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Difference between revisions of "User:Urizen/Unions"

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== Proposed Law Summary ==
 
== Proposed Law Summary ==
  
=== 1. All mines within 100 coords from the nearest water source (defined as somewhere that jugs may be filled with water) shall be considered "limited mines" for the purpose of this law.  All other mines are exempt from this law. ===
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=== 1 ===
  
 
The idea here is that mines way out in the desert are not restricted, since they are unlikely to be near somebody's camp.  Also, nobody benefits from making fake camps near valuable ore veins.
 
The idea here is that mines way out in the desert are not restricted, since they are unlikely to be near somebody's camp.  Also, nobody benefits from making fake camps near valuable ore veins.
  
=== 2. The first (real-life) day following passage of this law is deemed a "mining day."  Following every "mining day" are five "recovery days" and then the cycle repeats beginning with another "mining day" ===
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=== 2 ===
  
 
The idea of a 6-day cycle is so that the day shifts across the week, allowing people with varied schedules reasonably equal chances.  While teppy-time would gradually shift this on its own, this way it shifts significantly more quickly and even a once-a-week player gets a mining day once every six or so play sessions.
 
The idea of a 6-day cycle is so that the day shifts across the week, allowing people with varied schedules reasonably equal chances.  While teppy-time would gradually shift this on its own, this way it shifts significantly more quickly and even a once-a-week player gets a mining day once every six or so play sessions.
  
=== 3. Limited mines may only be mined on a mining day.  On recovery days, previously-mined ore and gems may be taken from limited mines but no one may work a limited mine. ===
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=== 3. ===
  
 
The idea here is one day of mining which spews out pollution and then five days for the pollution to dissipate.  Since even heavy pollution seems to dissipate in approximately two or three days of non-use, this means even in the worst areas pollution is at a safe level half of the time.
 
The idea here is one day of mining which spews out pollution and then five days for the pollution to dissipate.  Since even heavy pollution seems to dissipate in approximately two or three days of non-use, this means even in the worst areas pollution is at a safe level half of the time.
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Non-Binding Preamble:
 
Non-Binding Preamble:
 
This law intends to keep farming and industry possible without creating new opportunities for abuse.  This law does not override common courtesy, and future litigation may address other abuses as they appear.
 
 
The intent is to allow farming and industry to coexist even in the face of abuse without permanently taking anything away from anyone.
 
 
Law:
 
 
1. All mines within 100 coords of a water source (defined as a location that jugs may be filled with water) shall be considered "limited mines" for the purpose of this law.  All other mines are exempt from this law.
 
 
2. The first (real-life) day following passage of this law is deemed a "mining day."  Following every "mining day" are five real-life "recovery days," after which the cycle repeats beginning with another "mining day".
 
 
3. "Limited mines" may only be worked on a "mining day."  On "recovery days," previously-mined ore and gems may be removed from "limited mines," but no one may work a "limited mine."
 

Revision as of 07:35, 27 December 2008

Summary

Unions or Guild Unions are associations of guilds.


Goals

  • Sole purpose of the Unions is to improve cooperation within each region.

Limitations

We don't want to change game dynamics a lot. We don't want to form megaguilds.


Proposed Law Summary

1

The idea here is that mines way out in the desert are not restricted, since they are unlikely to be near somebody's camp. Also, nobody benefits from making fake camps near valuable ore veins.

2

The idea of a 6-day cycle is so that the day shifts across the week, allowing people with varied schedules reasonably equal chances. While teppy-time would gradually shift this on its own, this way it shifts significantly more quickly and even a once-a-week player gets a mining day once every six or so play sessions.

3.

The idea here is one day of mining which spews out pollution and then five days for the pollution to dissipate. Since even heavy pollution seems to dissipate in approximately two or three days of non-use, this means even in the worst areas pollution is at a safe level half of the time.

Proposed Law Text

Non-Binding Preamble: