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Difference between revisions of "Clinker Vat"

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This building (21x21) comes in three varieties, fueled by Petroleum, charcoal, or coal. It is used to make Cement and Concrete.  
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{{Template:BuildingInfo|image=PinkBox.png|size=21x21|where=[[where::Compound]]
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|description=For making Cement and Concrete.}}
  
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== Source ==
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This building becomes available after you have learned the [[Masonry]] tech.
  
==Construction==
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== Cost ==
All three varieties are built in a compound and cost:  
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* 60 [[requires::Cut Stone]]
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* 10 [[requires::Copper Sheeting]]
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* 2500 [[requires::Firebricks]]
  
*60 [[Cut Stone]]  
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You will be asked to select the fuel source when you build: [[Petroleum]], [[Charcoal]], or [[Coal]].
*10 [[Copper Sheeting]]  
 
*2500 [[Firebricks]]  
 
  
==Usage==
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Built in a [[Compound]]. Uses 21x21 cells.
 
 
*The [[Petroleum]] version takes 40 Petroleum to fire.  
 
*The [[Charcoal]] version takes 800 charcoal to fire.
 
*The [[Coal]] version takes 800 Coal to fire.  
 
  
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== Firing ==
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Requires '''one''' of the following to fire, based on type selected when built:
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* 40 [[Petroleum]]
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* 800 [[Charcoal]]
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* 800 [[Coal]]
  
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== Concrete ==
 
Making a batch of 250 [[Concrete]] costs:  
 
Making a batch of 250 [[Concrete]] costs:  
  
*250 [[Gravel]]  
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* 250 [[Gravel]]  
*15 [[Cement]]  
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* 15 [[Cement]]  
*100 Water in Jugs  
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* 100 [[Water in Jugs]]
*NOTE: This does not require any stirring -- just mix the ingredients and take it. All water in vat will be used, so if you put more than 100 water, it will all be used.
 
  
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'''NOTE:''' This does not require any stirring -- just mix the ingredients and take it. All water in vat will be used, so if you put more than 100 water, it will all be used. Jugs are not consumed.
  
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== Cement ==
 
Making a batch of 100 [[Cement]] costs:  
 
Making a batch of 100 [[Cement]] costs:  
  
*10 [[Bauxite]]  
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* 10 [[Bauxite]]  
*10 [[Gypsum]]  
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* 10 [[Gypsum]]  
*800 [[Clinker]]  
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* 800 [[Clinker]]  
*500 Water in Jugs  
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* 500 [[Water in Jugs]]
*NOTE: Even though you are required to put in 500 Water in Jugs it will only use the water, not the jugs.
 
 
 
You can run as many cement batches off this 500 water as you like; it will not be used provided that you do not mix concrete. --Sedelyan
 
 
 
 
 
==Stirring==
 
  
(This information maybe different in Tale 4 due to the changes in how stats work.)
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'''NOTE:''' You can run as many cement batches off this 500 water as you like; it will not be used provided that you do not mix concrete. Jugs are not consumed.
  
*It takes about 100 stirs to make a batch of cement. Depending on the food you have eaten and the number of people stirring this takes a variable amount of time. - I did about 280 stirs today when preparing cement, seems 100 is the number for team of 3 ppl (Nickolayitch 22 Oct 07)
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=== Stirring===
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This information maybe different in Tale 4 due to the changes in how stats work.
  
Once started, the cement must be stirred continuously by a team of people (strength and endurance timer of 45 seconds with 0 STR AND 0 END) or it will solidify and all ingredients wasted. The stir timer without food is 45 secs. Stirring starts out easy, but the stirs have to come closer and closer together as it gets closer to completion (about 10 second timeframe at end). Progress is made with each stir so you will want to get good food and stir as often as possible. Towards the end (depending on the food) people may need to let the timer tick down the appropriate amount before stirring so a round is not over before the first person can stir again).  
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It takes a variable number of stirs to make a batch of cement, depending on the food you have eaten and the number of people stirring. In earlier tales, this might be 100 stirs with 3 people.
  
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Once started, the cement must be stirred continuously by a team of people (strength and endurance timer of 45 seconds with 0 STR AND 0 END) or it will solidify and all ingredients wasted.
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* The stir timer without food is 45 secs.
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* Stirring starts out easy, but the stirs have to come closer and closer together as it gets closer to completion.
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* Progress is made with each stir, so you will want to get good food and stir as often as possible.
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* Towards the end (depending on the food) people may need to let the timer tick down the appropriate amount before stirring so a round is not over before the first person can stir again).
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* At the end of a stir, the timer is precisely 12 seconds.
  
*At the end of a stir, the timer is precisely 12 seconds. This means that with food of at least 21 strength and endurance, you can produce Cement by yourself...but with absolutely no window whatsoever. You have to be good, and you have to be fast, and you have to be *constantly* checking...especially if there's a serverside lag spike. --Sedelyan
 
  
See Also: Stirring Food, Gaining Bauxite and Gypsum, Attributes
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[[Category:Buildings]]

Revision as of 18:39, 22 January 2009

PinkBox.png
Size 21x21
Where Compound




Source

This building becomes available after you have learned the Masonry tech.

Cost

You will be asked to select the fuel source when you build: Petroleum, Charcoal, or Coal.

Built in a Compound. Uses 21x21 cells.

Firing

Requires one of the following to fire, based on type selected when built:

Concrete

Making a batch of 250 Concrete costs:

NOTE: This does not require any stirring -- just mix the ingredients and take it. All water in vat will be used, so if you put more than 100 water, it will all be used. Jugs are not consumed.

Cement

Making a batch of 100 Cement costs:

NOTE: You can run as many cement batches off this 500 water as you like; it will not be used provided that you do not mix concrete. Jugs are not consumed.

Stirring

This information maybe different in Tale 4 due to the changes in how stats work.

It takes a variable number of stirs to make a batch of cement, depending on the food you have eaten and the number of people stirring. In earlier tales, this might be 100 stirs with 3 people.

Once started, the cement must be stirred continuously by a team of people (strength and endurance timer of 45 seconds with 0 STR AND 0 END) or it will solidify and all ingredients wasted.

  • The stir timer without food is 45 secs.
  • Stirring starts out easy, but the stirs have to come closer and closer together as it gets closer to completion.
  • Progress is made with each stir, so you will want to get good food and stir as often as possible.
  • Towards the end (depending on the food) people may need to let the timer tick down the appropriate amount before stirring so a round is not over before the first person can stir again).
  • At the end of a stir, the timer is precisely 12 seconds.