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Difference between revisions of "User:Cegaiel/Macros/Plane/Code"
From A Tale in the Desert
< User:Cegaiel | Macros | Plane
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IfWinExist eGenesis Client | IfWinExist eGenesis Client | ||
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} | } | ||
| + | SetDefaultMouseSpeed, 0 | ||
Revision as of 02:50, 6 March 2010
;Ctrl+Alt+W to start macro.
;Ctrl+P to pause script and Ctrl+P again to resume
;The AHK icon in system tray will turn red while paused.
;Ctrl+R to reload script
^r::reload
^p::Pause
^!w::
IfWinExist eGenesis Client
{
WinActivate
InputBox, NumPulls, Boards, How many boards do you want to plane?
Gui, +AlwaysOnTop +ToolWindow
Gui, Font, bold
Gui, Add, Text, vMineNumText, Recording bench positions
Gui, Font, norm
Gui, Add, Text,,
( LTrim
Hover and middle-click (Click mouse-wheel) on each carpentry bench, one by one,
until you've clicked on all the benches you want to use.
AFTER setting middle clicking all your benches, then click the OK button.
(Drag this box out of the way if any benches are hidden)
)
Gui, Add, Button, default gMineSetLoops, OK
Gui, Show
MineNum = 0
Boards = 0
WinGet, GameWinHandle, ID, eGenesis Client
loop
{
WinActivate
CoordMode, Mouse, Relative
KeyWait, MButton, D
KeyWait, MButton
MouseGetPos, TestX, TestY, WinHandle
if (WinHandle = GameWinHandle)
{
Gosub, MineRecord
}
else
{
Gui, Destroy
break
}
}
return
MineRecord:
MineNum++
MouseGetPos, MineX%MineNum%, MineY%MineNum%
GuiControl, Text, MineNumText, %MineNum% benches captured
TotalBenches := MineNum
return
MineSetLoops:
Gui, Submit
Gui, Destroy
Gui, +AlwaysOnTop +ToolWindow
Gui, Font, bold
Gui, Add, Text, vMineCycleText, 5s to drag out of way from the benches
Gui, Font, norm
Gui, Show
GuiControl, Text, MineCycleText, 5s to drag out of way from the benches
seconds = 5
;You got 5 seconds to drag the status window out of the way
Loop, %seconds%
{
GuiControl, Text, MineCycleText, %seconds%s countdown, drag window out of way
seconds --
Sleep 1000
}
SetDefaultMouseSpeed, 0
loop, %NumPulls%
{
MineNum = 1
loop, %TotalBenches% {
WinActivate, eGenesis Client
MinePosX := MineX%MineNum%
MinePosY := MineY%MineNum%
MouseMove, %MinePosX%, %MinePosY%, 0
Sleep, 150
Send {P}
Sleep, 150
MineNum++
Boards++
GuiControl, Text, MineCycleText, Boards: %Boards% of %NumPulls%
if Boards = %NumPulls%
{
Gui, Destroy
Gui, Font, bold
Gui, Add, Text, MineCycleText, Boards: %Boards% of %NumPulls%
Gui, Font, norm
Gui, Add, Text,,
( LTrim
All Done!
Middle-click on this window to end the script.
)
Gui, Show
Exit
}
}
}
Gui, Destroy
Gui, Add, Text,, Middle-click on this window to end the script.
Gui, Show
return
}