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Difference between revisions of "Tin macro"
From A Tale in the Desert
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Constants | Constants | ||
| − | OELevel = | + | OELevel = 4 // ** SET THIS ** to the 'depth' you want the memory game to play. A higher number will mean that you will achieve higher quantities per pull. However, a failure means that the sequence is reset and you will get "failed" messages equal to this number. Set this higher if you're very confident in your ability to place the cursor on the darkest part of each gem. Set it lower if you're less accurate. 3 is a good starting number. If you consistently see low-error performance, set it higher. |
| − | |||
totalpulls = 100 // How many times do you want it to pull the mine. | totalpulls = 100 // How many times do you want it to pull the mine. | ||
//colordiff = 10 // this is used to find a base for comparison, shouldn't need adjusting | //colordiff = 10 // this is used to find a base for comparison, shouldn't need adjusting | ||
Revision as of 00:17, 10 January 2009
// ATITD Tin Ore Mining Macro for ACTool
// RELEASE: Jan-9-2009
// Original Mining Script by Coyan
// Adapted for Tin by Xyrrus
//
// SETUP
//
// First align your view so you can see all 7 crystals clearly
// second use Alt-L to lock your camera angle
//
// You will have 3 seconds between the recording of each crystal's location
// place your mouse over a spot of average gem color for each crystal in turn
// Once it has identified the 7 crystals, it will run the mine
//
// ** FOR TIN ** Place your cursor over the **DARKEST PART* of each particular gem or you will experience higher failure rates.
// This is often the base/corner of the crystal.
//
// Method:
// Script mines the gem with the lowest blue component value.
//
// Accuracy:
// Tested 50 pulls, 3 errors. - Xyrrus Jan-9-2009
// Incidently, this is better than many players report by hand.
Constructs
MouseX=List // this is an array of mouse X coords for gem sample points
MouseY=List // this is an array of mouse X coords for gem sample points
CrysBlue=List
OEOffset=List
END
Constants
OELevel = 4 // ** SET THIS ** to the 'depth' you want the memory game to play. A higher number will mean that you will achieve higher quantities per pull. However, a failure means that the sequence is reset and you will get "failed" messages equal to this number. Set this higher if you're very confident in your ability to place the cursor on the darkest part of each gem. Set it lower if you're less accurate. 3 is a good starting number. If you consistently see low-error performance, set it higher.
totalpulls = 100 // How many times do you want it to pull the mine.
//colordiff = 10 // this is used to find a base for comparison, shouldn't need adjusting
//CDiff = 0
RepairAdjust = 15 // ** SET THIS ** to adjust the vertical positining of the mouse if the mine is not being worked. Increase / decrease by 15 per line as needed. "This mine has been repaired" text and custom mine labels will result in adjustments being required:
// 15 - No Repairs or Text
// 0 - Repair or Text
Compare = 0
Currcrys = 0
LowestCrystal = 0
CurrentLow = 0
//DIFFFOUND = 0
//Minval = 0
//Maxval = 0
Tmpval = 0
loopcnt = 1
Mousecnt = 1
MouseXN = 0
MouseYN = 0
//ColorHS = 0
OElistcnt = 0
OELvlset = 1
CurrCrysBlue = 0
End
Compute LowestCrystal = 0
Compute CurrentLow = 255
// First part that requires a detailed explanation
// this loop will pause for 3 seconds then grab the current mouse location
// its purpose is to identify the 7 sampling locations for the crystals
// when it grabs the sampling spot, it will then echo a . to the chat window
// make sure you are in your main chat tab.
Loop 7
Delay 3000
Listadd MouseX, {MouseX}
Listadd MouseY, {MouseY}
SayPaste .
END
ListClear OEOffset
loop $totalpulls
Compute loopcnt = 1
ListClear CrysBlue
loop 7
mousepos MouseX[$loopcnt], MouseY[$loopcnt]
LoadRGB MouseX[$loopcnt], MouseY[$loopcnt]
// Setup the List
Call GetBlueValues
Compute loopcnt = $loopcnt + 1
Delay 100
END
//Delay 100000 for testing
CALL FindTinOre
CALL OreExtractionstore
ListCount OEOffset, $OElistcnt
IF $OELevel >= $OElistcnt
Compute OELvlset = OEOffset[1] // work the current crystal until we are at our OE Level
ELSE
Compute OELvlset = OEOffset[$OELevel]
END
//Saypaste $OELevel $OElistcnt $OELvlset
mousepos MouseX[$OELvlset], MouseY[$OELvlset]
Delay 200 //200
leftclick
Compute MouseXN = MouseX[$OELvlset] + 15 // adjust this if you need to for the menu click
Compute MouseYN = MouseY[$OELvlset] - $repairadjust // adjust this if you need to for the menu click
Mousepos $MouseXN, $MouseYN
Delay 200
Leftclick
Delay 4300 // Delay to manage the str/perc timer on mining, adjust as needed
end
Procedure GetBlueValues
// Find the 'blueness' of each crystal, add it to the list. The gem with tin is the gem with the lowest blue component.
Compute CurrCrysBlue = {RGBBlue}
Listadd CrysBlue, $CurrCrysBlue
END
Procedure FindTinOre
// Find which element in the list has the least amount of blue in it.
Compute LowestCrystal = 0
Compute CurrentLow = 255
Compute Currcrys = 1
loop 7
If CrysBlue[$CurrCrys] < $CurrentLow
compute lowestCrystal = $currCrys
compute currentLow = crysblue[$currcrys]
END
Compute Currcrys = $Currcrys + 1
END //loop
Compute Mousecnt = $LowestCrystal
END
Procedure OreExtractionstore
// Memory game storage
ListCount OEOffset, $OElistcnt
IF $OElistcnt = 0
Listadd OEOffset, $Mousecnt
ELSE
IF $OElistcnt = 1
Listadd OEOffset, OEOffset[1]
END
IF $OElistcnt = 2
Listadd OEOffset, OEOffset[2]
Compute OEOffset[2] = OEOffset[1]
END
IF $OElistcnt = 3
Listadd OEOffset, OEOffset[3]
Compute OEOffset[3] = OEOffset[2]
Compute OEOffset[2] = OEOffset[1]
END
IF $OElistcnt = 4
Listadd OEOffset, OEOffset[4]
Compute OEOffset[4] = OEOffset[3]
Compute OEOffset[3] = OEOffset[2]
Compute OEOffset[2] = OEOffset[1]
END
IF $OElistcnt = 5
Listadd OEOffset, OEOffset[5]
Compute OEOffset[5] = OEOffset[4]
Compute OEOffset[4] = OEOffset[3]
Compute OEOffset[3] = OEOffset[2]
Compute OEOffset[2] = OEOffset[1]
END
IF $OElistcnt = 6
Listadd OEOffset, OEOffset[6]
Compute OEOffset[6] = OEOffset[5]
Compute OEOffset[5] = OEOffset[4]
Compute OEOffset[4] = OEOffset[3]
Compute OEOffset[3] = OEOffset[2]
Compute OEOffset[2] = OEOffset[1]
END
IF $OElistcnt = 7
Compute OEOffset[7] = OEOffset[6]
Compute OEOffset[6] = OEOffset[5]
Compute OEOffset[5] = OEOffset[4]
Compute OEOffset[4] = OEOffset[3]
Compute OEOffset[3] = OEOffset[2]
Compute OEOffset[2] = OEOffset[1]
END
Compute OEOffset[1] = $Mousecnt
END
END