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: A seeding macro for planting/harvesting seeds from flax beds automatically
 
: A seeding macro for planting/harvesting seeds from flax beds automatically
 
: A harvesting macro for harvesting flax automatically
 
: A harvesting macro for harvesting flax automatically
 +
 +
Below is the initial code for harvesting flax seeds from a bed. It does not work 100% correctly but does manage to harvest seeds from a bed you plant. The ideal conditions are below.
 +
::1280x1024 screen size
 +
::F5 camera fully zoomed out
 +
::Flax plant pinned to screen with mouse hovered over
 +
::Character facing exacly N, S, E or W with camera angle 0 degrees from that rotation
 +
 +
Some user input is still required but i am hoping to resolve this soon.
  
 
<pre>
 
<pre>

Revision as of 07:34, 31 December 2008

Macros

Brief

For all my macros I use ACTools which is a easy to use program once you've had a little practice. With all of my templates you will need to make some small ajustments based on your computer.

Whilst using any macro that requires movement (grass, flax, etc) you must close chat down ingame and have movement keys enabled for it to work correctly.

The ATITD window must also have focus the whole time you are macroing because keyboard inputs are sent directly. Each macro has a 10 second delay from when you hit start so that you can correctly focus the window and position yourself.

Configuration (Mouse)

For any of my macros to work correctly with your system you will need to configure the location of certain icons / menus using ACTools. For example see the pictures below.

Fill jugs.jpg Max.jpg

Both of these images show the area where your mouse should be when trying to get a mouse location for ACTools. With ACTools in focus hover over the location requests (max button, jugs/grass/clay icon and press CTRL-M. This will record the location of the mouse to your macro.

Configuration (Delay/Keydown)

Time values are recoreded in milliseconds. Therefore 1000 in the macro is approximatly 1 second of real time.

Delay 1000

The above code therefore delays the program for 1 second, either to allow movement or just to prevent error due to server lagg. Sometimes you may need to alter delays in order to achieve better efficence or simply because of location differences.

Keydown {UP} 10000

The Keydown command can also carry a delay component. This above command is equivilent to holding down the Up Arrow key for 10 seconds. Obviously you may need to change this depending on how far you must run for certain resources to become available.

Flint

This macro assumes that you are standing near water and there is a clay patch infront of you. This is slighty more advance and requires some configuration based on user preference.

You need to configure; The fill jugs with water location, the max button location, the distance in seconds from water to a clay patch, the number of jugs you are carrying and depending on your game window scale the menu for dropping items (see my quick guide to menu macroing here)

Please note you will need to start with empty jugs for this to work correctly.

delay 10000 // Wait 10 seconds

MousePos 256, 59 // Fill jugs with water icon location
LeftClick
Delay 1000
MousePos 648, 539 // Max button location
LeftClick
Delay 1000

KeyDown {UP} 5000 // Walk forward so that I am in the clay patch (5000 is 5 seconds of holding down forward)
Delay 5000 // Same delay as above for walking time

loop 500 // Repeat x

loop 22 // Number of jugs you have in your inventory divided by 2
loop 1
KeyDown {UP}
delay 1500
MousePos 128, 117 // Clay Icon location
LeftClick
end

loop 1
KeyDown {DOWN}
delay 1500
MousePos 128, 117 // Clay Icon location
LeftClick
end
end

KeyDown {DOWN} 3500 // Run back to the water
Delay 5000

// Drop clay
// This works on the theory of the relative positioning of menus. If you open a menu at mouse x,y the next level of the sub-menu will appear and x+1,y+1 always.
MousePos 644, 524 // open menu here
Delay 500
Keys {ESC}
Delay 500
MousePos 737, 480 // select drop
Leftclick
Delay 500
MousePos 765, 456 // clay
Leftclick
Delay 500
MousePos 648, 539 // max
Leftclick
Delay 500

MousePos 240, 80 // refill jugs
LeftClick
Delay 1000
MousePos 648, 539 // max button
LeftClick
Delay 1000

KeyDown {UP} 5000
Delay 5000
MousePos 128, 117
leftclick

end

Grass

Another simple macro, run forwards, run backwards harvesting grass. The running forward and backwards parts and encapsulated because other functions can be added such as dropping grass into a chest.

 
delay 10000

loop 249 // change if you have 498 slots etc

loop 1
KeyDown {UP} 500
MousePos 124, 80
LeftClick
delay 3000
end

loop 1
KeyDown {DOWN} 500
LeftClick
delay 3000
end

// Add chest drop here

end

Wood

For this to work correctly find a bunch of high yield trees and turn off the auto harvest wood feature. Select each of the trees near you and pin the windows. Then record the mouse location of each of the pinned windows and hit start. As a side note you can add in extra things to do whilst your waiting for the trees to refresh (pick grass, dirt etc)

delay 10000

loop 50 // Number of times to harvest the trees

//tree one
MousePos 487, 825 // Change these locations to the pinned windows
leftclick
delay 500
leftclick // clicked twice to refresh the window
delay 2500

//tree two
MousePos 561, 732
leftclick
delay 500
leftclick
delay 2500

//tree three
MousePos 499, 649
leftclick
delay 500
leftclick
delay 2500

//tree four
MousePos 553, 564
leftclick
delay 500
leftclick
delay 2500

// tree five
MousePos 537, 483
leftclick
delay 500
leftclick
delay 2500

//tree six
MousePos 547, 397
leftclick
delay 500
leftclick
delay 2500

//tree seven
MousePos 549, 304
leftclick
delay 500
leftclick
delay 2500

delay 50000 // wait 60 secs for wood to refresh

end

Flax

This is probably my favorite macro as it allows flax to be layed in perfect beds of 10, 20 or 200. For best results align your character North before starting the macro.

There are two loops, one controls rows and one controls flax per row. I have labeled them A and B in the code.

A will always be +1 higher than the value you set (set BOTH loop values identically) so for example

 loop 5 

will lay 6 flax per row. Because each loop consists of a up and down component B is always *2 number of rows. For example

 loop 2 

will create 4 rows of flax.

So when A = 5 and B = 2 you will create a square of 6 x 4 flax (20 flax)

delay 10000
//MousePos 1092, 120 // Flax seeds (pinned to screen)
LeftClick

loop 2 //this one controls how many rows (n*2) (B)

loop 5 //this one controls how many in a line (n+1) (A)
  KeyDown {UP} 300
  Delay 1000
  Leftclick
end

KeyDown {RIGHT} 300
Delay 1000
Leftclick
//this one controls how many in a line (n+1)
loop 5 //this one controls how many in a line (n+1) (A)
	Keydown {DOWN} 300
	Delay 1000
	Leftclick
end

KeyDown {RIGHT} 300
Delay 1000
Leftclick

end

Limestone

This is perhaps the simplest macro to run as all that is required to click the limestone icon every time your endurance is refreshed. You will need to configure the location of the limestone icon and position your character on some limestone.

delay 10000 // 10 second delay
MousePos 116, 103 // Change this to the location of the limestone icon

loop 10000 // Run this x times

loop 3
delay 1000
leftclick
end

delay 95000

end

AutoFlax

Coming shortly...

A seeding macro for planting/harvesting seeds from flax beds automatically
A harvesting macro for harvesting flax automatically

Below is the initial code for harvesting flax seeds from a bed. It does not work 100% correctly but does manage to harvest seeds from a bed you plant. The ideal conditions are below.

1280x1024 screen size
F5 camera fully zoomed out
Flax plant pinned to screen with mouse hovered over
Character facing exacly N, S, E or W with camera angle 0 degrees from that rotation

Some user input is still required but i am hoping to resolve this soon.

delay 10000
//MousePos 1092, 120

Call Plant
Delay $iDelay

loop 3
Call Pick
Delay $iRepeat
end

// Constants -- DO  EDIT -- //
// ======================== //

CONSTANTS
	iRows = 2 // number of rows /2 (2 = 4 so if you want 4 enter 2)
	iFields = 5 // number of fields - 1 (2 = 3 so if you want 3 enter 2)
	iReturn = 1500 // number should be (300 * (iRows * 2)) + 300
	iDelay = 30000 // delay time before harvest
	iRepeat = 10000// delay time between harvests
END


// Procedures -- DO NOT EDIT -- //
// ============================ //

Procedure Plant
	
	leftclick // plant first
  
	loop $iRows //this one controls how many rows (n*2)

		loop $iFields //this one controls how many in a line (n+1)
  		KeyDown {UP} 300
  		Delay 500
  		leftclick
		end

	KeyDown {RIGHT} 300
	Delay 500
	Leftclick
	
		loop $iFields //this one controls how many in a line (n+1)
			Keydown {DOWN} 300
			Delay 500
			Leftclick
		end

	KeyDown {RIGHT} 300
	Delay 500
	Leftclick

	end

Call Return

End

Procedure Pick

	Call SeedGrab // grab first one

	loop $iRows //this one controls how many rows (n*2)

		loop $iFields//this one controls how many in a line (n+1)
  		KeyDown {UP} 300
  		Delay 500
  		Call SeedGrab
		end

	KeyDown {RIGHT} 300
	Delay 500
	Call SeedGrab
	
		loop $iFields //this one controls how many in a line (n+1)
			Keydown {DOWN} 300
			Delay 500
			Call SeedGrab
		end

	KeyDown {RIGHT} 300
	Delay 500
	Call SeedGrab
	
	end
	
Call Return

End

Procedure SeedGrab

	MousePos 648, 510
	delay 500
	leftclick
	delay 100
	MousePos 670, 508
	delay 500
	leftclick
	delay 2000
	
End

Procedure Return

keydown {LEFT} $iReturn
delay 1000

End

Chest Drop

If you keep the chest window open and stay within range (i.e. when harvesting some wood build a chest close by) select the "browse" button and select the item you will be depositing. Then simple add into the macro a mouse position for the "1000" button and a left click to drop each cycle.