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Difference between revisions of "User:Sithid"
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− | align="center" Harvestable Flax Decay Time < | + | <p align="center">Harvestable Flax Decay Time</p> |
We, the people of egypt, request flax be given a finite decay time. After decay time has passed, the flax plant will die and nothing will remain. Additionally, players will be able to mark up to 10( ten ) flax beds as decorative( Utility->Set As Decoration ). Any flax bed set as decorative will remain safe from decay. <br> | We, the people of egypt, request flax be given a finite decay time. After decay time has passed, the flax plant will die and nothing will remain. Additionally, players will be able to mark up to 10( ten ) flax beds as decorative( Utility->Set As Decoration ). Any flax bed set as decorative will remain safe from decay. <br> |
Revision as of 15:38, 12 January 2009
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Law Petition
Harvestable Flax Decay Time
We, the people of egypt, request flax be given a finite decay time. After decay time has passed, the flax plant will die and nothing will remain. Additionally, players will be able to mark up to 10( ten ) flax beds as decorative( Utility->Set As Decoration ). Any flax bed set as decorative will remain safe from decay.
Proposed Decay Period:
7 real time hours * the total flax yield of the decaying flax plant( total rotten flax yield + total normal flax yield ). Old Egypt would have a decay time of 7 real time hours( 1 flax, 0 rotten yielded per seed ), Nile Green would have a decay time of 14 real time hours( 2 flax, 0 rotten yielded per seed ).
Retroaction:
In an attempt to give all players a fair chance to harvest their flax beds that they have already planted, at time of effectivness this law will give all currently growing flax beds 2 real time days to be harvested before they decay( or, if teppy would prefer, the flax strains decay time will start and all planted flax will begin the decay countdown).