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Difference between revisions of "User:Theridion/forheket"

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(New page: <pre> // ATITD Tin Ore Mining Macro for ACTool // RELEASE: Jan-9-2009 // Original Mining Script by Coyan // Adapted for Tin by Xyrrus // // SETUP // // First align your view so you can see...)
 
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<pre>
 
// ATITD Tin Ore Mining Macro for ACTool
 
// RELEASE: Jan-9-2009
 
// Original Mining Script by Coyan
 
// Adapted for Tin by Xyrrus
 
//
 
// SETUP
 
//
 
// First align your view so you can see all 7 crystals clearly
 
// second use Alt-L to lock your camera angle
 
//
 
// You will have 3 seconds between the recording of each crystal's location
 
// place your mouse over a spot of average gem color for each crystal in turn
 
// Once it has identified the 7 crystals, it will run the mine
 
//
 
// ** FOR TIN ** Place your cursor over the **DARKEST PART* of each particular gem or
 
  
//you will experience higher failure rates.
 
// This is often the base/corner of the crystal.
 
//
 
// Method:
 
// Script mines the gem with the lowest blue component value.
 
//
 
// Accuracy:
 
// Tested 50 pulls, 3 errors. - Xyrrus Jan-9-2009
 
// Incidently, this is better than many players report by hand.
 
 
Constructs
 
MouseX=List // this is an array of mouse X coords for gem sample points
 
MouseY=List // this is an array of mouse X coords for gem sample points
 
CrysBlue=List
 
OEOffset=List
 
END
 
 
Constants
 
OELevel = 3 // ** SET THIS ** to the 'depth' you want the memory game to
 
 
//play. A higher number will mean that you will achieve higher quantities per pull. However, a
 
 
//failure means that the sequence is reset and you will get "failed" messages equal to this
 
 
//number. Set this higher if you're very confident in your ability to place the cursor on the
 
 
//darkest part of each gem. Set it lower if you're less accurate. 3 is a good starting number. If
 
 
//you consistently see low-error performance, set it higher. Note that this number *for tin ore*
 
 
//does not appear to rely on ore extraction skill level (?)
 
totalpulls = 600 // How many times do you want it to pull the mine.
 
//colordiff = 10 // this is used to find a base for comparison, shouldn't need
 
 
//adjusting
 
//CDiff = 0
 
RepairAdjust = 15 // ** SET THIS ** to adjust the vertical positining of the
 
 
//mouse if the mine is not being worked. Increase / decrease by 15 per line as needed. "This
 
 
//mine has been repaired" text and custom mine labels will result in adjustments being required:
 
// 15 - No Repairs or Text
 
// 0 - Repair or Text
 
 
 
Compare = 0
 
Currcrys = 0
 
LowestCrystal = 0
 
CurrentLow = 0
 
//DIFFFOUND = 0
 
//Minval = 0
 
//Maxval = 0
 
Tmpval = 0
 
loopcnt = 1
 
Mousecnt = 1
 
MouseXN = 0
 
MouseYN = 0
 
//ColorHS = 0
 
OElistcnt = 0
 
OELvlset = 1
 
CurrCrysBlue = 0
 
End
 
 
 
Compute LowestCrystal = 0
 
Compute CurrentLow = 255
 
 
// First part that requires a detailed explanation
 
// this loop will pause for 3 seconds then grab the current mouse location
 
// its purpose is to identify the 7 sampling locations for the crystals
 
// when it grabs the sampling spot, it will then echo a . to the chat window
 
// make sure you are in your main chat tab.
 
 
Loop 7
 
Delay 3000
 
Listadd MouseX, {MouseX}
 
Listadd MouseY, {MouseY}
 
SayPaste .
 
END
 
 
ListClear OEOffset
 
 
loop $totalpulls
 
Compute loopcnt = 1
 
ListClear CrysBlue
 
loop 7
 
mousepos MouseX[$loopcnt], MouseY[$loopcnt]
 
LoadRGB MouseX[$loopcnt], MouseY[$loopcnt]
 
 
// Setup the List
 
Call GetBlueValues
 
 
Compute loopcnt = $loopcnt + 1
 
Delay 100
 
END
 
//Delay 100000 for testing
 
CALL FindTinOre
 
 
CALL OreExtractionstore
 
 
ListCount OEOffset, $OElistcnt
 
IF $OELevel >= $OElistcnt
 
Compute OELvlset = OEOffset[1] // work the current crystal until we are at our OE Level
 
ELSE
 
Compute OELvlset = OEOffset[$OELevel]
 
END
 
//Saypaste $OELevel $OElistcnt $OELvlset
 
 
mousepos MouseX[$OELvlset], MouseY[$OELvlset]
 
Delay 200 //200
 
leftclick
 
Compute MouseXN = MouseX[$OELvlset] + 15 // adjust this if you need to for the menu click
 
Compute MouseYN = MouseY[$OELvlset] - $repairadjust // adjust this if you need to for the menu click
 
Mousepos $MouseXN, $MouseYN
 
Delay 200
 
Leftclick
 
 
Delay 5000 // Delay to manage the str/perc timer on mining, adjust as needed
 
 
end
 
 
Procedure GetBlueValues
 
// Find the 'blueness' of each crystal, add it to the list. The gem with tin is the gem
 
 
//with the lowest blue component.
 
Compute CurrCrysBlue = {RGBBlue}
 
Listadd CrysBlue, $CurrCrysBlue
 
END
 
 
Procedure FindTinOre
 
  // Find which element in the list has the least amount of blue in it.
 
Compute LowestCrystal = 0
 
Compute CurrentLow = 255
 
Compute Currcrys = 1
 
loop 7
 
If CrysBlue[$CurrCrys] < $CurrentLow
 
compute lowestCrystal = $currCrys
 
compute currentLow = crysblue[$currcrys]
 
END
 
 
Compute Currcrys = $Currcrys + 1
 
END //loop
 
 
Compute Mousecnt = $LowestCrystal
 
END
 
 
Procedure OreExtractionstore
 
// Memory game storage
 
ListCount OEOffset, $OElistcnt
 
IF $OElistcnt = 0
 
Listadd OEOffset, $Mousecnt
 
ELSE
 
IF $OElistcnt = 1
 
Listadd OEOffset, OEOffset[1]
 
END
 
IF $OElistcnt = 2
 
Listadd OEOffset, OEOffset[2]
 
Compute OEOffset[2] = OEOffset[1]
 
END
 
IF $OElistcnt = 3
 
Listadd OEOffset, OEOffset[3]
 
Compute OEOffset[3] = OEOffset[2]
 
Compute OEOffset[2] = OEOffset[1]
 
END
 
IF $OElistcnt = 4
 
Listadd OEOffset, OEOffset[4]
 
Compute OEOffset[4] = OEOffset[3]
 
Compute OEOffset[3] = OEOffset[2]
 
Compute OEOffset[2] = OEOffset[1]
 
END
 
IF $OElistcnt = 5
 
Listadd OEOffset, OEOffset[5]
 
Compute OEOffset[5] = OEOffset[4]
 
Compute OEOffset[4] = OEOffset[3]
 
Compute OEOffset[3] = OEOffset[2]
 
Compute OEOffset[2] = OEOffset[1]
 
END
 
IF $OElistcnt = 6
 
Listadd OEOffset, OEOffset[6]
 
Compute OEOffset[6] = OEOffset[5]
 
Compute OEOffset[5] = OEOffset[4]
 
Compute OEOffset[4] = OEOffset[3]
 
Compute OEOffset[3] = OEOffset[2]
 
Compute OEOffset[2] = OEOffset[1]
 
END
 
IF $OElistcnt = 7
 
Compute OEOffset[7] = OEOffset[6]
 
Compute OEOffset[6] = OEOffset[5]
 
Compute OEOffset[5] = OEOffset[4]
 
Compute OEOffset[4] = OEOffset[3]
 
Compute OEOffset[3] = OEOffset[2]
 
Compute OEOffset[2] = OEOffset[1]
 
END
 
 
Compute OEOffset[1] = $Mousecnt
 
END
 
 
END
 
</pre>
 

Latest revision as of 18:36, 10 February 2009