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Difference between revisions of "Alloys"

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(Moved the bulk of the New/Old Info sections to the discussion page, kept Pascalito's explanation as it seems to be the most concise, kept the guides, and added an output section.)
(Moved one more section to discussion, since it mostly references the information therein.)
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:7 [[Steel]], 5 [[Thoth's Metal]], 5 [[Water Metal]], 4 [[Tungsten]], 1 [[Resin]]:[[Oil Palm]], 5 [[Charcoal]]
 
:7 [[Steel]], 5 [[Thoth's Metal]], 5 [[Water Metal]], 4 [[Tungsten]], 1 [[Resin]]:[[Oil Palm]], 5 [[Charcoal]]
 
::* Cannot reheat.  The batch must be abandoned using the Utility menu.
 
::* Cannot reheat.  The batch must be abandoned using the Utility menu.
 
==Preface==
 
After having read all of this and talked to several people as well as experimenting myself, the new players should be aware that several things are known and not clearly stated. When you click on a circle consider that it only exists as a graphic and the "aloy crystal" only exists at the point that is the center of that circle. Each click will move all circles in contact with the one who's center was closest to the click by a factor of 2n where n is the % of surface area in overlap between the circles. Bear in mind this is not the same as radius. In order to have 50% of the circles overaping the circumferance of each will more than overlap the center of the other. if at any point two circles overlap perfectly (100%) then the batch will crystalise. Different alloys have a different number of crystals. Your % of crystalization is the % of the total crystals overlaping 100% at crystalization. so simply stated the goal is to get all of the circles to overlap one centeral circe by a factor of 50% of their surface area and then to click a point closest to the center of said circle. - Larynth
 
  
 
==Mechanism==
 
==Mechanism==

Revision as of 20:52, 25 April 2009

Overview

Alloys are created from various smelted metals in a Reactory. The process of producing alloys is quite different compared to previous tellings.

To initially start a batch of an alloy takes 5 Charcoal, the metals, and 1 Tree Resin. The type of resin needed depends on the type of alloy you are making. After working the batch of alloy until it crystalizes, you can take the amount of alloy made, or you can Re-Heat the batch. You often want to re-heat the batch if the amount of alloy made is not satisfactory. Re-heating the batch costs 3 Charcoal and 1 resin more.

Alloy Types and Costs

If you update this list, please also update the table on the Reactory page.

Advanced Metallurgy (1)

Brass

7 Copper, 1 Tin, 1 Resin:Stout Palm, 5 Charcoal

Bronze

7 Copper, 1 Zinc, 1 Resin:Fern Palm, 5 Charcoal

Pewter

7 Iron, 4 Antimony, 1 Brass, 1 Resin:Royal Palm, 5 Charcoal

Steel

7 Iron, 1 Tin, 1 Resin:Towering Palm, 5 Charcoal

Advanced Metallurgy (2)

Moon Steel

7 Steel, 3 Brass, 3 Pewter, 1 Resin:Hawthorn, 5 Charcoal

Sun Steel

7 Steel, 3 Brass, 3 Bronze, 1 Resin:Umbrella Palm, 5 Charcoal

Advanced Metallurgy (3)

Thoth's Metal

7 Steel, 4 Moon Steel, 4 Sun Steel, 1 Resin:Folded Birch, 5 Charcoal

Water Metal

7 Steel, 4 Moon Steel, 3 Silver, 1 Resin:Pratyeka Tree, 5 Charcoal

Advanced Metallurgy (4)

Metal Blue

7 Steel, 5 Thoth's Metal, 5 Water Metal, 4 Tungsten, 1 Resin:Cerulean Blue, 5 Charcoal

Advanced Metallurgy (5)

Octec's Alloy

7 Steel, 5 Thoth's Metal, 5 Water Metal, 4 Tungsten, 1 Resin:Oil Palm, 5 Charcoal
  • Cannot reheat. The batch must be abandoned using the Utility menu.

Mechanism

The rules governing the behavior of the Reactory are as follows (more historical information can be found in the discussion page):

  • We define the active circle as the circle that has its center nearest your mouse click, that circle will not move (no matter if you click in overlaps or not).
  • Circles overlapping with the active circle will move towards it like magnets, the nearer they are, the more they will move.
  • If the click results in 2 or more circles congealing completely, the batch crystalizes. The crystalization percentage depends on the number of circles that congeal with the last active circle. So your last click is important: don't just click in the middle of the bright white blob, but try to attract the max number of circles with that last click.
  • Estimate of when 2 circles congeal after a click: if a circle has center to center distance to active circle of less than half the circle radius, they will congeal and crystallization will be the result.

Output

A batch's percentage of crystallization is calculated as follows:

Crystallization = (N - 1) / (T - 1)

   N = number of circles perfectly overlapping after crystallization
   T = total number of circles

This number is shown as an integer, but likely keeps any fractional part for the purposes of calculating the output.

Output is calculated as follows:

Output (debens) =  M * (X - F) / (100% - F)

   M = Total debens of metals put into the batch
   X = Crystallization percentage of the batch
   F = Floor crystallization percentage

The floor percentage is different for each metal, and its calculation method is unclear, but it appears to be determinable as the highest crystallization percentage at which no output is received (example, Y=25% for steel, and Y=33% for pewter).

Put plainly, the output is exactly 0 at or below the floor crystallization, equal to the sum of the input metals at 100% crystallization, and scales linearly between the two points.

Note that because fractions are kept internally, a larger batch from an upgraded Reactory will not necessarily produce an exact multiple of the output from a normal-sized batch at the same crystallization.

Guides

Here is a quick do and do not guide by wyked avoiding crystalization

Here is a beginner's guide to practical alloys by Daniels: Practical Beginning Alloys