The Wiki for Tale 4 is in read-only mode and is available for archival and reference purposes only. Please visit the current Tale 11 Wiki in the meantime.

If you have any issues with this Wiki, please post in #wiki-editing on Discord or contact Brad in-game.

Difference between revisions of "Guilds/Egyptian Life"

From A Tale in the Desert
Jump to navigationJump to search
Line 40: Line 40:
  
 
* Fleet Furnace (Need the diamonds)
 
* Fleet Furnace (Need the diamonds)
** We have 2 now...Plan for 4  
+
** We have 3 now...Plan for 4  
 
** Pacer makes Thermos quick
 
** Pacer makes Thermos quick
  
* Aroma Lab (Julian and Lokim working on this)
 
** Daniels has made us a prong
 
  
* Pigment Lab
 
 
* Chemistry Lab
 
* Chemistry Lab
 
* Watermines - 3 planned
 
* Watermines - 3 planned
Line 59: Line 56:
 
* We are in the planning stages for more compounds as cornerstones arrive.
 
* We are in the planning stages for more compounds as cornerstones arrive.
 
** Wine Making complex
 
** Wine Making complex
** Party house - is up but needs 462 Flax, 237 tow, 443 rotten to finish blueprint expansion
 
 
** Art Complex is up, need to finish blueprint expansion
 
** Art Complex is up, need to finish blueprint expansion
 
<br>
 
<br>

Revision as of 23:54, 27 January 2009

ELART.jpg

Egyptian Life

Welcome to Egyptian Life :)

Location

1265, 1499 in Lovely Shabbat Ab

Membership

If you wish to join Egyptian Life, contact either Lill or Pacer in game

Help Your Guild Grow!

A lot of work goes into keeping Egyptian Life running smoothly. Set some time aside every day for contributions.

Daily Contributions

  • Every day our sheep eat onions and our camels eat straw. This tale animals that are not fed will vanish. Put onions directly in the sheep pens and straw in the camel pens. There are drying racks for straw by the camels.
  • Grow flax. There are chests in the flax compounds for your donations.
  • Silt and wood are needed for firebricks. There are labeled chests in the main compound for wood, silt, and other brickmaking materials.
  • Bricks, firebricks, and boards. Almost every Guild project needs a lot of these basic items. Put bricks and boards in the Guild Hall, and firebricks in the chest closest to the pottery wheels.

Specific Projects

  • Deep Well
  • We Need Mines! All kinds of metals and all kinds of gems. See the Mine table for what we currently have.
    • There is a Kinsmen chest setup in the flax complex for Donations/Supplies.
  • 6 paper presses
    • with hammocks
  • 10 Forge Upgrades, only 5 are fully upgraded
    • 10 Extrusion plates (1st row done!)-- 40 copper
    • 20 pinch rollers (1st row done!)(2 for each forge) -- 30 iron
  • Distaff upgrade, needs one pinch roller
    • Just plan for 1 atm...1st distaff in the flax complex
  • Greenhouses - We need dirt!
  • Fleet Furnace (Need the diamonds)
    • We have 3 now...Plan for 4
    • Pacer makes Thermos quick


  • Chemistry Lab
  • Watermines - 3 planned
  • Vault Kilns (plan for 2) - Need firebricks (think silt)
  • shovels, hatchets, resin wedges, tools
    • Pacer is making shovels
  • Cooking supplies
    • We need mushrooms, vegetables, fish and herbs for the kitchen. When cooking research advances, we should be ready with enough supplies to make helpful dishes.
  • We are in the planning stages for more compounds as cornerstones arrive.
    • Wine Making complex
    • Art Complex is up, need to finish blueprint expansion



Have you filled up a chest? Set down a mine? Here's a page for Contributions. Edit it to let everyone know what you are up to.
Are you good at something? Let us all know what your specialty is. Here's a page for Specialty Skills.

Resources

  • Bauxite at FB cs
  • Gypsum Khmum -2110 -571 is public kitchen
  • Sulphurous_Water 1913 989 White sand nearby
  • Tar 58 1286

Macros

EL Macros

EL Compounds

EL Equipment

EL Mines

Test Resouces

Votes Needed Here

Useful Veggie Locations