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Difference between revisions of "Test of the Plantation"
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Build a [[Plantation Headquarters]] and convince other people to tend your [[cocoa]] crops. Headquarters must be at least 2000 ft (about 125 coordinates) away from Chariot Stops, and 75 coordinates from other [[Plantation Headquarters]]. [[Cocoa]] must be planted within 1000 ft of the Headquarters. | Build a [[Plantation Headquarters]] and convince other people to tend your [[cocoa]] crops. Headquarters must be at least 2000 ft (about 125 coordinates) away from Chariot Stops, and 75 coordinates from other [[Plantation Headquarters]]. [[Cocoa]] must be planted within 1000 ft of the Headquarters. | ||
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+ | Once you have your cocoa planted, you must notify your tenders that they've been selected to tend your trees. They can then tend the trees (harvest cocoa) every 12 RL hours. Once the cocoa is harvested, it must be turned in by clicking on the Plantation Headquarters for the Plantation owner to get credit. | ||
'''Passing the Test''' | '''Passing the Test''' |
Revision as of 19:26, 7 January 2010
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Demonstrated by ?? in ?? on ??. |
Objective
Build a Plantation Headquarters and convince other people to tend your cocoa crops. Headquarters must be at least 2000 ft (about 125 coordinates) away from Chariot Stops, and 75 coordinates from other Plantation Headquarters. Cocoa must be planted within 1000 ft of the Headquarters.
Once you have your cocoa planted, you must notify your tenders that they've been selected to tend your trees. They can then tend the trees (harvest cocoa) every 12 RL hours. Once the cocoa is harvested, it must be turned in by clicking on the Plantation Headquarters for the Plantation owner to get credit.
Passing the Test
Each plantation has a limited number of trees (initially 3 which you get when you sign up) allowed. Even if you have more cocoa seeds, you may not build more trees than your plantation is allowed. When you build a tree, you must designate a tender which can not be changed. Only the tender is allowed to harvest cocoa, up to once per 12 teppyhours. You may not designate yourself as a tender.
The plantation owner receives credit for cocoa harvested from their plantation and stashed there within the week. No benefit to cocoa traded for nor obtained from other plantations. No benefit for cocoa that is harvested but not stashed.
Each week, the top seven plantations advance. Advance three times to pass the test.
In addition, each week, perfectly tended plantations gain 3(?) additional cocoa seeds and the ability to grow three more trees. To be perfectly tended, each tree must have a different, unique, tender, and the tender must have collected and deposited at least 3 cocoa during the week. Also, the seven closest non-perfect plantations gain extra seeds.
Gaining seeds is the only way to expand your plantation, so in the long run it is better to have different tenders getting, say, 7 cocoa per tree per week and growing, rather than the same tender getting 12-13 per tree per week and missing the perfect bonus. Your tenders will get the seeds for you when they tend after the perfect tend.
Strategies
Notes
- You only want 1 tree per tender. If you have more than 1 tree per tender, it no longer counts as "perfect," and you will not get more seeds. To count as "perfect" tends you need each tree in your platation to have a unique tender.
- You will receive 3 seeds from the University automatically upon starting the test.
Guilds
- Deep Fried Cocoa - Located in Meroe
- Plantation Nation - Shabbat Ab 1437 1819