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Difference between revisions of "User:Urizen/Unions"
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== Proposed Law Summary == | == Proposed Law Summary == | ||
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The idea here is that mines way out in the desert are not restricted, since they are unlikely to be near somebody's camp. Also, nobody benefits from making fake camps near valuable ore veins. | The idea here is that mines way out in the desert are not restricted, since they are unlikely to be near somebody's camp. Also, nobody benefits from making fake camps near valuable ore veins. | ||
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The idea of a 6-day cycle is so that the day shifts across the week, allowing people with varied schedules reasonably equal chances. While teppy-time would gradually shift this on its own, this way it shifts significantly more quickly and even a once-a-week player gets a mining day once every six or so play sessions. | The idea of a 6-day cycle is so that the day shifts across the week, allowing people with varied schedules reasonably equal chances. While teppy-time would gradually shift this on its own, this way it shifts significantly more quickly and even a once-a-week player gets a mining day once every six or so play sessions. | ||
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The idea here is one day of mining which spews out pollution and then five days for the pollution to dissipate. Since even heavy pollution seems to dissipate in approximately two or three days of non-use, this means even in the worst areas pollution is at a safe level half of the time. | The idea here is one day of mining which spews out pollution and then five days for the pollution to dissipate. Since even heavy pollution seems to dissipate in approximately two or three days of non-use, this means even in the worst areas pollution is at a safe level half of the time. | ||
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Non-Binding Preamble: | Non-Binding Preamble: | ||
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Revision as of 07:35, 27 December 2008
Summary
Unions or Guild Unions are associations of guilds.
Goals
- Sole purpose of the Unions is to improve cooperation within each region.
Limitations
We don't want to change game dynamics a lot. We don't want to form megaguilds.
Proposed Law Summary
1
The idea here is that mines way out in the desert are not restricted, since they are unlikely to be near somebody's camp. Also, nobody benefits from making fake camps near valuable ore veins.
2
The idea of a 6-day cycle is so that the day shifts across the week, allowing people with varied schedules reasonably equal chances. While teppy-time would gradually shift this on its own, this way it shifts significantly more quickly and even a once-a-week player gets a mining day once every six or so play sessions.
3.
The idea here is one day of mining which spews out pollution and then five days for the pollution to dissipate. Since even heavy pollution seems to dissipate in approximately two or three days of non-use, this means even in the worst areas pollution is at a safe level half of the time.
Proposed Law Text
Non-Binding Preamble: