The Wiki for Tale 4 is in read-only mode and is available for archival and reference purposes only. Please visit the current Tale 11 Wiki in the meantime.
If you have any issues with this Wiki, please post in #wiki-editing on Discord or contact Brad in-game.
Difference between revisions of "User:Cegaiel/Macros/Wheat"
From A Tale in the Desert
< User:Cegaiel | Macros
Jump to navigationJump to searchLine 17: | Line 17: | ||
Gui, +AlwaysOnTop +ToolWindow | Gui, +AlwaysOnTop +ToolWindow | ||
Gui, Font, bold | Gui, Font, bold | ||
− | Gui, Add, Text, vMineNumText, | + | Gui, Add, Text, vMineNumText, Middle click water icon |
Gui, Font, norm | Gui, Font, norm | ||
Gui, Add, Text,, | Gui, Add, Text,, | ||
Line 52: | Line 52: | ||
} | } | ||
return | return | ||
+ | |||
+ | |||
MineRecord: | MineRecord: | ||
Line 71: | Line 73: | ||
GuiControl, Text, MineCycleText, Cycle %MineCycle% of %NumPulls% | GuiControl, Text, MineCycleText, Cycle %MineCycle% of %NumPulls% | ||
− | ;You got 7 seconds to drag the status bar out of the way ( | + | ;You got 7 seconds to drag the status bar out of the way (3s below + and 4 s furthur below |
Sleep 3000 | Sleep 3000 | ||
Line 79: | Line 81: | ||
Sleep, 4000 | Sleep, 4000 | ||
− | + | ;MinNum = 1 is the water icon location, thus why we are starting at 2. MineNum = 1 is only called during the #Persistent | |
− | MineNum = | + | BedNum = 1 |
+ | MineNum = 2 | ||
MineCycle++ | MineCycle++ | ||
MouseGetPos, OldMX, OldMY | MouseGetPos, OldMX, OldMY | ||
− | + | ||
+ | |||
+ | |||
+ | |||
+ | loop, %TotalBeds% | ||
+ | { | ||
Line 92: | Line 100: | ||
;BlockInput, MouseMove | ;BlockInput, MouseMove | ||
− | GuiControl, Text, MineCycleText, Cycle %MineCycle% Bed % | + | GuiControl, Text, MineCycleText, Cycle %MineCycle% Bed %BedNum% |
MinePosX := MineX%MineNum% | MinePosX := MineX%MineNum% | ||
MinePosY := MineY%MineNum% | MinePosY := MineY%MineNum% | ||
MouseMove, %MinePosX%, %MinePosY%, 0 | MouseMove, %MinePosX%, %MinePosY%, 0 | ||
− | |||
− | |||
Send {H} | Send {H} | ||
Send {W} | Send {W} | ||
Line 104: | Line 110: | ||
} | } | ||
− | |||
MouseMove, %OldMX%, %OldMY%, 0 | MouseMove, %OldMX%, %OldMY%, 0 | ||
+ | GuiControl, Text, MineCycleText, Cycle %MineCycle% Pause | ||
;BlockInput, MouseMoveOff | ;BlockInput, MouseMoveOff | ||
Revision as of 02:04, 25 December 2009
;Ctrl+Alt+W to start macro. ;Ctrl+P to pause script (ie to click Water icon) and Ctrl+P again to resume ;The AHK icon in system tray will turn red while paused. ^p::Pause ^!w:: IfWinExist eGenesis Client { WinActivate WinGetPos,,, winWidth, winHeight widthOffset := winWidth - 40 Gui, +AlwaysOnTop +ToolWindow Gui, Font, bold Gui, Add, Text, vMineNumText, Middle click water icon Gui, Font, norm Gui, Add, Text,, ( LTrim Hover and middle-click (Click mouse-wheel) on each wheat bed, one by one, until you've clicked on all the beds you want to use. Then click the OK button. (Drag this box out of the way if any beds are hidden) ) Gui, Add, Button, default gMineSetLoops, OK Gui, Show MineNum = 0 MineCycle = 0 NumPulls = 1000 WinGet, GameWinHandle, ID, eGenesis Client loop { WinActivate CoordMode, Mouse, Relative KeyWait, MButton, D KeyWait, MButton MouseGetPos, TestX, TestY, WinHandle if (WinHandle = GameWinHandle) { Gosub, MineRecord } else { Gui, Destroy break } } return MineRecord: MineNum++ MouseGetPos, MineX%MineNum%, MineY%MineNum% GuiControl, Text, MineNumText, %MineNum% wheat beds captured TotalBeds := MineNum return MineSetLoops: Gui, Submit Gui, Destroy Gui, +AlwaysOnTop +ToolWindow Gui, Font, bold Gui, Add, Text, vMineCycleText, Cycle %NumPulls% of %NumPulls% Gui, Font, norm Gui, Show GuiControl, Text, MineCycleText, Cycle %MineCycle% of %NumPulls% ;You got 7 seconds to drag the status bar out of the way (3s below + and 4 s furthur below Sleep 3000 loop, %NumPulls% { Sleep, 4000 ;MinNum = 1 is the water icon location, thus why we are starting at 2. MineNum = 1 is only called during the #Persistent BedNum = 1 MineNum = 2 MineCycle++ MouseGetPos, OldMX, OldMY loop, %TotalBeds% { WinActivate, eGenesis Client ;BlockInput, MouseMove GuiControl, Text, MineCycleText, Cycle %MineCycle% Bed %BedNum% MinePosX := MineX%MineNum% MinePosY := MineY%MineNum% MouseMove, %MinePosX%, %MinePosY%, 0 Send {H} Send {W} Sleep, 250 MineNum++ } MouseMove, %OldMX%, %OldMY%, 0 GuiControl, Text, MineCycleText, Cycle %MineCycle% Pause ;BlockInput, MouseMoveOff } Gui, Destroy Gui, Add, Text,, Middle-click on this window to end the script. Gui, Show return }