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Difference between revisions of "Guilds/queens retreat waterworks"

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To keep it simple, the initial build order of towers will be based on material contributions. A point system will be devised for contributions. Guild elders reserve the right to adjust points to account for "non-material" contributions that may come up.
 
To keep it simple, the initial build order of towers will be based on material contributions. A point system will be devised for contributions. Guild elders reserve the right to adjust points to account for "non-material" contributions that may come up.
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Updates to total material storage goes here. You should also list any "commitments" you're making on certain materials, so that we can track work in progress and avoid duplication.
  
 
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=Material Donations=
 
=Material Donations=

Revision as of 18:24, 26 April 2009

Hello My Fellow QR-ites :)

Queen's Retreat Waterworks is a regional guild dedicated solely to the construction, maintenance and expansion of a public Aqueduct for the Test of Life.

We have set up a Guild Hall at 54 -6191 by sBody. All are welcome to join for free, though bricks and boards (for expansion of guild) are appreciated.

all donate to Aqueduct System is welcome o you dont need the test to join you can join to just help out this is a Region guild consider joining this huge project.

aqueduct
aqueduct


Queen's Retreat Waterworks

Guild elders are dedicated to the coordination and oversight of the guild and it's project. Please contact any elder to discuss. Elders:

Members

Anyone who is interested in participating in the guild or the project is welcome to join.

Aqueduct System Benefits

In addition to being a test pass, there were Four major benefits to having an Aqueduct System in T3.

  • The Vegetable Bonus - Near various towers there is a triple yield vegetable harvests bonus area. Veggies are grown here just like any other place, you just get 3 times as many when you harvest them.
  • Growing Herbs - Herb seeds can only be planted near some aqueduct towers.
  • The Attribute Bonus - You can drink from a tower and will get a 24 teppyhour (~27 RL hrs) +1 boost to a single attribute. The attribute boosted is in addition to permanent stats and in addition to food. This is especially useful when your Strength and Dexterity are not the same and you can drink to boost the lower stat to have 500 more carry.
  • Moss Growth - A different varieties of moss grow at each tower. Moss is used for other tests and for monuments.

What has to be done

Step one is to build an Aqueduct Pump. This is a major group project that requires a large amount of materials. Once the pump as been constructed, individuals can build their own tower, creating a large chain of towers stemming from the main pump.
The plan is to build the Aqueduct Pump near the guild hall at sBody. Then, the chain of towers will head west across (through the sand/dirt/grass area) to the desert's edge. Then the chain will turn north and head along the edge of grass/sand towards the QR Cabbage/Leek growing spot. This path will hopefully get us a good cabbage/leek tower while also cutting through a good mix of terrain that could benefit all veggies types.

Test of Life and Points

To pass the Test of Life (or the principle), you need to get "points" for veggies grown. You will get 1 point for every harvest (not veggie) completed at your tower, or at a tower further down the line than yours. Accumulating points, then, is a group effort - we will grow veggies at the LAST tower in the chain to maximize points for everyone.

Requirements for Tower Builders

Everyone will want to build a tower. The more people who build a tower, the better for everyone. Here is what YOU must do if you build a tower:

  • Collect all materials required for a tower (guild to provide raeli tiles to all through donation from members)
  • Build your tower along the designated path
  • Do a veggie test at your tower (to see if it's a bonus tower or not)
  • Complete 1000 harvests at the LAST tower in the chain. (By taking responsibility for our own principle requirements, QR tower members will be well set to pass the test)

Construction Costs

Builds a 500 foot tall tower and a one twentieth share of a 500 foot tall pump with an upgraded cistern. If we have more than 20 people that are willing to do the "full-monty" we can adjust the fixed cost items and still collect the full amount on the variable cost items. This will allow for a higher Pump with a larger storage cistern.

This basically is the cost of a high tower near the pump and a share of the pump costs.

The costs are very high and I would suspect that a lot of "inter-Khartoun trading" to get the resources done to get this all together.


Cost to build the pumping station:

Tower Construction Costs

Towers are built in a similar way as pumps. The construction tool will note how far away from a suitable location you are. You must be within 8 feet of a suitable location in order to place a construction site. Once placed, the construction site still may not work if it's not placed close enough to a pump or a connecting tower (it will say this and not let you add materials).


Material Contributions and Tower Order

Other than collecting materials, the hardest part of this project is determining the order in which towers are build. Passes will work in order, where the person who builds the 4th tower will pass the test before the person who builds the 5th (though, there are 7 passes per week).

Some tower projects in the past have ended up with a lot of politics. We will not have that. This is a fun and challenging regional project. This "point" system is in place to make things a bit more fair and hopefully avoid any politics. This is a drama free guild :)

Everyone will get a tower and we will all pass the test, fear not.

To keep it simple, the initial build order of towers will be based on material contributions. A point system will be devised for contributions. Guild elders reserve the right to adjust points to account for "non-material" contributions that may come up.

Updates to total material storage goes here. You should also list any "commitments" you're making on certain materials, so that we can track work in progress and avoid duplication.

Mat Amount Required Amount on Hand Commitment Points Per Unit
Steel Wire for Tension Mechanism 600 0 200 (traak) 0.50
Copper Wire for Winding Mechanism 600 0 0.25
Moon Steel for Waterproof Sheath 120 0 10
Cistern 1 1 DONE 200
White Raeli Tiles 50,000 0 1.5
Greenish Raeli Tiles 30,000 0 2.5
Yellowish Raeli Tiles 30,000 0 2.5
Pinkish Raeli Tiles 30,000 0 2.5
Black Raeli Tiles 50,000 0 1.5
Any color of Raeli Tiles 100,000 0 1.5
Rotproof, Rigid, Nontoxic Boards 50,000 4,000 2
Gravel 10,000 0 1
Cement 600 0 15
Oyster Shell Marble 100 0 75
Night Granite 100 0 100
Grey Star Marble 100 0 100

Material Donations

You must list any material donations here.

Mat Name Donation Total Points
Treated Boards Wampak 4000 8000


Intended Build Path