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Difference between revisions of "Salvage Techniques"
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=== [[School of Harmony]] === | === [[School of Harmony]] === | ||
− | * 4 [[Night | + | * 4 [[Night Granite]] |
− | * 4 [[ | + | * 4 [[Canary Granite]] |
− | * 4 [[White | + | * 4 [[White Travertine]] |
=== [[School of Leadership]] === | === [[School of Leadership]] === |
Revision as of 01:32, 27 December 2008
Benefit
Salvage Techniques is a skill which allows you to recover a certain percentage of the base cost of a building when you tear it down. In previous Tellings, it followed a 'diminishing returns' pattern, with some variance for each material. For example, in Tale 3, it worked as follows:
- Level 1 - 40%
- Level 2 - 60%
- Level 3 - 75%
- Level 4 - 80%
- Level 5 - 85%
- Level 6 - 90%
- Level 7 - 95%
Salvage Techniques will NOT recover materials from Compounds which are torn down, nor from buildings which are too far depreciated to use.
Also, while the skill appears to depreciate in returns, it may be notable that while with level 4 a player can build 5 sand mines (a la 'blind dowsing') for the price of one, at level 7 the same player could build 20 of them.
Not all level requirements for this skill are known, but a player can learn another rank in this skill from any school they have not already learned from, provided they meet the requisite character level.
Cost
School of Architecture
- 200 Firebricks
School of Art and Music
- 100 Candle
School of Body
- 1000 Charcoal
School of Harmony
School of Leadership
- 200 Cut Stones
- 100 Clay
- 2 Oyster Shell Marble
School of Thought
School of Worship
- 300 Leather
- 300 Glass Rods
- 300 Papyrus Paper