I will continue to program on smaller things, like individual mining macros and the like. | I plan on implementing a dll-based plugin system, which will allow other programmers to write tools and macros, and which will ease the maintainability of the program. As implementing this will require a few days of time though, which I would currently rather spend in game, it will probably take a little while until I get there. Once that is finished I will release the application as I will then be able to work on the plugins seperately without having to release new versions of the main application for each small modification to a macro. Meanwhile I will continue to program on smaller things, like individual mining macros and the like. | ||
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+ | == Guides == | ||
+ | |||
+ | * [[Advanced_Glassmaking | Advanced Glassmaking]] |
Revision as of 03:43, 2 January 2010
In Game
Trade Information
In Stock
Looking For
Map of Locations
C - My compound.
M - Mines. Each marked location may have several in the vicinity.
E - My Empty Hand.
B - My Bijou.
P - My Pathmaker.
Out Of Game
ATitD Tools - A Macroing Application
In my spare time I am working on a macro / database / tools - application in C#. Currently it implements gathering macros (grass, slate, clay, limestone), a halfway working forging macro, a travelling macro, a barrel vise macro, copper/iron/zinc/tin/lead mining macros, the skeleton for a searchable item database and the foundation for a vineyard/vinecutting/wine database. Whilst most of the macros are working fine so far - it is totally undocumented (and therefore pretty much unusable) and some work has to be put into cleaning up the interface.
I plan on implementing a dll-based plugin system, which will allow other programmers to write tools and macros, and which will ease the maintainability of the program. As implementing this will require a few days of time though, which I would currently rather spend in game, it will probably take a little while until I get there. Once that is finished I will release the application as I will then be able to work on the plugins seperately without having to release new versions of the main application for each small modification to a macro. Meanwhile I will continue to program on smaller things, like individual mining macros and the like.