The Wiki for Tale 4 is in read-only mode and is available for archival and reference purposes only. Please visit the current Tale 11 Wiki in the meantime.
If you have any issues with this Wiki, please post in #wiki-editing on Discord or contact Brad in-game.
Difference between revisions of "User:Moses/law"
From A Tale in the Desert
Jump to navigationJump to search (→Law) |
(→Law) |
||
Line 2: | Line 2: | ||
Egyptian Transportation Improvement Act – Part 1 (Roads) | Egyptian Transportation Improvement Act – Part 1 (Roads) | ||
− | + | *Each region will be divided into a grid. Small regions 9 areas, Medium regions 15 area, and large regions 21 | |
areas. | areas. | ||
− | + | *Each of these regions main roads (red roads on the map) will be able to be upgraded to 4 different levels; | |
slate/brick/tile/concrete. | slate/brick/tile/concrete. | ||
− | + | *Depending on the easiest way to implement this each area will have a donation drop off or else you can donate | |
at the chariot stop to the area you want to upgrade. | at the chariot stop to the area you want to upgrade. | ||
− | + | *Each area will require X number of resource to improve the road, where X is determined by the Devs as a | |
reasonable amount to improves the roads. (ie – if there is only 100 cords of road in that area the | reasonable amount to improves the roads. (ie – if there is only 100 cords of road in that area the | ||
requirement would be less than an area with 200 cords of roads) | requirement would be less than an area with 200 cords of roads) | ||
− | + | *After each upgrade the road will become easier to run on, meaning a bonus to run speed will be give on the | |
roads in that area. (slate 1-2.5%, brick 3-4.5%, tile 5-7.5%, concrete 8-10%) | roads in that area. (slate 1-2.5%, brick 3-4.5%, tile 5-7.5%, concrete 8-10%) |
Revision as of 22:30, 6 December 2009
Law
Egyptian Transportation Improvement Act – Part 1 (Roads)
- Each region will be divided into a grid. Small regions 9 areas, Medium regions 15 area, and large regions 21
areas.
- Each of these regions main roads (red roads on the map) will be able to be upgraded to 4 different levels;
slate/brick/tile/concrete.
- Depending on the easiest way to implement this each area will have a donation drop off or else you can donate
at the chariot stop to the area you want to upgrade.
- Each area will require X number of resource to improve the road, where X is determined by the Devs as a
reasonable amount to improves the roads. (ie – if there is only 100 cords of road in that area the requirement would be less than an area with 200 cords of roads)
- After each upgrade the road will become easier to run on, meaning a bonus to run speed will be give on the
roads in that area. (slate 1-2.5%, brick 3-4.5%, tile 5-7.5%, concrete 8-10%)