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Other ideas,but can only carry 1 petition at a time >.<
 
Other ideas,but can only carry 1 petition at a time >.<
  
******self note, change to tree nursery idea when i wake up
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Tree Nursery Tech
  
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Upon research,this would unlock a new building which would serve 2 purposes.
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1) This building (Tree Nursery) would allow up to 5 trees to be "planted(all done within building,wood producing trees would not be shown, just the names and strains,much like flax and grape vines) to allow X amount of wood to be harvested from the building every 3 T-minutes. This should start at 1 wood per tree,but through seeding different types of trees(seeds through universities?) and cross breeding species of trees(amount and variations of trees, I'll leave the logistics to Teppy ^.^),and adding fertilizer could eventually be upped to 15 wood per tree per 3 Teppy minutes. A further upgrade of the nursery (via saws made on an anvil and gearboxes, and whatever else Teppy wants to throw in there) would allow an "automatic" wood gathering process to be started that would collect the wood automatically for 3 Teppy hours. After X amount of "auto-harvests" the blade would need to be reinstalled.
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2) There would also be an option to plant,care for,and breed "decorative" trees. These trees would offer no wood, and would perform much like lilies. The nursery would be required to breed different kinda and colors of "decorative" trees, that could then be planted in Formal Gardens, or anywhere else lilies can also be planted. These should "grow" out of a planter,or base of some kind to differentiate them completely from wood producing trees. 
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Automated wood gathering machine.
 
Automated wood gathering machine.

Revision as of 17:28, 16 July 2010

Hi folks, I'm located in cozy Stillwater and am relatively new to the game.

Check out my research petition for a "cart" which allows for higher carrying capacity (and scales with levels)

On hand

Legal Opinion: Research


item transportation cart

Thiw would allow a researchable, buildable cart (limit 1 per player) that could be scaled up with higher skill points to allow extra carrying capacity.

At skill level 1(should be researchable early), an extra 1000 bulk/weight, level 2, an extra 2,000, and level 4 an extra 5,000. (see below for my idea on level 3)

Higher level carts would be required to be built (disassembling the old one first) and would have higher scaling material requirements.

To balance, while using a cart a player would experience a small slowdown of movement speed, until level 3 is obtained at which point the slowdown would be negated.

The cart Should be "parkable" at ones CP,perhaps requiring a building addon or outside building to park it,so as to not clutter Egypt with abandoned carts.

Other ideas,but can only carry 1 petition at a time >.<

Tree Nursery Tech

Upon research,this would unlock a new building which would serve 2 purposes. 1) This building (Tree Nursery) would allow up to 5 trees to be "planted(all done within building,wood producing trees would not be shown, just the names and strains,much like flax and grape vines) to allow X amount of wood to be harvested from the building every 3 T-minutes. This should start at 1 wood per tree,but through seeding different types of trees(seeds through universities?) and cross breeding species of trees(amount and variations of trees, I'll leave the logistics to Teppy ^.^),and adding fertilizer could eventually be upped to 15 wood per tree per 3 Teppy minutes. A further upgrade of the nursery (via saws made on an anvil and gearboxes, and whatever else Teppy wants to throw in there) would allow an "automatic" wood gathering process to be started that would collect the wood automatically for 3 Teppy hours. After X amount of "auto-harvests" the blade would need to be reinstalled. 2) There would also be an option to plant,care for,and breed "decorative" trees. These trees would offer no wood, and would perform much like lilies. The nursery would be required to breed different kinda and colors of "decorative" trees, that could then be planted in Formal Gardens, or anywhere else lilies can also be planted. These should "grow" out of a planter,or base of some kind to differentiate them completely from wood producing trees.


Automated wood gathering machine.

This tech would allow for a new building, to be placed within 1 coord of a tree, to automatically gather 1 wood per 3 teppy minutes. There would be an upgrade to allow for 2 wood every 3 teppy minutes. There would be a max load of 5,000(before upgrade) and 8,000 wood (after upgrade). Having such high capacity amounts should discourage people from building multiple machines.


Equestrian care and travel.

This would,upon research, grant the ability to capture,care for,and breed horses. Once "tamed" and "trained" a horse would be rideable, increasing movement speed over road and off road. Wildly captured(or starter) horses would provide little benefit, requiring selective breeding to get horses with more speed increase benefit, along with proper feeding and training techniques. (certain "breeds" of horse would benefit more from diferant kinds of training. This would be implemented by having a tamed horse have multiple options to train with and only 1 or 2 granting any benefit.) You would also have to care for and feed the horse to build its "Tame" level to 100% (much like beetles,just adding in that you need to actually care for the horse via menu options).

In order to be ride-able,Horses would also need to have shoes put on them (made at an anvil). Low quality shoes would add a small penalty to the horse's movement speed. (Another option is to make shoes in a forge, but require a "farrier" skill that would level up much like sheet glass).

This would also add a new building "Horse Stable" to the game,from which all the interaction would take place.

Travel by waypoint,exp site,CS,and spouse would not be possible while a character is mounted to add balance.

Implementation could be done via having the different breeds add to your spd/dex and could be modeled via the same method appearances are (it would be it's own separate "appearance" for each character model/horse model) No mounting animation would be required, it would be a "select horse to ride" from the "stable" and either the UI is reloaded or whatever is already in place when you change appearance, or whatever way airships are done now. For further balance, some actions that require dex/spd would not be able to be done while mounted.

If you choose to use one of these ideas to start a petition while I'm working on a different one please /chat me, and give me proper credit in your petition.