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− | Ariella: **~~New mutagen moss needed: Crackly, Slimy, Smelly but cannot have Fuzzy, Hairy, Mottled and can have anything else along with the must having the first three. Example: Calico, Crackly, Slimy, Smelly is fine too. Please chat if you have! Needed mosses will be in my Info. ~~**
| + | =About Moss= |
− | Traak: would someone be able to put a "moss" page on the wiki with how exactly moss works?
| + | Moss is found on [[Test of Life|Aqueduct Towers]]. Moss is used for various [[Research]], but also used in [[Chemistry]] and [[Mutagenics]]. |
− | strutter: moss theory still seems to be a work in progress
| + | |
− | Nchanter: A quick and dirty run-down on moss, If no one else writes up a guide, i'll take a stab at one when i get back from my convention next week
| + | |
− | Mortality: just a list of posible types would be nice, cant even find that in tale 3
| + | =Types= |
− | Nchanter: When an aquiduct line goes up, all the towers start with the attribute Green. When someone blesses a tower, they can affect the moss, by either removing or adding stats. You get a message in main "blah blah blah the character of the moss seems to have changed" or something.
| + | Moss can have anywhere from 1 to 4 of the following types: |
− | Nchanter: sometimes you don't actually affect the stats at all, even if you get that message
| + | * Calico |
− | Nchanter: well, ok, you don't *visibally* affect the stats... we don't have the entire system worked out
| + | * Crackly |
− | Nchanter: anyways, go to a tower, bless, and say it starts out green, and ends up hairy
| + | * Dry |
− | Nchanter: that means you remove green, and add hairy
| + | * Fuzzy |
− | Nchanter: it *is* possible to both add and remove the same stat type, but you *usually* add one group, and subtract another group
| + | * Green |
− | Nchanter: so when you go by an aquiduct line, bless the one and two stat mosses, and "track" what you change. each avatar can affect moss once every 5 teppyminutes
| + | * Hairy |
− | Nchanter: then add those stats to your /info , so that when we need to "build" a specific moss for mutagenics, we can hunt you down and pester the heck out of you ;)
| + | * Mottled |
− | Nchanter: The different moss stats are Calico, Crackly, Dry, Fuzzy, Green, Hairy, Mottled, Phosphorescent, Prickly, Reticulated, Slimy, Smelly, Spongy, Spotted, and Striped
| + | * Phosphorescent |
− | Nchanter: (now someone can look at what i've said in the logs, and write up somethign quick and dirty on the wiki)
| + | * Prickly |
− | Nchanter: I am now open for questions.
| + | * Reticulated |
− | Traak: are stats tower specific or avatar specific?
| + | * Slimy |
− | Traak: or both?
| + | * Smelly |
− | Nchanter: Stats are avatar specific. All towers act the same.
| + | * Spongy |
− | Yerbouti: call em attributes not stats
| + | * Spotted |
− | Traak: if Maze leaves Adn travelling south with 11 speed, and Nchanter leaves QR travelling north with 4 speed, in what region will they meet?
| + | * Striped |
− | Traak: or did you mean moss specific questions?
| + | |
− | Nchanter: kicks Traak
| + | =Changing Moss Stats= |
− | Kemnesh: That aside, will it always be "Adds Z, removes Y", or does it get complex when theres a "W" present? Perhaps I should stop asking questions.
| + | |
− | strutter: but but stats be eazier to spel
| + | '''Note: a great deal is still unknown about how the moss system works exactly. Please update this page as more becomes known.''' |
− | Ariella: I'll write up a Guide on Moss in a minute. As Nchanter said we still don't know alot except basics.
| + | |
− | Ariella: Blessing interval changed from 1 hour 10 mins from T3 to only 5 mins this tale. Devs are occasionally nice ;)
| + | All towers begin with the stat "Green", which can be changed when someone blesses an aqueduct. You can bless an aqueduct as much as you want, but stats will only be affected once every 5 teppy minutes. When someone blesses a tower, they can either add or remove a stat. |
− | Kemnesh: What is the means of their transportation?
| + | |
− | Mortality: someone copy n past that to the wiki ;p
| + | The effect on moss stats is avatar specific, not tower specific. When blessing aqueducts, it is helpful to track your changes to understand what your effect is. |
− | manahem: answer they will not: one of their clients is going to crash
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About Moss
Moss is found on Aqueduct Towers. Moss is used for various Research, but also used in Chemistry and Mutagenics.
Types
Moss can have anywhere from 1 to 4 of the following types:
- Calico
- Crackly
- Dry
- Fuzzy
- Green
- Hairy
- Mottled
- Phosphorescent
- Prickly
- Reticulated
- Slimy
- Smelly
- Spongy
- Spotted
- Striped
Changing Moss Stats
Note: a great deal is still unknown about how the moss system works exactly. Please update this page as more becomes known.
All towers begin with the stat "Green", which can be changed when someone blesses an aqueduct. You can bless an aqueduct as much as you want, but stats will only be affected once every 5 teppy minutes. When someone blesses a tower, they can either add or remove a stat.
The effect on moss stats is avatar specific, not tower specific. When blessing aqueducts, it is helpful to track your changes to understand what your effect is.