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Difference between revisions of "Forge"
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*Master Forge : Requires 250 charcoal to fire, burns 150 immediately once lit, 1 per minute thereafter. | *Master Forge : Requires 250 charcoal to fire, burns 150 immediately once lit, 1 per minute thereafter. | ||
− | + | '''Note''' : the "cooling" time requires the forge fire to be burning all the time, i.e 15 minutes cooling time requires the forge to have enough charcoal to burn during 15 minutes, otherwise the project is lost, along with the metal used to make it.<br /> | |
+ | (My mistake was to think that "cooling" something wouldn't require fire, so I started a 15 minutes cooling time project with only 1 charcoal left in the forge, thinking it would keep cooling down after the fire was out. I lost everything. --[[User:Edifis|Edifis]] 19:42, 24 January 2009 (EST) ) | ||
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Revision as of 00:42, 25 January 2009
(Notes taken from Tale 3 Wiki)
A forge is a generic term for a Student's Forge or a Master's Forge. Forges run on charcoal and are used to convert metal into various products. Using a forge requires the Blacksmithing skill.
Upgrades
- A nail mould allows the crafting of nails.
- 2 pinch rollers allow the crafting of metal sheeting.
- An Extrusion Plate allows the crafting of metal wire.
Using a Forge
- Student Forge : Requires 60 charcoal to fire, burns 40 immediately once lit, 1 per minute thereafter.
- Master Forge : Requires 250 charcoal to fire, burns 150 immediately once lit, 1 per minute thereafter.
Note : the "cooling" time requires the forge fire to be burning all the time, i.e 15 minutes cooling time requires the forge to have enough charcoal to burn during 15 minutes, otherwise the project is lost, along with the metal used to make it.
(My mistake was to think that "cooling" something wouldn't require fire, so I started a 15 minutes cooling time project with only 1 charcoal left in the forge, thinking it would keep cooling down after the fire was out. I lost everything. --Edifis 19:42, 24 January 2009 (EST) )