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Difference between revisions of "Grass Macro"
From A Tale in the Desert
Jump to navigationJump to searchm (New page: <pre> // Grass Picker // coded by: kibble // Instructions: // Make sure there is a grass icon in the same spot of the screen when // stepping to the left and right. // Start the Macro and...) |
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constants | constants | ||
objWindow = eGenesis Client // <-- Program Window Title | objWindow = eGenesis Client // <-- Program Window Title | ||
+ | Action = leftclick // <-- Action to perform (keys d for dig) | ||
intCount = 500 // <-- Number of Times to Repeat | intCount = 500 // <-- Number of Times to Repeat | ||
intDelay = 5 // <-- Seconds in delay between Picks | intDelay = 5 // <-- Seconds in delay between Picks | ||
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mousepos MousePnt[1], MousePnt[2] | mousepos MousePnt[1], MousePnt[2] | ||
− | + | $Action | |
// Main | // Main | ||
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delay 1 sec | delay 1 sec | ||
mousepos MousePnt[1], MousePnt[2] | mousepos MousePnt[1], MousePnt[2] | ||
− | + | $Action | |
end | end | ||
Revision as of 01:07, 5 February 2009
// Grass Picker // coded by: kibble // Instructions: // Make sure there is a grass icon in the same spot of the screen when // stepping to the left and right. // Start the Macro and hold your mouse over the grass icon. // Wait for the macro to start picking grass. // Declares constants objWindow = eGenesis Client // <-- Program Window Title Action = leftclick // <-- Action to perform (keys d for dig) intCount = 500 // <-- Number of Times to Repeat intDelay = 5 // <-- Seconds in delay between Picks bSwitch = 0 end constructs MousePnt = list end // Init SetActiveWindow $objWindow delay 3 sec // <-- Delay before the mouse position is captured listadd MousePnt, {MouseX} listadd MousePnt, {MouseY} delay 2 sec // <-- Delay before start after mouse capture mousepos MousePnt[1], MousePnt[2] $Action // Main loop $intCount delay $intDelay sec call Move delay 1 sec mousepos MousePnt[1], MousePnt[2] $Action end // Procedures procedure Move if $bSwitch = 0 keys {left} setconst bSwitch = 1 else keys {right} setconst bSwitch = 0 end end