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Difference between revisions of "User:Daniels"

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===Guilds===
 
===Guilds===
 
:*[[http://www.atitd.org/wiki/tale4/Guilds/SA_Waterworks SA Waterworks]]
 
:*[[http://www.atitd.org/wiki/tale4/Guilds/SA_Waterworks SA Waterworks]]
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Members may wonder why we have such a strict number of towers (20) for the first round of aqueduct towers.  The reality is that the Test is a race against time.  We are competing with other players to build the SA Aqueduct system.  While we cannot prevent members from building towers out of order, or after the first 20 towers have been erected, we encourage members to wait until at least 10 or 20 more towers are able to go up at the '''same time'''.  Why at the same time?  As we work as a team, we are able to accomplish much more.  We can raise previous towers if needed, or raise the pump.  We can make sure that everyone in the group has what is needed to erect a tower at the same time, which allows for a better success rate.  More people will be inclined to plant veggies at the last tower.  Work as a team, pass as a team. 
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This is something that I've talked to people like Lill, Pacer, and Telanoc about.  They have seen pure point systems fail for later builders.  At the same time, we wanted to implement a point system that will dictate who gets to build in which position.  The point system encourages faster building, and rewards the hardest workers for their efforts.
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As a summary of our system, only those who contribute enough points for the top 20 positions will build towers.  The other members who could not build towers will save their points for the next group of 10-20 players.  The current leadership of SA Waterworks will also have to pass off the leadership to others if they did not build a tower themselves, so those who do not make the first 20 cut, will also be considered to lead the next group.

Revision as of 05:38, 9 May 2009

Trading

Alloys

Alloy Cost
3 Brass 1 Tin 7 Copper
3 Steel 1 Tin 7 Iron
2 Bronze 1 Zinc 7 Copper
  • Charcoal and extra resin is complimentary. Prices of resin may fluctuate based on my stock; I hope to lower the price of resin.

Carpentry Blades 6.9k - 7.2k Quality

Blades Cost
1 Blade 1.5 Iron
  • Sold in increments of 2 blades, minimum 10 blades.

Beer

Yeast Location Seal Time
Y-57 1608, 2274 1200
Y-40 1690, 2308 1800
Y-83, Y-82 1770, 2301 1800

My Alloy Guide

My Alloy Guide

Personal Stuff

Alloy 100%'s

  • My first 100% Metal Blue (March 7, 2009):

Daniels MetalBlue1.jpg

  • My first 100% Thoth's Metal and Water Metal (Feb 23, 2009):

Daniels Thoth1.jpg

Daniels Water1.jpg

  • My first two 100% Moonsteel, and 100% Sunsteel. When it rains, it pours (Feb 14, 2009):

Daniels Moonsteel2.jpg

Daniels Sunsteel1.jpg

  • These four were in one session (steel):

Daniels Steel1.jpg

Daniels Steel2.jpg

Daniels Steel3.jpg

Daniels Steel4.jpg

  • This is my first Pewter 100%. This took nearly 60 tries for me to get (Jan 23, 2009).

Daniels Pewter1.jpg

  • This is my first couple of 100% Bronzes (same session, Jan 27, 2009).

Daniels Bronze1.jpg

Daniels Bronze2.jpg

  • This is my first Brass.

Daniels Brass1.jpg

Fume

Aloe, Altar's Blessing, Anansi, Apothecary Scythe, Asafoetida, Ashoka, Banto, Bay Tree, Bee Balm, Beetle Leaf, Beggar's Button, Bhillawa


Macros

Guilds

Members may wonder why we have such a strict number of towers (20) for the first round of aqueduct towers. The reality is that the Test is a race against time. We are competing with other players to build the SA Aqueduct system. While we cannot prevent members from building towers out of order, or after the first 20 towers have been erected, we encourage members to wait until at least 10 or 20 more towers are able to go up at the same time. Why at the same time? As we work as a team, we are able to accomplish much more. We can raise previous towers if needed, or raise the pump. We can make sure that everyone in the group has what is needed to erect a tower at the same time, which allows for a better success rate. More people will be inclined to plant veggies at the last tower. Work as a team, pass as a team.

This is something that I've talked to people like Lill, Pacer, and Telanoc about. They have seen pure point systems fail for later builders. At the same time, we wanted to implement a point system that will dictate who gets to build in which position. The point system encourages faster building, and rewards the hardest workers for their efforts.

As a summary of our system, only those who contribute enough points for the top 20 positions will build towers. The other members who could not build towers will save their points for the next group of 10-20 players. The current leadership of SA Waterworks will also have to pass off the leadership to others if they did not build a tower themselves, so those who do not make the first 20 cut, will also be considered to lead the next group.