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Difference between revisions of "Test of Pyrotechnics"
From A Tale in the Desert
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| Saqqarah || Real Teal Deal || 13 Cactus sap<br>7 Sulfur<br>11 CC<br>16 salts of Titanium | | Saqqarah || Real Teal Deal || 13 Cactus sap<br>7 Sulfur<br>11 CC<br>16 salts of Titanium | ||
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− | | Saqqarah || | + | | Saqqarah || Sunrise Shimmer || 11 Tar<br>19 sulfur<br>72 CC<br>17 salts of Aluminum<br>72 Aluminum powder |
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|- | |- | ||
| Sinan || Red Pulsar || 12 Cactus sap<br>5 Sulfur<br>39 CC<br>12 salts of Copper | | Sinan || Red Pulsar || 12 Cactus sap<br>5 Sulfur<br>39 CC<br>12 salts of Copper |
Revision as of 14:48, 22 January 2010
Principles
- Learn any Star Recipe from the University of Art & Music
- Make Gunpowder
- Grind Aluminum into Powder
- Learn the Neutralization Tech from a University of Thought
- Build an Acid Bath
- Start a batch of Salts
- Complete 21 Salts
- Build a Star Rack
- Make a Batch of Stars
- Build a Mortar
- Arm and Test-Fire a Mortar
- Register as an Exhibitor for a Legitimate Fireworks Show
- Exhibit your shell at a show
Demonstrate the Principle
To open the Test of Pyrotechnics you require:
- 250 Salts Of Iron
- 250 Salts Of Copper
- 250 Salts Of Lithium
- 250 Salts Of Lead
- 250 Salts Of Tin
- 250 Salts Of Aluminum
- 250 Salts Of Magnesium
- 250 Salts Of Silver
- 250 Salts Of Gold
- 250 Salts Of Zinc
- 250 Salts Of Antimony
- 250 Salts Of Strontium
- 250 Salts Of Platinum
- 250 Salts Of Tungsten
- 250 Salts Of Titanium
Demonstrated by Sigil in Saqqarah on 2009-02-05.
Resources
Pyrotechnics Stadiums
T3 Data to be verified
Location | Region | Notes | Verified |
---|---|---|---|
678, 7127 | Adn | North of UBody, very west of chariot | |
-301, 6552 | Cat's Claw Ridge | Just east of the chariot | |
4376, -778 | Falcon Bay | South of SHarm | yes |
-1618, -307 | Khmun | About 150 coords east of UHarm and 80 coords north | yes |
705, -3595 | Meroe | NW of chariot. go north, take 1st left. | yes |
-1390, 2620 | Nomad's Paradise | South of the CS | yes |
4435, 7515 | Pyramid Lake | southeast from the cs | yes |
573, -5917 | Queen's Retreat | Just east of SArt | |
1455, -630 | Saqqarah | NW of SLead | yes |
1026, 1923 | Shabbat Ab | Just northwest of UWorship | Yes |
3097, 4575 | Sinai | East of UArch | |
1542, 3767 | Stillwater | West of SHarm | Yes |
Pyrotechic Shows
NOTE: Don't go into a show expecting to be able to get a level off a shell that spurts out a single Squat Canary star, you may be voted as a fraud. On the other side of the contest, judges should rate shells that show no effort as frauds.
- To start a contest, visit a School or University of Art and sign up as an exhibitor. Select all shows that you would possibly be able to attend. If enough people sign up for the same date and time, then a Show will be announced in the Calendar. Once a show is announced, any new folks to sign up can do so right before the show begins, by clicking on the stadium. Open enrollment usually starts right at the original scheduled time to start.
- Contestants must be at the stadium on time! You only have 5 minutes to click on the stadium and enter the contest before it starts. Even if you have not previously requested to be in a contest at the School or University, you can sign up at this time as a Walk On.
- The system will call all judges that have signed up at this stadium, and are online at the time of the show. If you haven’t previously signed up at this stadium to be a judge, you may do so by clicking on the stadium and click on Judge, prior to the show starting.
- All judges will be given a temporary waypoint directly to the stadium, so you don't have to try to run there. Call for judges is on a 10 minute timer. If these judges don't arrive in time, the contest will start without them.
- The competition itself will typically last 20 to 60 minutes, depending mostly on the number of participants.
- Once the contest has started, the first exhibitor to ARM their mortar will be given the chance to fire it. The message will show up in your Main chat tab to ARM. If you aren't the first to ARM your mortar, you can click ARM again at the next opportunity (you do not need to disarm your mortar).
- When you do manage to arm your mortar when requested, you will get a popup in main clearing you for launch. Fire your mortar (which will require that you type in the word 'LAUNCH'). Judges get 20 seconds of time to get into a proper camera view and then the shell is fired. After it is complete, the judges can judge it (within a time limit). Directly after judging, the score for that particular mortar is shown. Please note that the name of the exhibitor who launched the mortar is anonymous and the judges will only know the name of your mortar. (Unless of course you use your own name in the name of your mortar)
- There is 90 seconds given for someone to ARM their mortar. If no one ARMs their mortar within this time, then the contest ends.
- After all the contestants have fired their mortars all scores are shown in order from the highest to the lowest along with their rating. There are 3 possible ratings: 1/4, 1/3, and 1/2. You will earn the highest rating you are eligible for that you haven't already been awarded. For example, if you have already earned the top 1/4 rating and place in the top 1/4 a second time, you'll earn the top 1/3 rating instead. You need to earn all three ratings to pass the test.
~ by Korrin
STARS
Region | Stars Formula | Materials |
---|---|---|
Common | Flying Frog | 15 Cactus sap 5 Sulfur 10 CC 6 salts of Zinc |
Common | Squat Canary | 13 Cactus sap 3 Sulfur 15 CC 9 salts of Aluminum |
Meroe | Purple Stardut | 7 Tar 22 Sulfur 30 CC 71 salts of Silver 30 Aluminum powder |
Queen's Retreat | CU-ler than others | 13 Cactus sap 7 Sulfur 26 CC 12 salts of Copper |
Queen's Retreat | Trail of Love | 19 Beeswax 21 Sulfur 16 CC 24 salts of Iron |
Saqqarah | Borealis | 19 Beeswax 3 Sulfur 59 CC 9 salts of Platinum 13 salts of zinc |
Saqqarah | Real Teal Deal | 13 Cactus sap 7 Sulfur 11 CC 16 salts of Titanium |
Saqqarah | Sunrise Shimmer | 11 Tar 19 sulfur 72 CC 17 salts of Aluminum 72 Aluminum powder |
Sinan | Red Pulsar | 12 Cactus sap 5 Sulfur 39 CC 12 salts of Copper |
Pyramid Lake | white popper | 15 Clay 15 Sulfur 80 CC 15 salts of Magnesium Aluminum powder |
Adn | Blue Steamer | 6 Beeswax 3 Sulfur 99 CC 48 salts of Silver |
Adn | Sun rising | 9 Beeswax 22 Sulfur 21 CC 25 salts of Aluminum |
Adn | Tail meanie | 20 Beeswax 13 Sulfur 48 CC 46 salts of Titanium |
Adn | White light | 6 Cactus sap 4 Sulfur 24 CC 11 salts of Titanium |
Heavens Gate | Akakios | 8 Cacuts Sap 1 Sulfur 19 CC 17 salts of Gold |
Shabbat Ab | Silver Trail | 14 Cactus sap 4 sulfur 48 CC 29 salts of silver |
Shabbat Ab | The Tickler | 5 Beeswax 1 sulfur 35 CC 6 salts of Tungste |
Shabbat Ab | Yellow Streaker | 6 Beeswax 21 Sulfur 70 CC 100 salts of Aluminum |
Stillwater | Blue Wonder | 16 Cactus sap 7 Sulfur 35 CC 91 salts of Tungsten |
Stillwater | Long Blue Tail | 11 Cactus sap 3 Sulfur 42 CC 24 salts of Tungsten |
Cat's Claw Ridge | None | |
Falcon Bay | None | |
Khumn | None | |
Nomad's Paradise | None |
GUIDES and Player pages
Korrin's Fireworks Design Guide - Mainly from Helpmaboab's Tale 2 and Tale 3 guides. This is a beginners guide to designing a shell.