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Difference between revisions of "Reactory"

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(Upgrade description; explain reheating)
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Built in a [[Compound]]. Uses 17x17 cells.
 
Built in a [[Compound]]. Uses 17x17 cells.
  
== 2x Hopper Upgrade Cost ==
+
== Hopper Upgrades ==
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 +
Once a reactory is built, it may be upgraded to allow larger batches. This requires [[Structure Reinforcement 2]] to install the upgrade, but not to use it. Upgrades must be installed in order, e.g. you must install the 2x upgrade before you can install the 4x upgrade.
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 +
An upgraded reactory allows you to choose the batch size to use when starting a new alloy. The initial charcoal, resin, metal costs, and final alloy yield are multiplied by the batch size (note: due to rounding, the yield may not be exactly scaled - see individual alloy pages for details).
 +
 
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The cost to reheat a large batch does ''not'' increase. It always costs 3 charcoal and 1 resin to reheat, regardless of batch size. This means that reheats are effectively cheaper for larger batches.
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=== 2x Hopper Upgrade Cost ===
 
* 60 [[Steel Sheeting]]
 
* 60 [[Steel Sheeting]]
  
== 4x Hopper Upgrade Cost ==
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=== 4x Hopper Upgrade Cost ===
 
* 150 [[Titanium Metal Sheeting: Hard Stainless]]
 
* 150 [[Titanium Metal Sheeting: Hard Stainless]]
 
* 2 [[Crucibles]]
 
* 2 [[Crucibles]]
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* 1 [[Thermometer]]
 
* 1 [[Thermometer]]
  
== 7x Hopper Upgrade Cost ==
+
=== 7x Hopper Upgrade Cost ===
 
* 100 [[Sun Steel Metal Sheeting: Hard Stainless Insulative]]
 
* 100 [[Sun Steel Metal Sheeting: Hard Stainless Insulative]]
 
* 10 [[Crucibles]]
 
* 10 [[Crucibles]]
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== Use ==
 
== Use ==
To produce an alloy requires an alloy-specific combination of metals and [[Resin]], and 5 [[fuel::Charcoal]] to fuel the Reactory.
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To produce a normal-sized batch of an alloy requires an alloy-specific combination of metals and [[Resin]], and 5 [[fuel::Charcoal]] to fuel the Reactory. Larger batch sizes in an upgraded reactory scale the required inputs according to the batch size.
  
 
An alloy must be "crystallized" by working the reactory, observing a number of rings and clicking in specific places. The yield of the reactory depends on how well this is done. See the [[Alloys]] page for more details and current theories.
 
An alloy must be "crystallized" by working the reactory, observing a number of rings and clicking in specific places. The yield of the reactory depends on how well this is done. See the [[Alloys]] page for more details and current theories.
 +
 +
After an alloy has crystallized, you have the option of either accepting the yield and taking the alloy, or reheating the batch. Reheating the batch costs 1 [[Resin]] and 3 [[Charcoal]], and allows you to try to crystallize the alloy again for a better yield. You can repeatedly reheat a batch as many times as you like before finally taking the alloy. '''Note that some complex alloys (currently only [[Octec's Alloy]]) cannot be reheated!'''
  
 
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Revision as of 04:46, 22 April 2009

PinkBox.png
Size 17x17
Where Compound




Source

This building becomes available after you have learned the Advanced Metallurgy tech.

Also, Advanced Metallurgy or higher must be learned to operate an already constructed Reactory. Higher levels of Advanced Metallurgy allow increasingly more alloy types that can be crafted.

Cost

Built in a Compound. Uses 17x17 cells.

Hopper Upgrades

Once a reactory is built, it may be upgraded to allow larger batches. This requires Structure Reinforcement 2 to install the upgrade, but not to use it. Upgrades must be installed in order, e.g. you must install the 2x upgrade before you can install the 4x upgrade.

An upgraded reactory allows you to choose the batch size to use when starting a new alloy. The initial charcoal, resin, metal costs, and final alloy yield are multiplied by the batch size (note: due to rounding, the yield may not be exactly scaled - see individual alloy pages for details).

The cost to reheat a large batch does not increase. It always costs 3 charcoal and 1 resin to reheat, regardless of batch size. This means that reheats are effectively cheaper for larger batches.

2x Hopper Upgrade Cost

4x Hopper Upgrade Cost

7x Hopper Upgrade Cost

Use

To produce a normal-sized batch of an alloy requires an alloy-specific combination of metals and Resin, and 5 Charcoal to fuel the Reactory. Larger batch sizes in an upgraded reactory scale the required inputs according to the batch size.

An alloy must be "crystallized" by working the reactory, observing a number of rings and clicking in specific places. The yield of the reactory depends on how well this is done. See the Alloys page for more details and current theories.

After an alloy has crystallized, you have the option of either accepting the yield and taking the alloy, or reheating the batch. Reheating the batch costs 1 Resin and 3 Charcoal, and allows you to try to crystallize the alloy again for a better yield. You can repeatedly reheat a batch as many times as you like before finally taking the alloy. Note that some complex alloys (currently only Octec's Alloy) cannot be reheated!

Alloy Needed metals
(for 1x batch)
Resin type
Advanced Metallurgy 1
Brass 7 Copper, 1 Tin Resin:Stout Palm
Bronze 7 Copper, 1 Zinc Resin:Fern Palm
Pewter 7 Iron, 4 Antimony, 1 Brass Resin:Royal Palm
Steel 7 Iron, 1 Tin Resin:Towering Palm
Advanced Metallurgy 2
Moon Steel 7 Steel, 3 Brass, 3 Pewter Resin:Hawthorn
Sun Steel 7 Steel, 3 Brass, 3 Bronze Resin:Umbrella Palm
Advanced Metallurgy 3
Thoth's Metal 7 Steel, 4 Moon Steel, 4 Sun Steel Resin:Folded Birch
Water Metal 7 Steel, 4 Moon Steel, 3 Silver Resin:Pratyeka Tree
Advanced Metallurgy 4
Metal Blue 7 Steel, 5 Thoth's Metal, 5 Water Metal, 4 Tungsten Resin:Cerulean Blue
Advanced Metallurgy 5
Octec's Alloy 7 Steel, 5 Thoth's Metal, 5 Water Metal, 4 Tungsten Resin:Oil Palm

Upgraded Rings

Upgraded "rings" on Reactory.