The Wiki for Tale 4 is in read-only mode and is available for archival and reference purposes only. Please visit the current Tale 11 Wiki in the meantime.
If you have any issues with this Wiki, please post in #wiki-editing on Discord or contact Brad in-game.
Difference between revisions of "Guilds/Shabbaticals"
Line 5: | Line 5: | ||
== Our [http://www.atitd.org/wiki/tale4/Guilds/Shabbaticals/Quarry Quarrys] == | == Our [http://www.atitd.org/wiki/tale4/Guilds/Shabbaticals/Quarry Quarrys] == | ||
− | == Our | + | == Our [http://www.atitd.org/wiki/tale4/Guilds/Shabbaticals/Mines Mines] == |
== Wood treatment tank - with recipies. == | == Wood treatment tank - with recipies. == |
Revision as of 19:59, 13 January 2010
The guild page for a small guild in northern SA.
Tiles and Oven Information can be found here
Our Quarrys
Our Mines
Wood treatment tank - with recipies.
Wood treatment k-values:
Flexibility: 3,939
Cuttability: 4,782
Flammability: 4,524
Water Resist: 4,975 (Usage shows this to be around 4,5.)
Insect Tox: 4,818
Human Tox: 4,108
Darkness: 4,256
Glossiness: 3,963
Rot-proof Termite Resistant - Thistle Garden
Value is in seconds of treatment. Recipe is testet.
6 Potash - 3 Lead - 7 Sulfur - 3 Ash - 7 Sulfur - 7 Lime - 7 Oil - 10 Saltpeter - 10 Petroleum
Rot-proof Nontoxic - Thistle Garden
Value is in seconds of treatment. Recipe is testet.
1 Lead - 8 Sulfur - 8 Lime - 8 Saltpeter - 2 Water - 10 Oil - 10 Petroleum
Hard Fireproof Rot-proof - Chemical Bath
Value is in seconds of treatment. Recipe is testet.
50 Lime - 7 Petroleum - 7 Lead - 7 Potash - 9 Oil - 8 Petroleum - 8 Beeswax - 10 Lead - 7 Sulfur - 9 Potash - 7 Lime
Rigid Rotproof Nontoxic (Blonde) - Test of Life
Value is in seconds of treatment. Recipe is NOT testet.
2 Water - 10 Potash - 4 Lead - 8 Sulfur - 10 Lime - 8 Saltpeter - 10 Oil - 6 Lead - 5 Saltpeter - 1 Oil - 8 Petroleum
Nontoxic Termite Resistant - Ant Colony
Value is in seconds of treatment. Recipe is testet.
6 Potash - 8 Ash - 8 Sulfur - 14 Lime - 10 Saltpeter - 8 Petroleum
White Glossy - Raeli Mosaic
Value is in seconds of treatment. Recipe is testet. Treatment can be completed in fewer seconds, but the costs is the same.
1 Potash - 10 Lime - 10 Sulfur - 10 Lead - 10 Water - 10 Saltpeter - 10 Petroleum - 10 Oil - 10 Beeswax - 8 Water - 8 Sulfur - 8 Saltpeter - 10 Potash
Glossy Blonde (Non Toxic) - Raeli Mosaic
Value is in seconds of treatment. Recipe is testet. Treatment can be completed in fewer seconds, but the costs is the same.
1 Potash - 10 Lime - 10 Sulfur - 10 Lead - 10 Water - 10 Saltpeter - 10 Petroleum - 10 Oil - 10 Beeswax - 8 Water - 8 Sulfur
Chemical Bath - With recipes
Chemical Bath k-values
Got them on paper, ask if you need them.
Recipes for southern bath:
Aluminum is dominant.
Titanium: Hard Stainless - Reactory Upgrade x4
Value is in seconds of treatment. Recipe is testet. Treatment can be completed in fewer seconds, but the costs is the same.
20 Lime - 10 Coal - 10 Cactus Sap - 10 Gravel - 20 Potash
Sun Steel: Hard Stainless Insulative - Reactory Upgrade x7
Value is in seconds of treatment. Recipe is testet. Treatment can be completed in fewer seconds, but the costs is the same.
10 Arsenic - 10 Lime - 10 Coal - 30 Cactus Sap - 10 Gravel - 20 Potash
Thoth's Metal: Ductile Hard Stainless - Sawmill Upgrade
Value is in seconds of treatment. Recipe is testet. Treatment can be completed in fewer seconds, but the costs is the same.
1 Salt - 8 Sulfur - 10 Lime - 10 Coal - 10 Cactus Sap - 8 Saltpeter - 10 Gravel - 20 Potash
Moon Steel: Plastic Nontoxic Ductile (Insulative) - Automatic Loom Upgrade
Value is in seconds of treatment. Recipe is testet. Treatment can be completed in fewer seconds, but the costs is the same. No optimisation has been attempted.
20 Cabbage Juice - 10 Cactus Sap - 30 Gravel - 10 Potash - 10 Lime - 10 Cabbage Juice - 10 Salt - 10 Lime - 10 Cactus Sap - 11 Gravel - 10 Sulfur - 10 Salt
Aluminum plated Metal Blue: Hard Stainless Toxic - Pincher Claws
Value is in seconds of treatment. Recipe is testet.
3 Salt - 2 Salts of Tungsten - 6 Salts of Aluminum - 7 Lime - 8 Salt - 30 Coal - 7 Cactus Sap - 1 Coal - 8 Gravel - 8 Potash - 1 Cactus Sap - 2 Coal - 1 Potash - 8 Sulfur - 1 Cactus Sap - 1 Coal - 30 Arsenic - 1 Cactus Sap - 17 Salts of Aluminum
Recipes for middle bath:
Tungsten is dominant.
Tungsten plated Metal Blue: Tarhished Hard Stainless - Pincher Axle
Value is in seconds of treatment. Recipe is testet.
2 Lime - 8 Salt - 9 Sulfur - 8 Lime - 1 Sulfur - 8 Cabbage Juice - 9 Salt - 1 Cabbage Juice - 1 Salt - 34 Coal - 8 Cactus Sap - 1 Coal - 34 Arsenic - 1 Coal - 1 Cactus Sap - 19 Salts of Tungsten
Recipes for northern bath:
Titanium is dominant.
Titanium plated Water Metal: Conductive Hard Stainless - Ancient Automaton
Value is in seconds of treatment. Recipe is testet.
3 Salts of Tungsten - 1 Potash - 8 Saltpeter - 7 Arsenic - 7 Salt - 34 Coal - 8 Cactus Sap - 1 Coal - 37 Arsenic - 1 Coal - 4 Cactus Sap - 1 Arsenic - 3 Potash - 24 Salts of Titanium - 9 Cabbage Juice - 8 Sulfur - 1 Coal
Leasing Law
Petition by McArinesSlave (1 signatures, 1 petitioners) - This got a physicsveto.
Leasing Law
This law enables players without access to special items, to lease these from other players.
Items covered by this law are: Mining Picks, Silver Sickles, Fishing Poles, Hatchets, and any other existing or future item, that either increases yield in one form or another, or grants the carryer certain abilities.
The law enables the owners of these items to lease the items to other players, for a specified amount of time.
At the end of the leasing time, the item is returned automatically to a storage belonging to the owner.
The item will return to the owner at the agreed time, no matter if the leaser or the owner is online.
The owner is informed of the return and the yield at time of return, or at next logon.
Payment for leasing can either be free, a predetermined amount of resources, or a percentage of the yield the leasing player generates with the leased item.
If payment is a percentage, the item contains the payment, until the item is returned to its owner.
If the leased item doesn't directly generate a yield, payment cannot be in percentage. Examples: Fishing Poles generate direct yields. Resin Wedges an indirect yield. Shovels both, and you'll only get yield on the dirt.
A lease should be created at a Trading Post, with owner and leaser present.
The leaser has to keep the item on him/her during the entire leasing period.
The leaser cannot lease the item to other players, stash, give, use the item in buildings, or in any way consume the item.
~ McArine