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Difference between revisions of "Guilds/Garden of Eden/Mutagen Lab Project"
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This project is dedicated to providing the entire array of current mutagens to anyone in Egypt. Below I will outline a list of materials needed and why the entire array of mutagens is needed to 'build' with mutagens on crossbreedable plants. To obtain the mutagens, a charted 'build' will need to be submitted. That will also be explained below. | This project is dedicated to providing the entire array of current mutagens to anyone in Egypt. Below I will outline a list of materials needed and why the entire array of mutagens is needed to 'build' with mutagens on crossbreedable plants. To obtain the mutagens, a charted 'build' will need to be submitted. That will also be explained below. | ||
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+ | Why have a central mutagen factory and not single or a few labs scattered throughout Egypt? A mutagen switches two genes in a genome. The goal at first is to find enough mutagens to hit perhaps an eighteen gene long genome. To do this it might take 50 mutagens to have enough to hit each of the eighteen genes. This ensures your ability to 'build' wherever you want inside that genome. So to make sure you are able to 'build' what you want, where you want in a genome, you will most probably need access to the entire array of mutagens or it will be impossible to complete your new creations. Mutagens are expensive to discover. Each mutagen lab will be oozing its mutagen for 30 days so many labs are needed. | ||
Mutagen Lab Mats: | Mutagen Lab Mats: |
Revision as of 03:42, 2 May 2009
Mutagen Lab Project
This project is dedicated to providing the entire array of current mutagens to anyone in Egypt. Below I will outline a list of materials needed and why the entire array of mutagens is needed to 'build' with mutagens on crossbreedable plants. To obtain the mutagens, a charted 'build' will need to be submitted. That will also be explained below.
Why have a central mutagen factory and not single or a few labs scattered throughout Egypt? A mutagen switches two genes in a genome. The goal at first is to find enough mutagens to hit perhaps an eighteen gene long genome. To do this it might take 50 mutagens to have enough to hit each of the eighteen genes. This ensures your ability to 'build' wherever you want inside that genome. So to make sure you are able to 'build' what you want, where you want in a genome, you will most probably need access to the entire array of mutagens or it will be impossible to complete your new creations. Mutagens are expensive to discover. Each mutagen lab will be oozing its mutagen for 30 days so many labs are needed.
Mutagen Lab Mats:
Material | Amount for 1 Lab | Amount for 50 Labs | Current Donated | Simpler Mats | Person Making the Mat |
Resin(any type) | 5000 | 250000 | 60000 | ||
Herb Seeds(any type)* | 500 | 25000 | 0 | ||
Black Raeli Tiles | 500 | 25000 | 0 | ||
Clay | 120 | 6000 | 0 | ||
6000+ quality distillation coil | 1 | 50 | 0 | ash, potash, lime, cc | Eigam |
Mirrors | 6 | 300 | 0 | ash, potash, lime, cc, Sheet Glass, Silver Powder | Ariella |
Thermometers | 3 | 150 | 0 | ash, soda, lime, cc, Glass Pipes | Ariella |
- Herb seeds will be sorted to take out those needed for techs.
The target is 50 labs in the Flower Compound in Falcon Bay at 4331 -464 a little north of the chariot stop. Garden of Eden warehouses are located there for:
Mushrooms, Salt, Quicksilver, Water in Jugs
Resin
Clay, Mirrors, Coils, Thermos
Black Raeli Tiles
Herb Seeds
A Mutagenics Lab uses 1 Salt, 1 Quicksilver, Water in Jugs and mushrooms to brew the mutagen recipe learned at a University of Thought. See the Mutagens guide on how to discover new mutagens. When discovering new mutagen recipes it takes approximately 20-40 Salt and Quicksilver plus around 30 of each shroom per each recipe. Donations of these materials is very much appreciated along with donations of wood or charcoal to produce quicksilver would help.