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Difference between revisions of "User:Arguz"

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In my spare time I am working on a macro / database / tools - application in C#. Currently it implements gathering macros (grass, slate, clay, limestone), a halfway working forging macro, a travelling macro, a barrel vise macro, copper/iron/zinc/tin/lead mining macros, the skeleton for a searchable item database and the foundation for a vineyard/vinecutting/wine database. Whilst most of the macros are working fine so far - it is totally undocumented (and therefore pretty much unusable) and some work has to be put into cleaning up the interface.
 
In my spare time I am working on a macro / database / tools - application in C#. Currently it implements gathering macros (grass, slate, clay, limestone), a halfway working forging macro, a travelling macro, a barrel vise macro, copper/iron/zinc/tin/lead mining macros, the skeleton for a searchable item database and the foundation for a vineyard/vinecutting/wine database. Whilst most of the macros are working fine so far - it is totally undocumented (and therefore pretty much unusable) and some work has to be put into cleaning up the interface.
  
I plan on implementing a dll-based plugin system, which will allow other programmers to write tools and macros, and which will ease the maintainability of the program. As implementing this will require a few days of time though, which I would currently rather spend in game, it will probably take a little while until I get there. Once that is finished I will release the application as I will then be able to work on the plugins seperately without having to release new versions of the main application for each small modification to a macro. Meanwhile I will continue to program on smaller things, like individual mining macros and the like.
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One note before you are trying the application: use at own risk - a lot of features are not documented and therefore unusable - others are not even fully implemented. This version is a very, very early alpha version and it will most likely stay alpha for a long time! Some (!) help you might find in the guide linked below...
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:[http://www.mler-community.de/ATitD/ATitD_Tools.exe download ATitD Tools.exe]
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:[[User:Arguz/ATitD_Tools_Guide|ATitD Tools Guide]]
  
 
== Guides ==
 
== Guides ==
  
 
* [[Advanced_Glassmaking | Advanced Glassmaking]]
 
* [[Advanced_Glassmaking | Advanced Glassmaking]]

Revision as of 19:37, 11 January 2010

In Game

Trade Information

In Stock

Looking For

Map of Locations

C - My compound.

M - Mines. Each marked location may have several in the vicinity.

E - My Empty Hand.

B - My Bijou.

P - My Pathmaker.

Out Of Game

ATitD Tools - A Macroing Application

In my spare time I am working on a macro / database / tools - application in C#. Currently it implements gathering macros (grass, slate, clay, limestone), a halfway working forging macro, a travelling macro, a barrel vise macro, copper/iron/zinc/tin/lead mining macros, the skeleton for a searchable item database and the foundation for a vineyard/vinecutting/wine database. Whilst most of the macros are working fine so far - it is totally undocumented (and therefore pretty much unusable) and some work has to be put into cleaning up the interface.

One note before you are trying the application: use at own risk - a lot of features are not documented and therefore unusable - others are not even fully implemented. This version is a very, very early alpha version and it will most likely stay alpha for a long time! Some (!) help you might find in the guide linked below...

download ATitD Tools.exe
ATitD Tools Guide

Guides