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Difference between revisions of "Explosives"
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− | * Volatile Explosives require 50 [[requires::Gunpowder]], 10 [[requires::Aluminum Powder]] and 2 Set's [[requires::Compound Extract]]. Volatile explosives can detonate while running or warping or using the chariot. The only safe way to transport volatile explosives is to set Emote - Gait: Walking. | + | * Volatile Explosives require 50 [[requires::Gunpowder]], 10 [[requires::Aluminum Powder]] and 2 Set's [[requires::Compound Extract]]. Volatile explosives can detonate while running or warping or using the chariot. The only safe way to transport volatile explosives is to set Emote - Gait: Walking. |
− | * Low Explosives require 50 [[requires::Gunpowder]], 10 [[requires::Aluminum Powder]] and 2 | + | * Low Explosives require 50 [[requires::Gunpowder]], 10 [[requires::Aluminum Powder]] and 2 Osiris's [[requires::Compound Extract]]. Low explosives require an Explosives Handling skill of 3 or more. |
− | * High Explosives require 50 [[requires::Gunpowder]], 10 [[requires::Aluminum Powder]] and 2 | + | * High Explosives require 50 [[requires::Gunpowder]], 10 [[requires::Aluminum Powder]] and 2 Thoth's [[requires::Compound Extract]] |
Explosives are made in an upgraded chemistry lab. It does not need to have a macerator or an alcohol lamp, but it needs to have all glassware installed. It is recommended to make some q1 glassware to use for making explosives.<br> | Explosives are made in an upgraded chemistry lab. It does not need to have a macerator or an alcohol lamp, but it needs to have all glassware installed. It is recommended to make some q1 glassware to use for making explosives.<br> |
Revision as of 02:48, 3 June 2010
Explosives
- Volatile Explosives require 50 Gunpowder, 10 Aluminum Powder and 2 Set's Compound Extract. Volatile explosives can detonate while running or warping or using the chariot. The only safe way to transport volatile explosives is to set Emote - Gait: Walking.
- Low Explosives require 50 Gunpowder, 10 Aluminum Powder and 2 Osiris's Compound Extract. Low explosives require an Explosives Handling skill of 3 or more.
- High Explosives require 50 Gunpowder, 10 Aluminum Powder and 2 Thoth's Compound Extract
Explosives are made in an upgraded chemistry lab. It does not need to have a macerator or an alcohol lamp, but it needs to have all glassware installed. It is recommended to make some q1 glassware to use for making explosives.
It is a good idea to build a separate compound for an explosives chemistry lab. While a player tries to create explosives, mishaps will happen, causing damage to the lab and the surrounding area. It is a good idea to have a high Structure Repair skill when trying to make explosives. Unsuccessfully repairing a building starts a 60 seconds timer.
Making explosives starts a constitution timer. (82 seconds at con 3)
Explosives handling
The first time a player tries to make some volatile explosives in a chemistry lab, he or she gets the explosives handling skill.
"Volatile explosives" can be made by anyone.
"Low explosives" requires explosives handling 3 to make.
"High explosives" requires explosives handling 5 to make.
These numbers are from a chem lab without any calibration, just low q glassware.
At handling 1 and 2, 1 volatile explosive is made on success.
At handling 3, 2 volatile explosives are made on success.
At handling 4, 2 low or volatile explosives on success.
At handling 5, 2 high or low or volatile explosives on success.
At handling 6, 3 high or low or volatile explosives on success.
At handling 7, 3 high or low or volatile explosives on success.
At handling 8, 4 high or low or volatile explosives on success.
At handling 9, 4 high or low or volatile explosives on success.
Usage
In a Detonation Box:
100 Medium Stones + 100 High Explosives = +1000 Gravel scattered over a very wide area. There might have been more I just didn't find them.
100 Medium Stones + 100 Low Explosives = 2500 Gravel stays in the box.
100 Medium Stones + 100 Volatile Explosives = +2500 Gravel scattered in 6-200+ piles over a wide area.