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Difference between revisions of "User:Cegaiel/Macros/Wheat2"
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< User:Cegaiel | Macros
Jump to navigationJump to search (New page: <pre> ;Ctrl+Alt+W to start macro. ;Ctrl+P to pause script (ie to click Water icon) and Ctrl+P again to resume ;The AHK icon in system tray will turn red while paused. ^p::Pause ^!w:: I...) |
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+ | ;You got 7 seconds to drag the status bar out of the way (3 below + and 4 seconds furthur below | ||
+ | Sleep 3000 | ||
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{ | { | ||
− | Sleep, | + | Sleep, 4000 |
;MinNum = 1 is the water icon location, thus why we are starting at 2. MineNum = 1 is only called during the #Persistent | ;MinNum = 1 is the water icon location, thus why we are starting at 2. MineNum = 1 is only called during the #Persistent | ||
BedNum = 1 | BedNum = 1 |
Revision as of 12:39, 23 December 2009
;Ctrl+Alt+W to start macro. ;Ctrl+P to pause script (ie to click Water icon) and Ctrl+P again to resume ;The AHK icon in system tray will turn red while paused. ^p::Pause ^!w:: IfWinExist eGenesis Client { WinActivate WinGetPos,,, winWidth, winHeight widthOffset := winWidth - 40 Gui, +AlwaysOnTop +ToolWindow Gui, Font, bold Gui, Add, Text, vMineNumText, Middle click water icon Gui, Font, norm Gui, Add, Text,, ( LTrim Hover and middle-click (Click mouse-wheel) on each wheat bed, one by one, until you've clicked on all the beds you want to use. Then click the OK button. (Drag this box out of the way if any beds are hidden) ) Gui, Add, Button, default gMineSetLoops, OK Gui, Show MineNum = 0 MineCycle = 0 NumPulls = 1000 WinGet, GameWinHandle, ID, eGenesis Client loop { WinActivate CoordMode, Mouse, Relative KeyWait, MButton, D KeyWait, MButton MouseGetPos, TestX, TestY, WinHandle if (WinHandle = GameWinHandle) { Gosub, MineRecord } else { Gui, Destroy break } } return Water: MineNum = 1 MinePosX := MineX%MineNum% MinePosY := MineY%MineNum% Click, %MinePosX%, %MinePosY% Sleep, 500 Click, 513, 423 return MineRecord: MineNum++ MouseGetPos, MineX%MineNum%, MineY%MineNum% if (MineNum = 1) { BedNum = 0 GuiControl, Text, MineNumText, Middle click wheat beds } else { BedNum ++ GuiControl, Text, MineNumText, %BedNum% wheat beds captured } TotalBeds := MineNum-1 return MineSetLoops: Gui, Submit Gui, Destroy Gui, +AlwaysOnTop +ToolWindow Gui, Font, bold Gui, Add, Text, vMineCycleText, Cycle %NumPulls% of %NumPulls% Gui, Font, norm Gui, Show GuiControl, Text, MineCycleText, Cycle %MineCycle% of %NumPulls% #Persistent ;Every 3 mins, get water (180s for 3 mins. SetTimer = s*1000 per min, thus 180,000s for 3 mins) ;Normally each wheat needs watered every 33 seconds, real time, so 3 mins is plenty of time for water icon to appear. SetTimer, Water, 180000 ;You got 7 seconds to drag the status bar out of the way (3 below + and 4 seconds furthur below Sleep 3000 loop, %NumPulls% { Sleep, 4000 ;MinNum = 1 is the water icon location, thus why we are starting at 2. MineNum = 1 is only called during the #Persistent BedNum = 1 MineNum = 2 MineCycle++ MouseGetPos, OldMX, OldMY loop, %TotalBeds% { WinActivate, eGenesis Client ;BlockInput, MouseMove GuiControl, Text, MineCycleText, Cycle %MineCycle% Bed %BedNum% MinePosX := MineX%MineNum% MinePosY := MineY%MineNum% MouseMove, %MinePosX%, %MinePosY%, 0 Sleep, 250 Send {H} Send {W} Sleep, 250 MineNum++ BedNum ++ } GuiControl, Text, MineCycleText, Cycle %MineCycle% Pausing MouseMove, %OldMX%, %OldMY%, 0 ;BlockInput, MouseMoveOff } Gui, Destroy Gui, Add, Text,, Middle-click on this window to end the script. Gui, Show return }