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Difference between revisions of "Guilds/The Goods"

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For the most part, we are willing to trade in any generic commodity. By "generic" we mean items that are not, in the game's terminology, "unique" or "complex" - things without special properties. This includes every kind of metal, fish, vegetable, and mushroom. It also includes worked items such as nails.
 
For the most part, we are willing to trade in any generic commodity. By "generic" we mean items that are not, in the game's terminology, "unique" or "complex" - things without special properties. This includes every kind of metal, fish, vegetable, and mushroom. It also includes worked items such as nails.
  
Some examples of items that we do not consider to be generic: hatchets, carpentry blades, metal shovels, flax seeds, resin and paint.  
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Some examples of items that we do not consider to be generic: hatchets, carpentry blades, metal shovels, flax seeds, resin and paint. If the item appears in your items list with a ":" and a quality or other description after, then The Goods does not trade it.
  
 
Our pricing system depends on the stock being arbitrarily extensible. We will not stock Octec crystals, ground fireworks, or any other resource that citizens will not be able to produce more of.
 
Our pricing system depends on the stock being arbitrarily extensible. We will not stock Octec crystals, ground fireworks, or any other resource that citizens will not be able to produce more of.

Revision as of 00:29, 12 January 2009

Please Note

This information about The Goods guild and trading organization is preliminary and subject to change.

History

The Goods is a not-for-profit trading company, run by volunteers. In Telling One The Goods was founded by Baf who was inspired by the Traders Bank of Phoenicia Commodity Exchange. It was a qualified success, limited mostly by the cost in time and effort of transporting materials to and from the relatively remote location in the North of Egypt (first in North Valley of the Kings and then in North Cat's Claw Ridge). In Telling Two The Goods moved to a central location in Red Sea Oasis and became more successful than we ever envisaged. In Telling Three The Goods once again moved to be in a central location in Seven Lakes. For Tale 4 it will operate in north Shabbat Ab.

Mission

The Goods mission is to assist citizen retention in Egypt by facilitating trade. The Goods' special concern is to trade items to new players and soloers that they are unable to produce themselves. Of course the more goods we have the easier it is for us to supply people with the goods they need, when they need them.

Facilitating trade isn't just about large trades or high-priced items. Nearly every newcomer who enters Egypt winds up needing supplies, often in small quantities. We minimize the time and effort involved in trade by providing a simple self-correcting pricing system for all generic commodities.

Organization

The Goods is run by The Goods Board of Directors (TGBoD). A list of TGBoD will be posted closer to the service becoming active. TGBoD makes all decisions about what items The Goods carries, and all such decisions are final.

The Goods is Under Construction

Currently the hold-up to starting The Goods is adapting the trading software to the new web server.

While TGBoD is waiting for the web site issues to be resolved before actively soliciting donations, you can start dropping off boards, bricks, and cuttable/cut stone at any time. There is currently a donation warehouse at 1450, 1980, near the School of Harmony.

What We Trade

For the most part, we are willing to trade in any generic commodity. By "generic" we mean items that are not, in the game's terminology, "unique" or "complex" - things without special properties. This includes every kind of metal, fish, vegetable, and mushroom. It also includes worked items such as nails.

Some examples of items that we do not consider to be generic: hatchets, carpentry blades, metal shovels, flax seeds, resin and paint. If the item appears in your items list with a ":" and a quality or other description after, then The Goods does not trade it.

Our pricing system depends on the stock being arbitrarily extensible. We will not stock Octec crystals, ground fireworks, or any other resource that citizens will not be able to produce more of.

Some special generic cases

We will not stock mud, sand, or any other resource that can be gathered in arbitrarily large quantities "without proportional effort". Thus we neither buy nor sell tadpoles. Since you can always improve your tadpole-collection rate by making more jugs, the number of tadpoles you collect is proportional to something more like the square root of the effort involved.

We will not stock any resource that decays over time, such as beer, or that requires attention or maintenance beyond mere storage, such as sheep.

This telling we will generally be applying a 30K limit on any one item stocked by The Goods. There may be exceptions on an item-by-item basis.

The Goods Guild

The Goods Guild exists to provide a chat channel to facilitate requests for Tellers, to offer help to traders who may be having problems with their Goods trade and for Goods Directors to make Goods announcements. (All The Goods infrastructure, compounds and chest farms, are guilded to TGBoD.)

The Goods Service Announcement

Please note that The Goods is NOT a 24/7 service. The Goods is administered by unpaid volunteers and thus we do not provide a continuous shift of Tellers. Tellers simply being online does not mean that they available as they have other commitments. Rudely demanding a Teller or being abusive to Tellers privately, in Main, in regional chat or in the Goods Guild channel may result in you being refused service and in extreme cases (if a member of the Goods) being expelled from the Guild.

For More Information

Contact Robare in-game if you have questions that aren't answered here. Please refrain from asking him when The Goods will open for business, as that information will be posted here as soon as it is known.