The Wiki for Tale 4 is in read-only mode and is available for archival and reference purposes only. Please visit the current Tale 11 Wiki in the meantime.
If you have any issues with this Wiki, please post in #wiki-editing on Discord or contact Brad in-game.
Difference between revisions of "Test of Towers"
Line 60: | Line 60: | ||
** 7 [[Medium Emerald]]s for the Beacon | ** 7 [[Medium Emerald]]s for the Beacon | ||
** 70 [[Dates]], sweet gift of Flora | ** 70 [[Dates]], sweet gift of Flora | ||
− | ** | + | ** 280 [[Honey]], sweet gift of Fauna |
* '''[[Rich Soil Tower]]''' | * '''[[Rich Soil Tower]]''' |
Revision as of 18:44, 12 March 2009
Discipline | ||
---|---|---|
Requirements | ||
Principles | ||
| ||
Demonstrated by Sola in Saqqarah on 2009-03-07. |
The Test of Towers is a test in the discipline of Architecture.
University Text:
- The Hour of Towers occurs about once per three (Egypt) days. The schedule for the next seven Hours of Towers is shown at all Universities of Architecture. When the hour arrives, build any number of Towers across the land. You control all land that is closest to one of your towers. Control an amount of land equal to all of Egypt to pass the Test of Towers.
- Hint: Since you only have 20 minutes to place your towers, contract with others to build for you. Be sure to transfer ownership before the end of the Hour of Towers.
The Hour of Towers schedule appears on the in-game calendar, not the University of Architecture.
Each Hour of Towers uses just one of the types of towers. At the end of the hour, the towers disappear. Any towers you own at the end of the hour count towards your cumulative total control of Egypt. The percentage you earned during that hour will be shown in a message in Main. Your total earned for all time can be seen in the Test menu.
The Towers are built in a Medium Construction Site and are only available on the build menu during one of the hours that a Hour of Towers is active.
The Top 14 Scorers in any particular Hour of Towers get to apply all of the percentage points they scored that round to their total. Any other participants only get to add one seventh of their percentage points to their total.
Tower Types
There are seven kinds of towers. Each type requires a demonstration of materials. Currently all types except for Racing Mind are unlocked.
- Solid Land Tower
- 1000 Bricks for Structure
- 1 Clay Lamp for Illumination
- 10 Cut Stones for Reinforcement
- 20 White Sand as an Offering
- 7 Medium Quartz for the Beacon
- Night Tower
- 1000 Bricks for Structure
- 1 Clay Lamp for Illumination
- 7 Medium Diamonds for the Beacon
- 70 Slate as Barrier
- 2 Night Granite as Shield
- 3 Peasant's Foot Mushrooms as Offering
- 3 Toad Skin Mushrooms as Offering
- 3 Sand Spore Mushrooms as Offering
- 3 Earth Light Mushrooms as Offering
- 3 Eye of Osiris Mushrooms as Offering
- 3 Bleeding Hand Mushrooms as Offering
- 3 Dung Rot Mushrooms as Offering
- Living Land Tower
- 1000 Wood for Structure
- 1 Clay Lamp for Illumination
- 7 Medium Emeralds for the Beacon
- 70 Dates, sweet gift of Flora
- 280 Honey, sweet gift of Fauna
- New Life Tower
- 1000 Bricks for Structure
- 1 Clay Lamp for Illumination
- 7 Eggs as Offering
- 1 Onion Seeds as Precious Gift
- 1 Carrot Seeds as Precious Gift
- 1 Cabbage Seeds as Precious Gift
- 1 Leek Seeds as as Precious Gift
- 1 Garlic Seeds as as Precious Gift
- 7 Medium Sapphires for the Beacon
- Hand of Man Tower
- 1000 Bricks for Structure
- 1 Clay Lamp for Illumination
- 100 Ash to demonstrate life's end
- 250 Firebricks to show Permenance
- 50 Charcoal to show man's control of nature
- 4 Iron Bars to show Strength
- 7 Medium Ruby for the Beacon
- Racing Mind Tower (hasn't been demonstrated)
- 1000 Bricks
- 1 Clay Lamp
- 100 Papyrus Paper
- 1 Nut's Essence
- 3 Quicksilver
- 1 Lens Amethyst