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Difference between revisions of "Guilds/SA Masons Guild"
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Once the test is released, we'll be kicking things into gear. Once we find out more exactly what we need, we'll be pushing to fill out the list and get the Sphinx up. This is when we'll need some gemcutters and chime tuners, if the requirements don't change significantly from last telling. | Once the test is released, we'll be kicking things into gear. Once we find out more exactly what we need, we'll be pushing to fill out the list and get the Sphinx up. This is when we'll need some gemcutters and chime tuners, if the requirements don't change significantly from last telling. | ||
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== Links == | == Links == |
Latest revision as of 17:03, 24 May 2010
The SA Masons Guild exists for the purpose of bringing the glory of a Sphinx to Shabbat Ab when the Thought test Riddle of the Sphinx is released. More information about the test can be found on its T3 wiki page.
We'll most likely be needing skilled gemcutters and chime tuners, as well as lots of basic materials like straw and clay. If you're interested in pitching in, please chat Numaris or McArine.
Goals
Before the test is released
We can't be 100% sure of what the Sphinx will require to build. Therefore, we won't be putting an extraordinary effort in before the test is released. That said, there are a number of things history tells us we'll most likely need in bulk that we can start accumulating to give ourselves a head start. See the Materials page for a list of what we'd like to have.
After the test is released
Once the test is released, we'll be kicking things into gear. Once we find out more exactly what we need, we'll be pushing to fill out the list and get the Sphinx up. This is when we'll need some gemcutters and chime tuners, if the requirements don't change significantly from last telling.
Links