|
|
Line 3: |
Line 3: |
| ;The AHK icon in system tray will turn red while paused. | | ;The AHK icon in system tray will turn red while paused. |
| ;Ctrl+R to reload script | | ;Ctrl+R to reload script |
− | ;Date: 10/27/2010 | + | ;Date 3/17/2010 |
− | ;Last Update: 12/03/2010 | + | ;Last Update: 12/13/2010 |
| ;Author: Cegaiel | | ;Author: Cegaiel |
| | | |
− | ;Info from Wiki:
| |
− | ;Alcyone - Topaz
| |
− | ;Celeano - Emerald
| |
− | ;Maia - Ruby
| |
− | ;Merope - Sapphire
| |
− | ;Sterope - Quartz
| |
− | ;Taygete - Opal
| |
− | ;Sinai - Diamond
| |
| | | |
| | | |
− | ;Make sure the OK.PNG file, included in the zip, is located in the same folder (directory) as the macro. | + | ;Wheat is not supported due to the way it brings up a menu and makes you manually select which wheat you are drying |
| | | |
| + | ;This is the times based on using 1 hammock. However, the more hammocks you have, the less seconds you will need |
| + | ;The reason is because the timer doesn't start until the last hammock is loaded. |
| + | ;If you have 20 hammocks, then it might take 10 seconds to load them all. In that case it would be 10 seconds less |
| | | |
| + | ;Rotten flax = 2 Teppy Mins (2:13 real time / 133 seconds) |
| + | ;Grass = 10 Teppy Mins (11:06 real time / 666 seconds) |
| + | ;Papy = 4 Teppy Mins (4:26 real time / 266 seconds) |
| | | |
| | | |
− | ; // START CONFIGURATION AREA | + | ;Time in seconds, |
| + | sFlax = 133 |
| + | sGrass = 666 |
| + | sPapy = 266 |
| | | |
− | ;Set the speed in microseconds (100 = 1/10th second, 1000 = 1 second, etc)
| |
− | ;If you got a slower computer or lag, then try raising it 50 or 100 at a time, ie 200, 250, 300
| |
| | | |
− | ;This is the speed that it selects/highlights your ore stones
| |
− | ;If you fail to see all the stones getting selected, or getting "Ore Busy" popup messages, etc
| |
| | | |
− | Delay = 125 ;Safe (lag) is 200+, Fast is 100 (fast computer, no lag) - I use 125 personally.
| |
| | | |
| | | |
− | ;If you have problems with it not closing the popup, then try adjusting this number higher.
| + | // CONFIGURATION |
| | | |
− | PopUpDelay = 250 ;Safe (lag) is 250+, Fast is 150 (fast computer, no lag)
| |
| | | |
| + | ;Set Delay to 100-150 for fast computer/not much lag. 250 for slower computer. |
| | | |
| + | Delay = 125 |
| | | |
| | | |
− | ; // END CONFIGURATION AREA
| |
| | | |
| + | ;Set PopupDelay to 150-200 for fast computer, about 250+ for slower computers (or lots of lag) |
| | | |
| + | PoupDelay = 200 |
| | | |
− | IfWinExist eGenesis Client
| |
− | {
| |
| | | |
− | WinActivate, eGenesis Client | + | // END CONFIGURATION |
− | WinWait, eGenesis Client
| |
− | WinGetActiveStats, win_Title, Xmax, Ymax, win_Xpos, win_Ypos
| |
| | | |
− | ;Get coordinates, for your resolutions' X,Y location of the popups (OK button) that will occur
| |
| | | |
− | later.
| |
− | CenterX := Floor(Xmax/2)
| |
− | CenterY := Floor(Ymax/2)+103
| |
| | | |
| | | |
− | ;Offsets the search coordinates for OK popup for the imagesearch in Popup sub.
| |
− | ;ImageSearch method (Popup sub)
| |
− | ClickPopX1 := CenterX - 40
| |
− | ClickPopY1 := CenterY - 30
| |
| | | |
− | ClickPopX2 := CenterX + 30 | + | ;Get coordinates, for your resolutions' X,Y location of the popups (OK button) that will occur |
− | ClickPopY2 := CenterY + 30
| |
| | | |
| + | later. |
| + | CenterX := Floor(Xmax/2) |
| + | CenterY := Floor(Ymax/2)+105 |
| | | |
− | } else {
| |
− | BlockInput, MouseMoveOff
| |
− | MsgBox, eGenesis Client not running, aborting...
| |
− | Exit
| |
− | }
| |
| | | |
| | | |
| + | IfWinExist eGenesis Client |
| + | { |
| + | WinActivate |
| + | Gui, +AlwaysOnTop +ToolWindow |
| + | Gui, Add, Text,, What are you drying? |
| + | Gui, Add, DropDownList, vWord Choose1, Grass|Rotten Flax|Fertile Papyrus|Sterile Papyrus |
| + | Gui, Add, Text,, Qty you have in inventory: |
| + | Gui, Add, Edit, vQty wp number, |
| + | Gui, Add, Text,, `nHammock Max capacity: |
| + | Gui, Add, Text,, Grass: 200 (2 Teppy Min max)`nPapyrus: 20 (4 Teppy Min max)`nRotten Flax: 10 (2 Teppy Min |
| | | |
− | Start: | + | max)`n |
− | MineNum := 0 | + | Gui, Add, Button, gRecord, Next |
− | BlockInput, MouseMoveOff | + | Gui, Show, x0 y25 |
| + | return |
| | | |
− | Start2:
| |
| | | |
− | BlockInput, MouseMoveOff | + | Record: |
| + | Gui, Submit |
| + | Gui, Destroy |
| Gui, +AlwaysOnTop +ToolWindow | | Gui, +AlwaysOnTop +ToolWindow |
| Gui, Font, bold | | Gui, Font, bold |
− | Gui, Add, Text,, Choose Pattern:
| + | Gui, Add, Text, vMineNumText, Record hammock locations |
− | Gui, Font, norm
| |
− | | |
− | Gui, Add, DropDownList, vPattern Choose1,Select one|6 Color (1 Pair)|5 Color (2 Pair)|4 Color (3 Pair)|5 Color
| |
− | | |
− | (Triple)|4 Color (Triple + Pair)|4 Color (Quadruple)|3 Color (Quad + Pair)|3 Color (Quintuple)|7 Color
| |
− | | |
− | Gui, Font, bold
| |
− | Gui, Add, Text, vMineNumText, `n%MineNum% of 7 ore stones captured | |
| Gui, Font, norm | | Gui, Font, norm |
− |
| |
− |
| |
− |
| |
| Gui, Add, Text,, | | Gui, Add, Text,, |
| ( LTrim | | ( LTrim |
− | Hover and Middle Click (Mouse Wheel) over all your ore stones. | + | Hover and middle-click (Click mouse-wheel) on each hammock, one by one, |
| + | until you've clicked on all the hammocks you want to use. Then click the OK button. |
| | | |
− | Choose highest number of matching colored ore stones First! | + | (Drag this box out of the way if any hammocks are hidden) |
− | Click Help for a detailed explanation.
| |
− | ) | |
| | | |
| + | Make sure you chat is minimized and that your screen is locked (Alt+L) |
| | | |
| + | AFTER setting hammock locations, Press OK... |
| | | |
| + | ) |
| | | |
− | if (Pattern == "")
| + | Gui, Add, Button, default gMineSetLoops, OK |
− | {
| + | Gui, Show, x0 y25 |
− | Gui, Add, Text,,Last Pattern: N/A`nTime: N/A (Current Delay: %Delay%)`nSets: N/A`n | |
− | } else {
| |
− | perSet := Round(seconds / sets ,2)
| |
− | Seconds := Round(Seconds,2)
| |
− | Gui, Add, Text,,Last Pattern: %Pattern%`nPattern Time: %seconds%s (%perSet%s per set) @ %Delay% delay`nPattern | |
| | | |
− | Sets: %Sets%`n
| + | MineNum = 0 |
| + | PerCycle = 0 |
| + | Dried = 0 |
| | | |
− | ;The program might stop working after 15 or so pulls. Not sure what causes this. Has to be a problem with ahk.
| + | SetDefaultMouseSpeed, 0 |
− | ;When it does happen, the Pattern Time shows 0.00s, so in this case, we reload script
| |
− | ;You will know when this reload occurs, because the values of Last Pattern, Pattern Time and sets will show N/A
| |
− | | |
− | if (Seconds = 0)
| |
− | {
| |
− | Msgbox, Debug Mode: Program freeze detected, Reloading script...
| |
− | RELOAD
| |
− | }
| |
− | | |
− | }
| |
− | | |
− | Gui, Add, Button, default gMineSetLoops, START
| |
− | | |
− | Gui, Add, Button, gHelp, HELP
| |
− | Gui, Add, Button, gOops, Oops
| |
− | | |
− | ;GUI Upper Left Corner
| |
− | ;Gui, Show, x0 y25
| |
− | ;GUI Upper Right Corner at 1280x1024
| |
− | Gui, Show, x952 y25
| |
− | | |
− | WinActivate, eGenesis Client
| |
| | | |
| | | |
Line 151: |
Line 112: |
| KeyWait, MButton | | KeyWait, MButton |
| MouseGetPos, TestX, TestY, WinHandle | | MouseGetPos, TestX, TestY, WinHandle |
− |
| |
| if (WinHandle = GameWinHandle) | | if (WinHandle = GameWinHandle) |
| { | | { |
Line 163: |
Line 123: |
| } | | } |
| return | | return |
− |
| |
| | | |
| MineRecord: | | MineRecord: |
| MineNum++ | | MineNum++ |
| MouseGetPos, MineX%MineNum%, MineY%MineNum% | | MouseGetPos, MineX%MineNum%, MineY%MineNum% |
− | if MineNum > 7
| + | GuiControl, Text, MineNumText, %MineNum% hammocks captured |
− | {
| + | TotalHammocks := MineNum |
− | Gui, Destroy
| |
− | BlockInput, MouseMoveOff
| |
− | Msgbox, You have selected too many stones. 7 is the maximum.`n`nTo ensure you did not make a mistake, the script
| |
− | | |
− | will now be reloaded...`n`nYou must start over, click OK to reload script.
| |
− | RELOAD
| |
− | }
| |
− | | |
− | GuiControl, Text, MineNumText, `n%MineNum% of 7 ore stones captured | |
| return | | return |
| | | |
Line 184: |
Line 134: |
| | | |
| | | |
− | Oops: | + | MineSetLoops: |
− | | + | Gui, Submit |
− | Pattern := LastPattern | |
| Gui, Destroy | | Gui, Destroy |
− | Gosub, Main
| |
| | | |
| + | Msgbox, Make sure your chat is MINIMIZED!`n`nAfter verifying chat is minimized, Click OK to proceed... |
| | | |
| + | Gui, +AlwaysOnTop +ToolWindow |
| + | Gui, Font, bold |
| | | |
| + | Gui, Add, Text, vMineCycleText, 5 seconds countdown to drag this window out of way`n`n`n`n |
| + | Gui, Show, x0 y25 |
| + | GuiControl, Text, MineCycleText, 5 seconds countdown to drag this window out of way`n`n`n`n |
| | | |
| | | |
− | | + | StartDelay = 5 |
− | MineSetLoops: | + | ;You got 5 seconds to drag the status window out of the way |
− | | + | Loop, %StartDelay% |
− | | |
− | | |
− | if (MineNum <> 7) | |
| { | | { |
− | Gui, Destroy | + | GuiControl, Text, MineCycleText, %StartDelay%s countdown to drag this window out of way`n`n`n`n |
− | BlockInput, MouseMoveOff
| + | Delay -- |
− | Msgbox, Not enough ore stones. Sandmining requires 7 ore stones.`n`nTo ensure you did not make a mistake, the
| + | Sleep 1000 |
− | | |
− | script will now be reloaded...`n`nYou must start over, click OK to reload script.
| |
− | RELOAD | |
− | } else { | |
− | Gui, Submit
| |
− | Gui, Destroy
| |
| } | | } |
− |
| |
− |
| |
− |
| |
− |
| |
− |
| |
− | Main:
| |
− |
| |
− |
| |
− |
| |
| | | |
| SetDefaultMouseSpeed, 0 | | SetDefaultMouseSpeed, 0 |
Line 225: |
Line 161: |
| | | |
| | | |
− | LastPattern := Pattern
| |
− | Seconds := 0
| |
− | Counter := 0
| |
| | | |
− | SetTimer, Counter, 10
| + | if (Word == "Rotten Flax") { |
| + | Hammock := "F" |
| + | Seconds := sFlax |
| + | Cycles := Ceil(Qty / (10 * TotalHammocks)) |
| + | PerHammock := 10 |
| + | minutes_eta = 2 |
| + | seconds_eta = 13 |
| | | |
| + | } else if (Word == "Grass") { |
| + | Hammock := "S" |
| + | Seconds := sGrass |
| + | Cycles := Ceil(Qty / (200 * TotalHammocks)) |
| + | PerHammock := 200 |
| + | minutes_eta = 11 |
| + | seconds_eta = 6 |
| | | |
− | Stone4 = 0
| + | } else if (Word == "Fertile Papyrus") { |
− | Stone5 = 0
| + | Hammock := "P" |
− | Stone6 = 0
| + | Seconds := sPapy |
− | Stone7 = 0
| + | Cycles := Ceil(Qty / (20 * TotalHammocks)) |
| + | PerHammock := 20 |
| + | minutes_eta = 4 |
| + | seconds_eta = 26 |
| | | |
| | | |
| + | } else if (Word == "Sterile Papyrus") { |
| + | Hammock := "N" |
| + | Seconds := sPapy |
| + | Cycles := Ceil(Qty / (20 * TotalHammocks)) |
| + | PerHammock := 20 |
| + | minutes_eta = 4 |
| + | seconds_eta = 26 |
| + | } |
| | | |
| | | |
| + | PerCycle := PerHammock * MineNum |
| + | Remaining := Cycles |
| | | |
− | BlockInput, MouseMove
| + | loop, %Cycles% |
| + | { |
| | | |
| | | |
| + | WinActivate, eGenesis Client |
| + | MineNum = 1 |
| + | MouseGetPos, OldMX, OldMY |
| | | |
− | ;All of the if / else if statements of the 10 possible color combos...
| |
| | | |
| + | ;Dry Hammock Loop |
| + | loop, %TotalHammocks% { |
| | | |
− | if (pattern == "7 Color")
| + | WinActivate, eGenesis Client |
− | {
| |
− | ;KEY:
| |
− | ;A:1
| |
− | ;B:2
| |
− | ;C:3
| |
− | ;D:4
| |
− | ;E:5
| |
− | ;F:6
| |
− | ;G:7
| |
| | | |
| + | ;BlockInput, MouseMove |
| + | GuiControl, Text, MineCycleText, Drying %Word% - Hammock: %MineNum% |
| + | MinePosX := MineX%MineNum% |
| + | MinePosY := MineY%MineNum% |
| + | MouseMove, %MinePosX%, %MinePosY%, 0 |
| + | sleep %Delay% |
| + | Send {%Hammock%} |
| + | Sleep, %Delay% |
| + | MineNum++ |
| + | GoSub, Popup |
| + | } |
| | | |
− | Sets := 8
| |
− | ;Set1: A, B, C, D, E, F
| |
− | Stone1 := 1
| |
− | Stone2 := 2
| |
− | Stone3 := 3
| |
− | Stone4 := 4
| |
− | Stone5 := 5
| |
− | Stone6 := 6
| |
− | GoSub, PatternSet
| |
| | | |
− | ;Set2: A, B, C, D, E, G
| + | MouseMove, %OldMX%, %OldMY%, 0 |
− | Stone1 := 1
| |
− | Stone2 := 2
| |
− | Stone3 := 3
| |
− | Stone4 := 4
| |
− | Stone5 := 5
| |
− | Stone6 := 7
| |
− | GoSub, PatternSet
| |
| | | |
− | ;Set3: A, B, C, D, F, G
| + | SecondsCountDown := Seconds |
− | Stone1 := 1
| |
− | Stone2 := 2
| |
− | Stone3 := 3
| |
− | Stone4 := 4
| |
− | Stone5 := 6
| |
− | Stone6 := 7
| |
− | GoSub, PatternSet
| |
| | | |
− | ;Set4: A, B, C, E, F, G
| + | loop, %Seconds% { |
− | Stone1 := 1
| + | Gui, Font, bold |
− | Stone2 := 2
| + | GuiControl, Text, MineCycleText, %minutes_eta%m %seconds_eta%s drying time remaining |
− | Stone3 := 3
| |
− | Stone4 := 5
| |
− | Stone5 := 6
| |
− | Stone6 := 7
| |
− | GoSub, PatternSet
| |
| | | |
− | ;Set5: A, B, D, E, F, G
| + | (%Word%)`n`n%Remaining% of %cycles% cycles remaining to process `n`nDried: %Dried% of %Qty% |
− | Stone1 := 1
| + | Gui, Font, norm |
− | Stone2 := 2
| + | Gui, Add, Text,, |
− | Stone3 := 4
| + | ( LTrim |
− | Stone4 := 5
| + | |
− | Stone5 := 6
| + | %Remaining% cycles remaining to process: %Word%`nDried: %Dried% |
− | Stone6 := 7
| + | ) |
− | GoSub, PatternSet
| |
| | | |
− | ;Set6: A, C, D, E, F, G | + | ;SecondsCountdown := SecondsCountdown - 1 |
− | Stone1 := 1
| + | sleep 1000 |
− | Stone2 := 3
| + | Gosub, Timer |
− | Stone3 := 4
| + | } |
− | Stone4 := 5
| + | |
− | Stone5 := 6
| + | MineNum = 1 |
− | Stone6 := 7
| |
− | GoSub, PatternSet
| |
| | | |
− | ;Set7: B, C, D, E, F, G
| |
− | Stone1 := 2
| |
− | Stone2 := 3
| |
− | Stone3 := 4
| |
− | Stone4 := 5
| |
− | Stone5 := 6
| |
− | Stone6 := 7
| |
− | GoSub, PatternSet
| |
| | | |
− | ;Set8: A, B, C, D, E, F, G Breaks all 7 stones
| + | |
− | Stone1 := 1
| |
− | Stone2 := 2
| |
− | Stone3 := 3
| |
− | Stone4 := 4
| |
− | Stone5 := 5
| |
− | Stone6 := 6
| |
− | Stone7 := 7
| |
− | GoSub, PatternSet
| |
− | }
| |
| | | |
| | | |
| + | ;Take Dried Items |
| | | |
− | else if (pattern == "6 Color (1 Pair)")
| + | loop, %TotalHammocks% { |
− | { | |
− | ;KEY: Got 100%
| |
− | ;A-1 = 1
| |
− | ;A-2 = 2
| |
− | ;B = 3
| |
− | ;C = 4
| |
− | ;D = 5
| |
− | ;E = 6
| |
− | ;F = 7
| |
| | | |
− | Sets := 14
| + | WinActivate, eGenesis Client |
| | | |
− | ;Set1: A-1, B, C, F
| + | GuiControl, Text, MineCycleText, Taking %Word% - Hammock: %MineNum% |
− | Stone1 := 1
| + | MinePosX := MineX%MineNum% |
− | Stone2 := 3
| + | MinePosY := MineY%MineNum% |
− | Stone3 := 4
| + | MouseMove, %MinePosX%, %MinePosY%, 0 |
− | Stone4 := 7
| + | Sleep, %Delay% |
− | GoSub, PatternSet | + | Send {T} |
| + | Sleep, %Delay% |
| + | GoSub, Popup |
| + | MineNum++ |
| + | } |
| | | |
− | ;Set2: A-1, D, E
| + | Remaining -- |
− | Stone1 := 1
| + | Dried := Dried + PerCycle |
− | Stone2 := 5
| |
− | Stone3 := 6
| |
− | Stone4 := 0
| |
− | GoSub, PatternSet
| |
| | | |
− | ;Set3: A-1, C, D, E | + | ;Set the minutes/seconds countdown again, for next cycle |
− | Stone1 := 1
| + | if (Word == "Rotten Flax") { |
− | Stone2 := 4
| + | minutes_eta = 2 |
− | Stone3 := 5
| + | seconds_eta = 13 |
− | Stone4 := 6
| + | } else if (Word == "Grass") { |
− | GoSub, PatternSet
| + | minutes_eta = 11 |
| + | seconds_eta = 6 |
| + | } else if (Word == "Fertile Papyrus") { |
| + | minutes_eta = 4 |
| + | seconds_eta = 26 |
| + | } else if (Word == "Sterile Papyrus") { |
| + | minutes_eta = 4 |
| + | seconds_eta = 26 |
| + | } |
| | | |
− | ;Set4: A-1, B, F
| |
− | Stone1 := 1
| |
− | Stone2 := 3
| |
− | Stone3 := 7
| |
− | Stone4 := 0
| |
− | GoSub, PatternSet
| |
| | | |
− | ;Set5: A-1, D, E, F
| |
− | Stone1 := 1
| |
− | Stone2 := 5
| |
− | Stone3 := 6
| |
− | Stone4 := 7
| |
− | GoSub, PatternSet
| |
| | | |
− | ;Set6: A-1, B, C
| |
− | Stone1 := 1
| |
− | Stone2 := 3
| |
− | Stone3 := 4
| |
− | Stone4 := 0
| |
− | GoSub, PatternSet
| |
| | | |
− | ;Set7: A-1, B, E, F This workload will crumble stone A-1
| + | GuiControl, Text, MineCycleText, 2s Pause, Hit Ctrl+P to STOP HAMMOCKS |
− | Stone1 := 1
| + | Sleep 2000 |
− | Stone2 := 3
| |
− | Stone3 := 6
| |
− | Stone4 := 7
| |
− | GoSub, PatternSet
| |
| | | |
− | ;Set8: A-2, C, D
| |
− | Stone1 := 2
| |
− | Stone2 := 4
| |
− | Stone3 := 5
| |
− | Stone4 := 0
| |
− | GoSub, PatternSet
| |
| | | |
− | ;Set9: A-2, D, E
| + | } |
− | Stone1 := 2
| |
− | Stone2 := 5
| |
− | Stone3 := 6
| |
− | Stone4 := 0
| |
− | GoSub, PatternSet
| |
| | | |
− | ;Set10: A-2, B, C, F
| + | Gui, Destroy |
− | Stone1 := 2
| + | Gui, Add, Text,, Middle-click on this window to end the script. |
− | Stone2 := 3
| + | Gui, Show |
− | Stone3 := 4
| + | return |
− | Stone4 := 7
| |
− | GoSub, PatternSet
| |
− | | |
− | ;Set11: A-2, C, F
| |
− | Stone1 := 2
| |
− | Stone2 := 4
| |
− | Stone3 := 7
| |
− | Stone4 := 0
| |
− | GoSub, PatternSet
| |
− | | |
− | ;Set12: A-2, B, E, D
| |
− | Stone1 := 2
| |
− | Stone2 := 3
| |
− | Stone3 := 6
| |
− | Stone4 := 5
| |
− | GoSub, PatternSet
| |
− | | |
− | ;Set13: A-2, B, E This workload will crumble stone B & E
| |
− | Stone1 := 2
| |
− | Stone2 := 3
| |
− | Stone3 := 6
| |
− | Stone4 := 0
| |
− | GoSub, PatternSet
| |
− | | |
− | ;Set14: A-2, C, D, F This workload will crumble the remaining stones
| |
− | Stone1 := 2
| |
− | Stone2 := 4
| |
− | Stone3 := 5
| |
− | Stone4 := 7
| |
− | GoSub, PatternSet
| |
− | }
| |
− | | |
− | | |
− | | |
− | else if (pattern == "5 Color (2 Pair)")
| |
− | {
| |
− | ;KEY: Hit 100%
| |
− | ;A-1: 1
| |
− | ;A-2: 2
| |
− | ;B-1: 3
| |
− | ;B-2: 4
| |
− | ;C: 5
| |
− | ;D: 6
| |
− | ;E: 7
| |
− | | |
− | Sets := 15
| |
− | | |
− | ;Set1: C, D, E
| |
− | Stone1 := 5
| |
− | Stone2 := 6
| |
− | Stone3 := 7
| |
− | Stone4 := 0
| |
− | GoSub, PatternSet
| |
− | | |
− | ;Set2: C, A-1, B-1
| |
− | Stone1 := 5
| |
− | Stone2 := 1
| |
− | Stone3 := 3
| |
− | Stone4 := 0
| |
− | GoSub, PatternSet
| |
− | | |
− | ;Set3: C, A-1, B-2
| |
− | Stone1 := 5
| |
− | Stone2 := 1
| |
− | Stone3 := 4
| |
− | Stone4 := 0
| |
− | GoSub, PatternSet
| |
− | | |
− | ;Set4: C, A-2, B-1
| |
− | Stone1 := 5
| |
− | Stone2 := 2
| |
− | Stone3 := 3
| |
− | Stone4 := 0
| |
− | GoSub, PatternSet
| |
− | | |
− | ;Set5: C, A-2, B-2
| |
− | Stone1 := 5
| |
− | Stone2 := 2
| |
− | Stone3 := 4
| |
− | Stone4 := 0
| |
− | GoSub, PatternSet
| |
− | | |
− | ;Set6: D, A-1, B-1
| |
− | Stone1 := 6
| |
− | Stone2 := 1
| |
− | Stone3 := 3
| |
− | Stone4 := 0
| |
− | GoSub, PatternSet
| |
− | | |
− | ;Set7: D, A-1, B-2
| |
− | Stone1 := 6
| |
− | Stone2 := 1
| |
− | Stone3 := 4
| |
− | Stone4 := 0
| |
− | GoSub, PatternSet
| |
− | | |
− | ;Set8: D, A-2, B-1
| |
− | Stone1 := 6
| |
− | Stone2 := 2
| |
− | Stone3 := 3
| |
− | Stone4 := 0
| |
− | GoSub, PatternSet
| |
− | | |
− | ;Set9: D, A-2, B-2
| |
− | Stone1 := 6
| |
− | Stone2 := 2
| |
− | Stone3 := 4
| |
− | Stone4 := 0
| |
− | GoSub, PatternSet
| |
− | | |
− | ;Set10: E, A-1, B-1
| |
− | Stone1 := 7
| |
− | Stone2 := 1
| |
− | Stone3 := 3
| |
− | Stone4 := 0
| |
− | GoSub, PatternSet
| |
− | | |
− | ;Set11: E, A-1, B-2
| |
− | Stone1 := 7
| |
− | Stone2 := 1
| |
− | Stone3 := 4
| |
− | Stone4 := 0
| |
− | GoSub, PatternSet
| |
− | | |
− | ;Set12: E, A-2, B-1
| |
− | Stone1 := 7
| |
− | Stone2 := 2
| |
− | Stone3 := 3
| |
− | Stone4 := 0
| |
− | GoSub, PatternSet
| |
− | | |
− | ;Set13: E, A-2, B-2
| |
− | Stone1 := 7
| |
− | Stone2 := 2
| |
− | Stone3 := 4
| |
− | Stone4 := 0
| |
− | GoSub, PatternSet
| |
− | | |
− | ;Set14: A-1, B-1, C, D, E Breaks A-1 & B-1
| |
− | Stone1 := 1
| |
− | Stone2 := 3
| |
− | Stone3 := 5
| |
− | Stone4 := 6
| |
− | Stone5 := 7
| |
− | GoSub, PatternSet
| |
− | | |
− | ;Set15: A-2, B-2, C, D, E Breaks the remaining 5 stones
| |
− | Stone1 := 2
| |
− | Stone2 := 4
| |
− | Stone3 := 5
| |
− | Stone4 := 6
| |
− | Stone5 := 7
| |
− | GoSub, PatternSet
| |
− | }
| |
− | | |
− | | |
− | else if (pattern == "5 Color (Triple)")
| |
− | {
| |
− | ;KEY:
| |
− | ;A-1: 1
| |
− | ;A-2: 2
| |
− | ;A-3: 3
| |
− | ;B: 4
| |
− | ;C: 5
| |
− | ;D: 6
| |
− | ;E: 7
| |
− | | |
− | Sets := 14
| |
− | | |
− | ;Set1: A-1, B, C
| |
− | Stone1 := 1
| |
− | Stone2 := 4
| |
− | Stone3 := 5
| |
− | Stone4 := 0
| |
− | GoSub, PatternSet
| |
− | | |
− | ;Set2: A-1, B, D
| |
− | Stone1 := 1
| |
− | Stone2 := 4
| |
− | Stone3 := 6
| |
− | Stone4 := 0
| |
− | GoSub, PatternSet
| |
− | | |
− | ;Set3: A-1, B, E
| |
− | Stone1 := 1
| |
− | Stone2 := 4
| |
− | Stone3 := 7
| |
− | Stone4 := 0
| |
− | GoSub, PatternSet
| |
− | | |
− | ;Set4: A-1, C, D
| |
− | Stone1 := 1
| |
− | Stone2 := 5
| |
− | Stone3 := 6
| |
− | Stone4 := 0
| |
− | GoSub, PatternSet
| |
− | | |
− | ;Set5: A-1, C, E
| |
− | Stone1 := 1
| |
− | Stone2 := 5
| |
− | Stone3 := 7
| |
− | Stone4 := 0
| |
− | GoSub, PatternSet
| |
− | | |
− | ;Set6: A-1, D, E
| |
− | Stone1 := 1
| |
− | Stone2 := 6
| |
− | Stone3 := 7
| |
− | Stone4 := 0
| |
− | GoSub, PatternSet
| |
− | | |
− | ;Set7: A-2, B, C
| |
− | Stone1 := 2
| |
− | Stone2 := 4
| |
− | Stone3 := 5
| |
− | Stone4 := 0
| |
− | GoSub, PatternSet
| |
− | | |
− | ;Set8: A-2, B, D
| |
− | Stone1 := 2
| |
− | Stone2 := 4
| |
− | Stone3 := 6
| |
− | Stone4 := 0
| |
− | GoSub, PatternSet
| |
− | | |
− | ;Set9: A-2, B, E
| |
− | Stone1 := 2
| |
− | Stone2 := 4
| |
− | Stone3 := 7
| |
− | Stone4 := 0
| |
− | GoSub, PatternSet
| |
− | | |
− | ;Set10: A-2, C, D
| |
− | Stone1 := 2
| |
− | Stone2 := 5
| |
− | Stone3 := 6
| |
− | Stone4 := 0
| |
− | GoSub, PatternSet
| |
− | | |
− | ;Set11: A-2, C, E
| |
− | Stone1 := 2
| |
− | Stone2 := 5
| |
− | Stone3 := 7
| |
− | Stone4 := 0
| |
− | GoSub, PatternSet
| |
− | | |
− | ;Set12: A-2, D, E
| |
− | Stone1 := 2
| |
− | Stone2 := 6
| |
− | Stone3 := 7
| |
− | Stone4 := 0
| |
− | GoSub, PatternSet
| |
− | | |
− | | |
− | ;Set13: A-1, A-2, A-3 Breaks A-1 and A-2
| |
− | Stone1 := 1
| |
− | Stone2 := 2
| |
− | Stone3 := 3
| |
− | Stone4 := 0
| |
− | Stone5 := 0
| |
− | GoSub, PatternSet
| |
− | | |
− | ;Set14: A-3, B, C, D, E Breaks B, C, D, and E
| |
− | Stone1 := 3
| |
− | Stone2 := 4
| |
− | Stone3 := 5
| |
− | Stone4 := 6
| |
− | Stone5 := 7
| |
− | GoSub, PatternSet
| |
− | }
| |
− | | |
− | | |
− | else if (pattern == "4 Color (3 Pair)")
| |
− | {
| |
− | ;KEY:
| |
− | ;A-1 = 1
| |
− | ;A-2 = 2
| |
− | ;B-1 = 3
| |
− | ;B-2 = 4
| |
− | ;C-1 = 5
| |
− | ;C-2 = 6
| |
− | ;D = 7
| |
− | | |
− | Sets := 15
| |
− | | |
− | ;Set1: A-1, B-1, C-1
| |
− | Stone1 := 1
| |
− | Stone2 := 3
| |
− | Stone3 := 5
| |
− | Stone4 := 0
| |
− | GoSub, PatternSet
| |
− | | |
− | ;Set2: A-2, B-2, C-2, D
| |
− | Stone1 := 2
| |
− | Stone2 := 4
| |
− | Stone3 := 6
| |
− | Stone4 := 7
| |
− | GoSub, PatternSet
| |
− | | |
− | ;Set3: A-1, B-1, C-2
| |
− | Stone1 := 1
| |
− | Stone2 := 3
| |
− | Stone3 := 6
| |
− | Stone4 := 0
| |
− | GoSub, PatternSet
| |
− | | |
− | ;Set4: A-2, B-2, C-1, D
| |
− | Stone1 := 2
| |
− | Stone2 := 4
| |
− | Stone3 := 5
| |
− | Stone4 := 7
| |
− | GoSub, PatternSet
| |
− | | |
− | ;Set5: A-1, B-2, C-1
| |
− | Stone1 := 1
| |
− | Stone2 := 4
| |
− | Stone3 := 5
| |
− | Stone4 := 0
| |
− | GoSub, PatternSet
| |
− | | |
− | ;Set6: A-2, B-1, C-2, D
| |
− | Stone1 := 2
| |
− | Stone2 := 3
| |
− | Stone3 := 6
| |
− | Stone4 := 7
| |
− | GoSub, PatternSet
| |
− | | |
− | ;Set7: A-1, B-2, C-2
| |
− | Stone1 := 1
| |
− | Stone2 := 4
| |
− | Stone3 := 6
| |
− | Stone4 := 0
| |
− | | |
− | ;Set8: A-2, B-1, C-1, D
| |
− | Stone1 := 2
| |
− | Stone2 := 3
| |
− | Stone3 := 5
| |
− | Stone4 := 7
| |
− | GoSub, PatternSet
| |
− | | |
− | ;Set9: A-2, B-1, C-1
| |
− | Stone1 := 2
| |
− | Stone2 := 3
| |
− | Stone3 := 5
| |
− | Stone4 := 0
| |
− | GoSub, PatternSet
| |
− | | |
− | ;Set10: A-1, B-2, C-2, D
| |
− | Stone1 := 1
| |
− | Stone2 := 4
| |
− | Stone3 := 6
| |
− | Stone4 := 7
| |
− | GoSub, PatternSet
| |
− | | |
− | ;Set11: A-2, B-1, C-2
| |
− | Stone1 := 2
| |
− | Stone2 := 3
| |
− | Stone3 := 6
| |
− | Stone4 := 0
| |
− | GoSub, PatternSet
| |
− | | |
− | ;Set12: A-1, B-2, C-1, D
| |
− | Stone1 := 1
| |
− | Stone2 := 4
| |
− | Stone3 := 5
| |
− | Stone4 := 7
| |
− | GoSub, PatternSet
| |
− | | |
− | ;Set13: A-2, B-2, C-1
| |
− | Stone1 := 2
| |
− | Stone2 := 4
| |
− | Stone3 := 5
| |
− | Stone4 := 0
| |
− | GoSub, PatternSet
| |
− | | |
− | ;Set14: A-1, B-1, C-2, D
| |
− | Stone1 := 1
| |
− | Stone2 := 3
| |
− | Stone3 := 6
| |
− | Stone4 := 7
| |
− | GoSub, PatternSet
| |
− | | |
− | | |
− | | |
− | ;New (15th) pattern to break last 3 stones, wiki was partially incorrect. Thanks Setheri for discovering this :)
| |
− | ;Set15: A-1, B-2, C-2
| |
− | Stone1 := 1
| |
− | Stone2 := 4
| |
− | Stone3 := 6
| |
− | Stone4 := 0
| |
− | GoSub, PatternSet
| |
− | }
| |
− | | |
− | | |
− | | |
− | | |
− | else if (pattern == "4 Color (Triple + Pair)")
| |
− | {
| |
− | ;KEY:
| |
− | ;A-1: 1
| |
− | ;A-2: 2
| |
− | ;A-3: 3
| |
− | ;B-1: 4
| |
− | ;B-2: 5
| |
− | ;C: 6
| |
− | ;D: 7
| |
− | | |
− | | |
− | Sets := 12
| |
− | | |
− | ;Set1: A-1, A-2, A-3
| |
− | Stone1 := 1
| |
− | Stone2 := 2
| |
− | Stone3 := 3
| |
− | Stone4 := 0
| |
− | GoSub, PatternSet
| |
− | | |
− | ;Set2: A-1, B-1, C
| |
− | Stone1 := 1
| |
− | Stone2 := 4
| |
− | Stone3 := 6
| |
− | Stone4 := 0
| |
− | GoSub, PatternSet
| |
− | | |
− | ;Set3: A-1, B-1, D
| |
− | Stone1 := 1
| |
− | Stone2 := 4
| |
− | Stone3 := 7
| |
− | Stone4 := 0
| |
− | GoSub, PatternSet
| |
− | | |
− | ;Set4: A-1, B-2, C
| |
− | Stone1 := 1
| |
− | Stone2 := 5
| |
− | Stone3 := 6
| |
− | Stone4 := 0
| |
− | GoSub, PatternSet
| |
− | | |
− | ;Set5: A-1, B-2, D
| |
− | Stone1 := 1
| |
− | Stone2 := 5
| |
− | Stone3 := 7
| |
− | Stone4 := 0
| |
− | GoSub, PatternSet
| |
− | | |
− | ;Set6: A-1, C, D
| |
− | Stone1 := 1
| |
− | Stone2 := 6
| |
− | Stone3 := 7
| |
− | Stone4 := 0
| |
− | GoSub, PatternSet
| |
− | | |
− | ;Set7: A-2, B-1, C
| |
− | Stone1 := 2
| |
− | Stone2 := 4
| |
− | Stone3 := 6
| |
− | Stone4 := 0
| |
− | GoSub, PatternSet
| |
− | | |
− | ;Set8: A-2, B-1, D
| |
− | Stone1 := 2
| |
− | Stone2 := 4
| |
− | Stone3 := 7
| |
− | Stone4 := 0
| |
− | GoSub, PatternSet
| |
− | | |
− | ;Set9: A-3, B-1, C
| |
− | Stone1 := 3
| |
− | Stone2 := 4
| |
− | Stone3 := 6
| |
− | Stone4 := 0
| |
− | GoSub, PatternSet
| |
− | | |
− | ;Set10: A-3, B-1, D
| |
− | Stone1 := 3
| |
− | Stone2 := 4
| |
− | Stone3 := 7
| |
− | Stone4 := 0
| |
− | GoSub, PatternSet
| |
− | | |
− | ;Set11: A-2, C, D
| |
− | Stone1 := 2
| |
− | Stone2 := 6
| |
− | Stone3 := 7
| |
− | Stone4 := 0
| |
− | GoSub, PatternSet
| |
− | | |
− | ;Set12: A-1, B-1, C, D Breaks these 4 stones
| |
− | Stone1 := 1
| |
− | Stone2 := 4
| |
− | Stone3 := 6
| |
− | Stone4 := 7
| |
− | GoSub, PatternSet
| |
− | }
| |
− | | |
− | | |
− | else if (pattern == "4 Color (Quadruple)")
| |
− | {
| |
− | ;KEY:
| |
− | ;A-1: 1
| |
− | ;A-2: 2
| |
− | ;A-3: 3
| |
− | ;A-4: 4
| |
− | ;B: 5
| |
− | ;C: 6
| |
− | ;D: 7
| |
− | | |
− | | |
− | Sets := 15
| |
− | | |
− | ;Set1: A-1, B, C
| |
− | Stone1 := 1
| |
− | Stone2 := 5
| |
− | Stone3 := 6
| |
− | Stone4 := 0
| |
− | GoSub, PatternSet
| |
− | | |
− | ;Set2: A-1, B, D
| |
− | Stone1 := 1
| |
− | Stone2 := 5
| |
− | Stone3 := 7
| |
− | Stone4 := 0
| |
− | GoSub, PatternSet
| |
− | | |
− | ;Set3: A-1, C, D
| |
− | Stone1 := 1
| |
− | Stone2 := 6
| |
− | Stone3 := 7
| |
− | Stone4 := 0
| |
− | GoSub, PatternSet
| |
− | | |
− | ;Set4: A-2, B, C
| |
− | Stone1 := 2
| |
− | Stone2 := 5
| |
− | Stone3 := 6
| |
− | Stone4 := 0
| |
− | GoSub, PatternSet
| |
− | | |
− | ;Set5: A-2, B, D
| |
− | Stone1 := 2
| |
− | Stone2 := 5
| |
− | Stone3 := 7
| |
− | Stone4 := 0
| |
− | GoSub, PatternSet
| |
− | | |
− | ;Set6: A-2, C, D
| |
− | Stone1 := 2
| |
− | Stone2 := 6
| |
− | Stone3 := 7
| |
− | Stone4 := 0
| |
− | GoSub, PatternSet
| |
− | | |
− | ;Set7: A-3, B, C
| |
− | Stone1 := 3
| |
− | Stone2 := 5
| |
− | Stone3 := 6
| |
− | Stone4 := 0
| |
− | GoSub, PatternSet
| |
− | | |
− | ;Set8: A-3, B, D
| |
− | Stone1 := 3
| |
− | Stone2 := 5
| |
− | Stone3 := 7
| |
− | Stone4 := 0
| |
− | GoSub, PatternSet
| |
− | | |
− | ;Set9: A-3, C, D
| |
− | Stone1 := 3
| |
− | Stone2 := 6
| |
− | Stone3 := 7
| |
− | Stone4 := 0
| |
− | GoSub, PatternSet
| |
− | | |
− | ;Set10: A-4, B, C, D Breaks B, C, D
| |
− | Stone1 := 4
| |
− | Stone2 := 5
| |
− | Stone3 := 6
| |
− | Stone4 := 7
| |
− | GoSub, PatternSet
| |
− | | |
− | ;Set11: A-1, A-2, A-3
| |
− | Stone1 := 1
| |
− | Stone2 := 2
| |
− | Stone3 := 3
| |
− | Stone4 := 0
| |
− | GoSub, PatternSet
| |
− | | |
− | ;Set12: A-1, A-2, A-4
| |
− | Stone1 := 1
| |
− | Stone2 := 2
| |
− | Stone3 := 4
| |
− | Stone4 := 0
| |
− | GoSub, PatternSet
| |
− | | |
− | ;Set13: A-1, A-3, A-4
| |
− | Stone1 := 1
| |
− | Stone2 := 3
| |
− | Stone3 := 4
| |
− | Stone4 := 0
| |
− | GoSub, PatternSet
| |
− | | |
− | ;Set14: A-2, A-3, A-4
| |
− | Stone1 := 2
| |
− | Stone2 := 3
| |
− | Stone3 := 4
| |
− | Stone4 := 0
| |
− | GoSub, PatternSet
| |
− | | |
− | ;Set15: A-1, A-2, A-3, A-4 Breaks A-1, A-2, A-3
| |
− | Stone1 := 1
| |
− | Stone2 := 2
| |
− | Stone3 := 3
| |
− | Stone4 := 4
| |
− | GoSub, PatternSet
| |
− | }
| |
− | | |
− | | |
− | else if (pattern == "*3 Color (Triple + 2 Pair)")
| |
− | {
| |
− | Sets := 0
| |
− | BlockInput, MouseMoveOff
| |
− | Msgbox, No single stone can be worked 7 times on this pattern.`n`nConcede and just get a new workload...
| |
− | }
| |
− | | |
− | | |
− | | |
− | | |
− | | |
− | else if (pattern == "3 Color (Quad + Pair)")
| |
− | {
| |
− | ;KEY
| |
− | ;A-1: 1
| |
− | ;A-2: 2
| |
− | ;A-3: 3
| |
− | ;A-4: 4
| |
− | ;B-1: 5
| |
− | ;B-2: 6
| |
− | ;C: 7
| |
− | ;D: 8
| |
− | | |
− | | |
− | Sets := 7
| |
− | | |
− | ;Set1: A-1, B-1, C
| |
− | Stone1 := 1
| |
− | Stone2 := 5
| |
− | Stone3 := 7
| |
− | Stone4 := 0
| |
− | GoSub, PatternSet
| |
− | | |
− | ;Set2: A-1, B-2, C
| |
− | Stone1 := 1
| |
− | Stone2 := 6
| |
− | Stone3 := 7
| |
− | Stone4 := 0
| |
− | GoSub, PatternSet
| |
− | | |
− | ;Set3: A-2, B-1, C
| |
− | Stone1 := 2
| |
− | Stone2 := 5
| |
− | Stone3 := 7
| |
− | Stone4 := 0
| |
− | GoSub, PatternSet
| |
− | | |
− | ;Set4: A-2, B-2, C
| |
− | Stone1 := 2
| |
− | Stone2 := 6
| |
− | Stone3 := 7
| |
− | Stone4 := 0
| |
− | GoSub, PatternSet
| |
− | | |
− | ;Set5: A-3, B-1, C
| |
− | Stone1 := 3
| |
− | Stone2 := 5
| |
− | Stone3 := 7
| |
− | Stone4 := 0
| |
− | GoSub, PatternSet
| |
− | | |
− | ;Set6: A-3, B-2, C
| |
− | Stone1 := 3
| |
− | Stone2 := 6
| |
− | Stone3 := 7
| |
− | Stone4 := 0
| |
− | GoSub, PatternSet
| |
− | | |
− | ;Set7: A-4, B-1, C
| |
− | Stone1 := 4
| |
− | Stone2 := 5
| |
− | Stone3 := 7
| |
− | Stone4 := 0
| |
− | GoSub, PatternSet
| |
| } | | } |
− |
| |
− |
| |
− |
| |
− | else if (pattern == "3 Color (Quintuple)")
| |
− | {
| |
− | ;5 of same color
| |
− |
| |
− | ;KEY:
| |
− | ;A-1: 1
| |
− | ;A-2: 2
| |
− | ;A-3: 3
| |
− | ;A-4: 4
| |
− | ;A-5: 5
| |
− | ;B: 6
| |
− | ;C: 7
| |
− |
| |
− | Sets := 11
| |
− |
| |
− | ;Set1: A-1, A-2, A-3
| |
− | Stone1 := 1
| |
− | Stone2 := 2
| |
− | Stone3 := 3
| |
− | Stone4 := 0
| |
− | GoSub, PatternSet
| |
− |
| |
− | ;Set2: A-1, A-2, A-4
| |
− | Stone1 := 1
| |
− | Stone2 := 2
| |
− | Stone3 := 4
| |
− | Stone4 := 0
| |
− | GoSub, PatternSet
| |
− |
| |
− | ;Set3: A-1, A-2, A-5
| |
− | Stone1 := 1
| |
− | Stone2 := 2
| |
− | Stone3 := 5
| |
− | Stone4 := 0
| |
− | GoSub, PatternSet
| |
− |
| |
− | ;Set4: A-1, A-3, A-4
| |
− | Stone1 := 1
| |
− | Stone2 := 3
| |
− | Stone3 := 4
| |
− | Stone4 := 0
| |
− | GoSub, PatternSet
| |
− |
| |
− | ;Set5: A-1, A-3, A-5
| |
− | Stone1 := 1
| |
− | Stone2 := 3
| |
− | Stone3 := 5
| |
− | Stone4 := 0
| |
− | GoSub, PatternSet
| |
− |
| |
− | ;Set6: A-1, A-4, A-5
| |
− | Stone1 := 1
| |
− | Stone2 := 4
| |
− | Stone3 := 5
| |
− | Stone4 := 0
| |
− | GoSub, PatternSet
| |
− |
| |
− | ;Set7: A-2, A-3, A-4
| |
− | Stone1 := 2
| |
− | Stone2 := 3
| |
− | Stone3 := 4
| |
− | Stone4 := 0
| |
− | GoSub, PatternSet
| |
− |
| |
− | ;Set8: A-2, A-3, A-5
| |
− | Stone1 := 2
| |
− | Stone2 := 3
| |
− | Stone3 := 5
| |
− | Stone4 := 0
| |
− | GoSub, PatternSet
| |
− |
| |
− | ;Set9: A-2, A-4, A-5
| |
− | Stone1 := 2
| |
− | Stone2 := 4
| |
− | Stone3 := 5
| |
− | Stone4 := 0
| |
− | GoSub, PatternSet
| |
− |
| |
− | ;Set10: A-3, A-4, A-5
| |
− | Stone1 := 3
| |
− | Stone2 := 4
| |
− | Stone3 := 5
| |
− | Stone4 := 0
| |
− | GoSub, PatternSet
| |
− |
| |
− | ;Set11: A-1, A-2, A-3, A-4, A-5 Breaks A-1, A-2, A-3, A-4, A-5
| |
− | Stone1 := 1
| |
− | Stone2 := 2
| |
− | Stone3 := 3
| |
− | Stone4 := 4
| |
− | Stone5 := 5
| |
− |
| |
− | GoSub, PatternSet
| |
− | }
| |
− |
| |
− |
| |
− | else
| |
− | {
| |
− | BlockInput, MouseMoveOff
| |
− | Msgbox, You did not choose a valid pattern, please try again...`n`nNote your selected stones are still in memory, simply
| |
− |
| |
− | choose the pattern and immediately hit START
| |
− | Gosub, Start2
| |
− | }
| |
− |
| |
− |
| |
− |
| |
− | ;Bring up the Menu again (Force Restart)
| |
− | Gosub, Start
| |
− | return
| |
− |
| |
− |
| |
− |
| |
− |
| |
− |
| |
− | PatternSet:
| |
− | Sleep 100
| |
− | GoSub, Popup ;This one checks, if another popup, beside the one at the end of this sub, exists. Likely "Ore is busy"
| |
− |
| |
− | popup
| |
− |
| |
− | ;if ErrorLevel = 0
| |
− | ;Msgbox, Another Popup`n`nConsider aborting the script here, this might suggest a "Ore stone busy message"?
| |
− |
| |
− | MouseMove, MineX%Stone1%, MineY%Stone1%
| |
− | Sleep %Delay%
| |
− | Send {A}
| |
− | Sleep %Delay%
| |
− |
| |
− | MouseMove, MineX%Stone2%, MineY%Stone2%
| |
− | Sleep %Delay%
| |
− | Send {A}
| |
− | Sleep %Delay%
| |
− |
| |
− | MouseMove, MineX%Stone3%, MineY%Stone3%
| |
− | Sleep %Delay%
| |
− | Send {A}
| |
− | Sleep %Delay%
| |
− |
| |
− |
| |
− | if Stone4 > 0
| |
− | {
| |
− | MouseMove, MineX%Stone4%, MineY%Stone4%
| |
− | Sleep %Delay%
| |
− | Send {A}
| |
− | Sleep %Delay%
| |
− | }
| |
− |
| |
− | if Stone5 > 0
| |
− | {
| |
− | MouseMove, MineX%Stone5%, MineY%Stone5%
| |
− | Sleep %Delay%
| |
− | Send {A}
| |
− | Sleep %Delay%
| |
− | }
| |
− |
| |
− | if Stone6 > 0
| |
− | {
| |
− | MouseMove, MineX%Stone6%, MineY%Stone6%
| |
− | Sleep %Delay%
| |
− | Send {A}
| |
− | Sleep %Delay%
| |
− | }
| |
− |
| |
− | if Stone7 > 0
| |
− | {
| |
− | MouseMove, MineX%Stone7%, MineY%Stone7%
| |
− | Sleep %Delay%
| |
− | Send {A}
| |
− | Sleep %Delay%
| |
− | }
| |
− |
| |
− |
| |
− |
| |
− | Send {S}
| |
− | Sleep %Delay%
| |
− |
| |
− | GoSub, Popup
| |
− |
| |
− | return
| |
− |
| |
| | | |
| | | |
| | | |
| Popup: | | Popup: |
− |
| |
− | ImageSearch, PopX, PopY, ClickPopX1, ClickPopY1, ClickPopX2, ClickPopY2, *50 OK.PNG
| |
− | if ErrorLevel = 0
| |
− | {
| |
− | NewX := PopX + 3
| |
− | NewY := PopY + 3
| |
− |
| |
− | MouseMove, %NewX%, %NewY%
| |
− | Sleep %PopupDelay%
| |
− | Click
| |
− | Sleep %PopupDelay%
| |
− | }
| |
− |
| |
− |
| |
− | Sleep 300
| |
− |
| |
− | ;Run this twice to ensure a laggy popup didn't get closed.
| |
− | ImageSearch, PopX, PopY, ClickPopX1, ClickPopY1, ClickPopX2, ClickPopY2, *50 OK.PNG
| |
− | if ErrorLevel = 0
| |
− | {
| |
− | NewX := PopX + 3
| |
− | NewY := PopY + 3
| |
− |
| |
− | MouseMove, %NewX%, %NewY%
| |
− | Sleep %PopupDelay%
| |
− | Click
| |
− | Sleep %PopupDelay%
| |
− | }
| |
− |
| |
− | return
| |
− |
| |
− |
| |
− |
| |
− |
| |
− | PopupOld:
| |
| | | |
| ;Search for the RBG color of 0xECDFBD (Same as HTML code: #ECDFBD) | | ;Search for the RBG color of 0xECDFBD (Same as HTML code: #ECDFBD) |
− | ;Was having too much problems with Sterope public sand mine.
| |
− | ;The shade would work one day and not the next, always adjusting and something I still kept
| |
− |
| |
− | walking randomly from misclick
| |
− | ;So this has been aborted and using imagesearch method
| |
| | | |
| PixelSearch, Px, Py, %CenterX%, %CenterY%, %CenterX%, %CenterY%, 0xEBDDBB, %shade%, Fast|RGB | | PixelSearch, Px, Py, %CenterX%, %CenterY%, %CenterX%, %CenterY%, 0xEBDDBB, %shade%, Fast|RGB |
Line 1,353: |
Line 323: |
| | | |
| | | |
| + | Timer: |
| + | |
| + | if (seconds_eta = 0) and !(minutes_eta = 0) |
| + | { |
| + | seconds_eta := 60 |
| + | minutes_eta -- |
| + | } |
| + | |
| + | if (minutes_eta < 0) |
| + | minutes_eta := 0 |
| | | |
| + | seconds_eta -- |
| + | return |
| | | |
− | Counter:
| |
− | counter ++
| |
− | seconds := counter/100
| |
− | return
| |
− |
| |
− |
| |
− | Help:
| |
− | Gui, Destroy
| |
− |
| |
− | BlockInput, MouseMoveOff
| |
− | Msgbox, Ctrl + R = Reload`nCtrl + P to Pause, Ctrl + P again to Resume.`n`nNote: This script disables the mouse
| |
− |
| |
− | while it is running!`nIf you pause the script, while it is runing, then your mouse may stop working.`nEither resume and
| |
− |
| |
− | let it finish or Ctrl+R (Reload) the script and your mouse will be enabled.`n`nOops Button: If you forgot to minimize your
| |
− |
| |
− | chat (all keys were sent into chat, instead of screen),`nthen this button will repeat the last pattern and ore stone
| |
− |
| |
− | locations.`nJust ignore that it says 0 of 7 stones and ignore selecting a new pattern (Leave as "Select one" is ok).`nJust
| |
− |
| |
− | press the Oops button and it will run the last pattern/ore stone locations.`n`n`nConsistently has all 7 stones crumble
| |
− |
| |
− | (These are most desireable):`n`n7 Color`n6 Color (1 Pair)`n5 Color (2 Pair)`n4 Color (3 Pair)`n`n`nConsistent Unbroken
| |
− |
| |
− | stones:`n`n3 color (Quintiple): 2 stones`n3 Color (Quad + Pair): 6 stones`n4 Color (Quadruple): 1 stone`n4 color (Triple +
| |
− |
| |
− | Pair): 3 stones`n5 color (Triple): 1 stone`n`n`n(Triple + 2 Pair) and (Double Triple) has no single stone that can be
| |
− |
| |
− | worked 7 times.`n(Quadruple + Triple) fails using Quadruple pattern.`n(2 Triples) fail using Triple pattern.`nThose have
| |
− |
| |
− | been excluded from "Choose Pattern" pulldown menu.`n`n`n`nWhat order to click your ore stones:`n`nClick all Quintiple or
| |
− |
| |
− | Quadruple, First if any,`nClick a triple color pattern next, if any`nClick all paired colors next, if any`nThen all the
| |
− |
| |
− | single colored stones, LAST!
| |
− |
| |
− |
| |
− | ;Reload
| |
− | GoSub, Start2
| |
− |
| |
− | return
| |
| | | |
| | | |
;Ctrl+P to pause script and Ctrl+P again to resume
;The AHK icon in system tray will turn red while paused.
;Ctrl+R to reload script
;Date 3/17/2010
;Last Update: 12/13/2010
;Author: Cegaiel
;Wheat is not supported due to the way it brings up a menu and makes you manually select which wheat you are drying
;This is the times based on using 1 hammock. However, the more hammocks you have, the less seconds you will need
;The reason is because the timer doesn't start until the last hammock is loaded.
;If you have 20 hammocks, then it might take 10 seconds to load them all. In that case it would be 10 seconds less
;Rotten flax = 2 Teppy Mins (2:13 real time / 133 seconds)
;Grass = 10 Teppy Mins (11:06 real time / 666 seconds)
;Papy = 4 Teppy Mins (4:26 real time / 266 seconds)
;Time in seconds,
sFlax = 133
sGrass = 666
sPapy = 266
// CONFIGURATION
;Set Delay to 100-150 for fast computer/not much lag. 250 for slower computer.
Delay = 125
;Set PopupDelay to 150-200 for fast computer, about 250+ for slower computers (or lots of lag)
PoupDelay = 200
// END CONFIGURATION
;Get coordinates, for your resolutions' X,Y location of the popups (OK button) that will occur
later.
CenterX := Floor(Xmax/2)
CenterY := Floor(Ymax/2)+105
IfWinExist eGenesis Client
{
WinActivate
Gui, +AlwaysOnTop +ToolWindow
Gui, Add, Text,, What are you drying?
Gui, Add, DropDownList, vWord Choose1, Grass|Rotten Flax|Fertile Papyrus|Sterile Papyrus
Gui, Add, Text,, Qty you have in inventory:
Gui, Add, Edit, vQty wp number,
Gui, Add, Text,, `nHammock Max capacity:
Gui, Add, Text,, Grass: 200 (2 Teppy Min max)`nPapyrus: 20 (4 Teppy Min max)`nRotten Flax: 10 (2 Teppy Min
max)`n
Gui, Add, Button, gRecord, Next
Gui, Show, x0 y25
return
Record:
Gui, Submit
Gui, Destroy
Gui, +AlwaysOnTop +ToolWindow
Gui, Font, bold
Gui, Add, Text, vMineNumText, Record hammock locations
Gui, Font, norm
Gui, Add, Text,,
( LTrim
Hover and middle-click (Click mouse-wheel) on each hammock, one by one,
until you've clicked on all the hammocks you want to use. Then click the OK button.
(Drag this box out of the way if any hammocks are hidden)
Make sure you chat is minimized and that your screen is locked (Alt+L)
AFTER setting hammock locations, Press OK...
)
Gui, Add, Button, default gMineSetLoops, OK
Gui, Show, x0 y25
MineNum = 0
PerCycle = 0
Dried = 0
SetDefaultMouseSpeed, 0
WinGet, GameWinHandle, ID, eGenesis Client
loop
{
WinActivate
CoordMode, Mouse, Relative
KeyWait, MButton, D
KeyWait, MButton
MouseGetPos, TestX, TestY, WinHandle
if (WinHandle = GameWinHandle)
{
Gosub, MineRecord
}
else
{
Gui, Destroy
break
}
}
return
MineRecord:
MineNum++
MouseGetPos, MineX%MineNum%, MineY%MineNum%
GuiControl, Text, MineNumText, %MineNum% hammocks captured
TotalHammocks := MineNum
return
MineSetLoops:
Gui, Submit
Gui, Destroy
Msgbox, Make sure your chat is MINIMIZED!`n`nAfter verifying chat is minimized, Click OK to proceed...
Gui, +AlwaysOnTop +ToolWindow
Gui, Font, bold
Gui, Add, Text, vMineCycleText, 5 seconds countdown to drag this window out of way`n`n`n`n
Gui, Show, x0 y25
GuiControl, Text, MineCycleText, 5 seconds countdown to drag this window out of way`n`n`n`n
StartDelay = 5
;You got 5 seconds to drag the status window out of the way
Loop, %StartDelay%
{
GuiControl, Text, MineCycleText, %StartDelay%s countdown to drag this window out of way`n`n`n`n
Delay --
Sleep 1000
}
SetDefaultMouseSpeed, 0
if (Word == "Rotten Flax") {
Hammock := "F"
Seconds := sFlax
Cycles := Ceil(Qty / (10 * TotalHammocks))
PerHammock := 10
minutes_eta = 2
seconds_eta = 13
} else if (Word == "Grass") {
Hammock := "S"
Seconds := sGrass
Cycles := Ceil(Qty / (200 * TotalHammocks))
PerHammock := 200
minutes_eta = 11
seconds_eta = 6
} else if (Word == "Fertile Papyrus") {
Hammock := "P"
Seconds := sPapy
Cycles := Ceil(Qty / (20 * TotalHammocks))
PerHammock := 20
minutes_eta = 4
seconds_eta = 26
} else if (Word == "Sterile Papyrus") {
Hammock := "N"
Seconds := sPapy
Cycles := Ceil(Qty / (20 * TotalHammocks))
PerHammock := 20
minutes_eta = 4
seconds_eta = 26
}
PerCycle := PerHammock * MineNum
Remaining := Cycles
loop, %Cycles%
{
WinActivate, eGenesis Client
MineNum = 1
MouseGetPos, OldMX, OldMY
;Dry Hammock Loop
loop, %TotalHammocks% {
WinActivate, eGenesis Client
;BlockInput, MouseMove
GuiControl, Text, MineCycleText, Drying %Word% - Hammock: %MineNum%
MinePosX := MineX%MineNum%
MinePosY := MineY%MineNum%
MouseMove, %MinePosX%, %MinePosY%, 0
sleep %Delay%
Send {%Hammock%}
Sleep, %Delay%
MineNum++
GoSub, Popup
}
MouseMove, %OldMX%, %OldMY%, 0
SecondsCountDown := Seconds
loop, %Seconds% {
Gui, Font, bold
GuiControl, Text, MineCycleText, %minutes_eta%m %seconds_eta%s drying time remaining
(%Word%)`n`n%Remaining% of %cycles% cycles remaining to process `n`nDried: %Dried% of %Qty%
Gui, Font, norm
Gui, Add, Text,,
( LTrim
%Remaining% cycles remaining to process: %Word%`nDried: %Dried%
)
;SecondsCountdown := SecondsCountdown - 1
sleep 1000
Gosub, Timer
}
MineNum = 1
;Take Dried Items
loop, %TotalHammocks% {
WinActivate, eGenesis Client
GuiControl, Text, MineCycleText, Taking %Word% - Hammock: %MineNum%
MinePosX := MineX%MineNum%
MinePosY := MineY%MineNum%
MouseMove, %MinePosX%, %MinePosY%, 0
Sleep, %Delay%
Send {T}
Sleep, %Delay%
GoSub, Popup
MineNum++
}
Remaining --
Dried := Dried + PerCycle
;Set the minutes/seconds countdown again, for next cycle
if (Word == "Rotten Flax") {
minutes_eta = 2
seconds_eta = 13
} else if (Word == "Grass") {
minutes_eta = 11
seconds_eta = 6
} else if (Word == "Fertile Papyrus") {
minutes_eta = 4
seconds_eta = 26
} else if (Word == "Sterile Papyrus") {
minutes_eta = 4
seconds_eta = 26
}
GuiControl, Text, MineCycleText, 2s Pause, Hit Ctrl+P to STOP HAMMOCKS
Sleep 2000
}
Gui, Destroy
Gui, Add, Text,, Middle-click on this window to end the script.
Gui, Show
return
}
Popup:
;Search for the RBG color of 0xECDFBD (Same as HTML code: #ECDFBD)
PixelSearch, Px, Py, %CenterX%, %CenterY%, %CenterX%, %CenterY%, 0xEBDDBB, %shade%, Fast|RGB
if ErrorLevel = 0
{
MouseMove, %CenterX%, %CenterY%
Sleep %PopupDelay%
Click
Sleep %PopupDelay%
}
return
Timer:
if (seconds_eta = 0) and !(minutes_eta = 0)
{
seconds_eta := 60
minutes_eta --
}
if (minutes_eta < 0)
minutes_eta := 0
seconds_eta --
return
^r::reload
^p::Pause