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Difference between revisions of "Tests"

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* [[Principles of Worship]] - ''level 2''
 
* [[Principles of Worship]] - ''level 2''
 
* [[Test of the Vigil]] - ''level 5''
 
* [[Test of the Vigil]] - ''level 5''
* [[Pilgrimage]] '''level '''
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* [[Pilgrimage]] ''level 9 ''
  
  

Revision as of 19:29, 28 January 2009

Tests Overview

The objective of A Tale in the Desert is to build the ideal civilization by perfecting the Seven Disciplines of Man. Each discipline contains seven tests to challenge the citizens of Egypt.

In order to attempt any of the tests in a discipline, you must first pass the initiation into that discipline. While the tests are often very difficult (many tests cannot, by design, be passed by more than a small percentage of players), the initiations are achievable by any dedicated player and are designed to give a flavor of the discipline.

  • Before starting a test or initiation, you must visit the appropriate university to apply. Initiation tests can also be applied for at schools.
  • Tests have level restrictions.
  • Tests have principles, which are easier than (and designed to be a sample of) the full test, and grant a level on completion.
  • Completing a Test will (in some cases) give you a level, a new title, and you may get a reward of some kind (ability to make a new building, extra waypoints, improved stats, etc).

As part of the challenge of the Seven Disciplines of Man, we must write a test for each discipline for our grandchildren in years to come.

Test Pass History

The tests on the Test Pass History page are the ones in which there are points given towards passing. Most of these are awarded at Sunday passes with the exception of Test of the Bureaucrat and Test of the Coalition. Test of the Singing Cicada is not included on this page because its pass history is recorded elsewhere.

Architecture



Art and Music



Body


Harmony



Leadership



Thought



Worship