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Difference between revisions of "Test of the Prophet"
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The test of the Prophet can be petitioned by someone who has built an [[Essence of Harmony]]. | The test of the Prophet can be petitioned by someone who has built an [[Essence of Harmony]]. | ||
− | ''Demonstrated by Malard in Meroe on 2009-01-04.'' | + | ''Demonstrated by [[User:Malard|Malard]] in Meroe on 2009-01-04.'' |
== Test == | == Test == |
Revision as of 12:04, 5 January 2009
Each week, predict one player that will go on to pass many Tests. Scoring is direct, so there is no harm in prophecying the same players as other Prophets. All prophecies are made at an Essence of Harmony.
Principles
- Make your first Prophecy
- Make a Second Prophecy
- Review your Prophecies at an Essence of Harmony
- Get at least one Prophecy Point
Demonstrate the Principle
The test of the Prophet can be petitioned by someone who has built an Essence of Harmony.
Demonstrated by Malard in Meroe on 2009-01-04.
Test
You can make as many predictions as there have been weeks since the Test began (e.g. in the 11th week, you can have a maximum of 11 prophecies). You can make a new prophecy every 24 hours until you have as many prophecies as weeks since the Test began, thereafter you can only make one new one per week. This lets people that started late or missed a few weeks catch up with everyone else to some extent.
You cannot predict yourself and you cannot change or delete a prediction. Be careful when selecting - betting on someone who quits a few days later (or typoing a name) blocks one of your prophecy slots forever.
You gain 1 point for each test the person passes after you pick them. Points continue to accumulate as your picks pass more tests. The top seven scores will pass each week, with ties held over to the following week.