The Wiki for Tale 4 is in read-only mode and is available for archival and reference purposes only. Please visit the current Tale 11 Wiki in the meantime.
If you have any issues with this Wiki, please post in #wiki-editing on Discord or contact Brad in-game.
Difference between revisions of "Mining Guide"
m |
m (→Copper) |
||
Line 13: | Line 13: | ||
*To get a normal yield, click the most saturated color. Saturated = Fullest, deepest, richest color. To get extra yield, click where that saturated color was 1 turn later. For example, if you see a very deep blue gem, click where it was in the next round (after it changes) to get the extra yield (4 with OE2). (Combined from Zreyas' info) | *To get a normal yield, click the most saturated color. Saturated = Fullest, deepest, richest color. To get extra yield, click where that saturated color was 1 turn later. For example, if you see a very deep blue gem, click where it was in the next round (after it changes) to get the extra yield (4 with OE2). (Combined from Zreyas' info) | ||
+ | |||
+ | : something Pacer told me: "more of the most true color with no grey in it" | ||
===Tin=== | ===Tin=== |
Revision as of 13:58, 27 December 2008
Please read the discussion page regarding the location of this content
This page will contain methods for extracting ore as well as any other theories on mining.
To work a mine, you must learn the skill Ore Extraction from the School of Architecture. To further increase your yield per mining attempt, you may learn the second level of ore extraction (7 tin ore, 7 copper ore, 7 iron ore).
Iron
- Click the color cystal that doesn't belong and then work the mine. Success yields 3 ore at level 1 and 2 Ore Extraction skill. At OE level 2, Clicking the odd crystal one cycle later results in 4 ore.
Extra ore doesn't all the time. Looks like it comes afater clicking the same crystal 2 or more times successfully, then clicking the same crystal when the correct pattern cycles off.
Copper
- To get a normal yield, click the most saturated color. Saturated = Fullest, deepest, richest color. To get extra yield, click where that saturated color was 1 turn later. For example, if you see a very deep blue gem, click where it was in the next round (after it changes) to get the extra yield (4 with OE2). (Combined from Zreyas' info)
- something Pacer told me: "more of the most true color with no grey in it"
Tin
It looks like mining the most brownish crystal results in a constant 1 tin ore revenue. There's no difference between the ore extraction levels as far as I can tell. It is said to be possible to get up to 3 tin ore from the mine, but this is not (yet) repeatable. Macbeth
I Was able to get 4 per pull at OE 2, no clue why. cory0210
I was able to partially reproduce getting more per pull, when I get it dialed down I'll post the details. But it looks like there are times if you don't see a clear target in a crystal set if you click on the same one again, it will yield more. If you do this a few times in a row the yield goes up one, or down one, depending on if you get it right or not. There may be some type of other formula for this but that is what I have come up with so far. I'll get back on it when the holidays are over. ~Zryeas