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Difference between revisions of "Users:SouperGrrl/Campaign"

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====Pollution====
 
====Pollution====
 
====Griefing====
 
====Griefing====
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==Questions from the ATITD.org Forums==
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<blockquote>'''Please give one or more specific examples for why you would ban someone.'''</blockquote>
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I would be happy to answer this question, submitted by Vulpine in [http://atitd.org/forum/viewtopic.php?f=35&t=165 this thread]. Banishment from the game is a very serious step in dispute resolution, being the absolute last resort. Let's paint a quick picture; Player A will be played by Jim, and Player B will be John. John has a quiet little compound on a pond in the desert. This little compound happens to be on top of a titanium vein. Jim comes along when John is not online, finds the vein and recalls that he needs titanium urgently. Rather than wait and risk losing his spot on the vein, Jim drops the mine and happily wanders off to take a nap. John logs on, freaks out, and turns to E! to call Jim a griefer. Now, here's where SouperGrrl the Demi-Pharaoh steps in. John gets asked to wait for Jim to log on, and (in the meantime) provides his side of the story. Jim logs on an hour later and is asked to provide his side of the story. SouperGrrl asks both parties to resolve the dispute peacefully, and gives them thirty minutes to do so. Now, either Jim and John figure out some way of sharing the mine, moving the compound, moving the mine, or paying one another off or they will probably both be banned. John, for defamation of character and harassment. Jim, for failing to provide space and due consideration to residents in the course of industrial advancement. Both players have failed to contribute to a harmonious Egypt. In this example, Jim could have placed a sign, reserving the vein for future development and asking for any residents to step forward. John could have waited for Jim and patiently explained his position and attempted to resolve the issue independently.
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It may seem harsh. However, this is a social game. Merely working together with those who are your friends is not enough - we must unite as a community and face the coming challenges that the development team has planned for us. There must be a common respect, because every player is a potential contributor and concerted efforts to shut out those potential contributors may very well do serious damage.
  
 
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==Really Fast Summary==
 
==Really Fast Summary==
 
====In Case You Hate To Read====
 
====In Case You Hate To Read====

Revision as of 19:59, 23 January 2009

Temporary Foreword: I'll come back and put in all of the content. Slowly. Relax.

About SouperGrrl

Personal Life

<insert sparse details>

ATITD Life

I was a founding member of Good Intentions and Jabal Al-Lawz, along with multiple smaller guilds, during T3. When T4 came along, I decided to step down from leading the somethingawful.com people for awhile and focus on the general ATITD public.


The Issues Facing Egypt

Pollution

Griefing


What SouperGrrl Will Do About Them

Pollution

Griefing


Questions from the ATITD.org Forums

Please give one or more specific examples for why you would ban someone.

I would be happy to answer this question, submitted by Vulpine in this thread. Banishment from the game is a very serious step in dispute resolution, being the absolute last resort. Let's paint a quick picture; Player A will be played by Jim, and Player B will be John. John has a quiet little compound on a pond in the desert. This little compound happens to be on top of a titanium vein. Jim comes along when John is not online, finds the vein and recalls that he needs titanium urgently. Rather than wait and risk losing his spot on the vein, Jim drops the mine and happily wanders off to take a nap. John logs on, freaks out, and turns to E! to call Jim a griefer. Now, here's where SouperGrrl the Demi-Pharaoh steps in. John gets asked to wait for Jim to log on, and (in the meantime) provides his side of the story. Jim logs on an hour later and is asked to provide his side of the story. SouperGrrl asks both parties to resolve the dispute peacefully, and gives them thirty minutes to do so. Now, either Jim and John figure out some way of sharing the mine, moving the compound, moving the mine, or paying one another off or they will probably both be banned. John, for defamation of character and harassment. Jim, for failing to provide space and due consideration to residents in the course of industrial advancement. Both players have failed to contribute to a harmonious Egypt. In this example, Jim could have placed a sign, reserving the vein for future development and asking for any residents to step forward. John could have waited for Jim and patiently explained his position and attempted to resolve the issue independently.

It may seem harsh. However, this is a social game. Merely working together with those who are your friends is not enough - we must unite as a community and face the coming challenges that the development team has planned for us. There must be a common respect, because every player is a potential contributor and concerted efforts to shut out those potential contributors may very well do serious damage.


Really Fast Summary

In Case You Hate To Read