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Difference between revisions of "User:Ikuu/Mac-Mining"

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The helpers all work the same way, except for the logic particular to the mine type.  They read a screenshot from a location you need to set, process 7 locations that you specify while running the composition, and display the index numbers appropriate for the memory game.  Once you're familiar with the operation of the compositions, you need simply read off the crystal number for your level of memory game, work that crystal and then continue the automator workflow.
 
The helpers all work the same way, except for the logic particular to the mine type.  They read a screenshot from a location you need to set, process 7 locations that you specify while running the composition, and display the index numbers appropriate for the memory game.  Once you're familiar with the operation of the compositions, you need simply read off the crystal number for your level of memory game, work that crystal and then continue the automator workflow.
  
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To set up the compositions and automator, you need to do the following:
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# Open the appropriate mining helper in Quartz Composer and open the viewer window.
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# Position your ATitD window so you can see the right-most column of numbers in the Quarts Composer viewer while ATitD window is frontmost.  This lets you see the appropriate crystal to choose after switching into the game.
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# Start up Automator and give it 4 automation steps:
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## Take screenshot, type Fullscreen, un-timed, Save To <file of your choice> - this step takes the snapshot of your ATitD window, saving it someplace that the composition will look
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## Launch Application, Quartz Composer - this simply switches to Quartz Composer since it's already running
  
  
[[Media:Copper_Mining_Helper.qtz]]
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[[Media:Copper_Mining_Helper.qtz]] - choose location on each crystal with maximal saturation
  
[[Media:Tin_Mining_Helper.qtz]]
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[[Media:Tin_Mining_Helper.qtz]] - choose location on each crystal with minimal blue

Revision as of 13:23, 28 February 2009

This page has my info on assistant programs for mining on MacOS. These are not macros in the usual sense in ATitD because you still need to move the mouse and enter the command to work the mine. They do however decide for you which crystal you want to select for pulling.

To use these, you need Quartz Composer, which comes with XCode Developer package from Apple and also Automator, which is part of the standard application suite in MacOS.

The helpers all work the same way, except for the logic particular to the mine type. They read a screenshot from a location you need to set, process 7 locations that you specify while running the composition, and display the index numbers appropriate for the memory game. Once you're familiar with the operation of the compositions, you need simply read off the crystal number for your level of memory game, work that crystal and then continue the automator workflow.

To set up the compositions and automator, you need to do the following:

  1. Open the appropriate mining helper in Quartz Composer and open the viewer window.
  2. Position your ATitD window so you can see the right-most column of numbers in the Quarts Composer viewer while ATitD window is frontmost. This lets you see the appropriate crystal to choose after switching into the game.
  3. Start up Automator and give it 4 automation steps:
    1. Take screenshot, type Fullscreen, un-timed, Save To <file of your choice> - this step takes the snapshot of your ATitD window, saving it someplace that the composition will look
    2. Launch Application, Quartz Composer - this simply switches to Quartz Composer since it's already running


Media:Copper_Mining_Helper.qtz - choose location on each crystal with maximal saturation

Media:Tin_Mining_Helper.qtz - choose location on each crystal with minimal blue