The Wiki for Tale 4 is in read-only mode and is available for archival and reference purposes only. Please visit the current Tale 11 Wiki in the meantime.

If you have any issues with this Wiki, please post in #wiki-editing on Discord or contact Brad in-game.

Difference between revisions of "Guilds/NP Aqueduct Association"

From A Tale in the Desert
Jump to navigationJump to search
Line 236: Line 236:
 
| [[Pipe Segment]]s ||
 
| [[Pipe Segment]]s ||
 
{|<!--Formatting for progress bars -->  cellspacing=0 width=100%
 
{|<!--Formatting for progress bars -->  cellspacing=0 width=100%
|+ 52/567 <!--Make sure width on next line to agrees approximately with this fraction-->
+
|+ 98/567 <!--Make sure width on next line to agrees approximately with this fraction-->
 
|width=9% align="center" style="background-color:#0080FF;"| <br>
 
|width=9% align="center" style="background-color:#0080FF;"| <br>
 
|align="center" style="background-color:#000000;color:#0080FF;"  | <br>
 
|align="center" style="background-color:#000000;color:#0080FF;"  | <br>

Revision as of 03:35, 19 May 2009

Guild info

For organizing an aqueduct for the Test of Life in Nomads' Paradise. Guild Hall is located at the coordinates -797, 2675 at the rivers edge.

Priorities

What are we stuck on? Behind with? Not gonna worry about sticking to a schedule - this is a game after all, but we can use the 100-day goal to determine what we're behind on.

Currently the focus should be on infrastructure, building the machines that do things with little tending needed. Choose a part you can supply, then note where you've put it after it's done.

  1. Barometer - to gauge true land height for tower raising
  2. Cut Stone - for Small Warehouses
  3. Digs for more Cuttable Stone and also Cement mats.
  4. 1500 Boards await treatment in NPAA #1

Planning Notes

Caveat: Most of this information and planning depends on info from previous tales. Some of the initial capacity for Raeli tiles will be directed toward Funerary Temples for the guild members, and stored at -1305,2700 until ready to distribute.

Previous Tale Info

  • Towers are placed in a regular hex grid pattern, precisely 20 coords apart.
  • Drinking from a tower cistern gives +1 to one attribute, for one teppy-day.
  • Each tower gives a 3x boost to one vegetable grown within 4 coords of tower.
  • Chance that a tower will benefit particular herb foraging within it's 256x256 square.
  • Moss, seemingly useful only for research, grows around each tower's cistern.
  • Tower height must be 5' or more over subsequent towers.
    • Need good quality barometer to gauge ground altitude to determine tower height.
    • Passing over raised terrain will reduce the costs of raising towers on that terrain.
    • Tower raising costs are incremental, linear and without upgrade penalty. Cost to height F is:
  • There is no apparent data regarding the cost for height F for the pumping station.

Route

An Aqueduct Pumping Station site has been found and is marked by the GH. An ambitious, potential NP Water Tower route stops at all major population hubs close to X/CS. Route is largely determined by the roads and the geography.

Surveying with a barometer is necessary to gauge the correct costs. A spreadsheet is currently maintained by Ikuu that calculates the individual tower costs given terrain elevation at each location. Using worst case numbers of 40' elevation at the end of otherwise flat terrain along the tower routes produces the following needs for each segment of the aqueduct:

Item Longest chain
(to SArch)
Branch
to SThought
Branch
to CS
Branch
to UArch
east of SArch
extension
Total
Bricks 440,750 134,500 20,500 37,000 6,250 639,000
Concrete 13,950 3,700 420 840 90 19,000
Cut Stone 10,474 2,780 316 632 68 14,270
Pipe segments 350 133 28 46 10 567

Resource Estimates

Estimates used in calculations:

  • Aqueduct Pump Costs.
  • Aqueduct Tower Costs.
  • All chains, with a 40' rise at the end of each.
  • Average of 320 tiles produced each day by any single oven.
  • Average 45 gravel/medium stone.
  • Cuttable Stones appear every 10 seconds in a 6 person dig.
  • Quarries produce a minimum of 13 marble each.

Time and material needed, major costs only, upper-bound:

Item For the full 82-tower aqueduct system Single path to CS
Raeli Tiles 331,000 - 207 days 310,000 - 194 days
Treated Boards 50,000 - 100 batches.
Marbles 300 - 24 quarries.
Bricks 639,000 353,000
Concrete 37,200 - 827 Med. Stone, 149 Concrete batches 24,920 - 554 Med. Stone, 100 Concrete batches
Cut Stone 14,270 - 9.9 dig-days 8210 - 5.7 dig-days
Pipe Segments 567 341
  • Assumes bricks are kept in machines until needed and
  • Raeli tiles are transported to site as they become available.

Note that a dig-day corresponds to the share of work done by one person in a group.

Goal Estimates

Using an arbitrarily chosen, ambitious goal of 100 RL days to complete an aqueduct, we have the following needs:

  • 11 Raeli Ovens - 1 of each specific color, 6 of any color.
  • 500 Treated boards/day - 1 batch/day.
  • 3 Marble/day - 1 quarry emptied every 5 days.
  • 6,390 Bricks/day - 22 Brick Machine runs/day, 22 Greenhouse harvests/day.
  • 346 Concrete/day - 1-2 batch/day.
  • 6-person dig every 4 days with all Cuttable Stone going to project.
  • 5.7 Pipe Segments/day.
  • 4 Cistern every 5 days.
  • Full Small Warehouse every 5-6 days.

Raeli ovens and brick machines do not need ongoing effort to sustain output. Once the infrastructure is in place, the bottlenecks will be the concrete, cut stone, marble and possibly treated boards.

Buildings and Resources

Aqueduct Pump

Item Quantity Notes
Steel Wire
320/600


Azure working on this
Copper Wire
600/600
DONE
Moon Steel
0/120
NONE
Reports indicate this needs to be moonsteel sheeting - Mystivia's working on this
Cistern
1/1
DONE
White Raeli Tiles
258/50000


Greenish Raeli Tiles
3646/30000


Yellowish Raeli Tiles
1922/30000


Pinkish Raeli Tiles
3162/30000


Black Raeli Tiles
2535/50000


Any color of Raeli Tiles
12680/100000


Rotproof, Rigid, Nontoxic Boards
14000/50000
NONE
GOT3 guild working on it
Concrete
2619/10000


Oyster Shell Marble
58/100


akc2 and GOT3 guild working on it
Night Granite
0/100
NONE
akc2 and GOT3 guild working on it
Grey Star Marble
31/100


akc2 and GOT3 guild working on it

Aqueduct Towers

Item Quantity Notes
Pipe Segments
98/567


These need 100 Clay to make a Wet Pipe Segment on a Pottery Deck then fired in a Vault Kiln for 4 hours.
Cistern
1/82


1/tower
Copper Pipe
0/410
NONE
5/tower
Bricks
36,000/639,000


Kept in Brick Machines until needed
White Raeli tiles
0/8200
NONE
100/tower
Black Raeli tiles
0/16400
NONE
200/tower
Yellowish Raeli tiles
0/4100
NONE
50/tower
Reddish Raeli tiles
10/4100


50/tower
Greenish Raeli tiles
0/4100
NONE
50/tower
Blueish Raeli tiles
0/4100
NONE
50/tower
Concrete
0/27,200
NONE
100/tower + 19,000 for raising costs of chain
Cut Stone
0/14,270
NONE

Infrastructure

Two sites are established along the route for creation and storage of the needed bricks, tiles, etc. The pump site holds the material needed for the pump and the initial, highest towers. The western site (-1305,2700) holds the material for the central towers. Also, sites at Voyna's and Ikuu's (-1559,2878) for the towers near their respective areas are included. Pump site will hold most of the materials needed.

Item Quantity Notes
Raeli Oven
15/11
DONE
See oven info on pages: Asylum, PsS,

PPW, ours and Mystivia's. Also have some others.

Small Warehouse
5/20


At Pumping Station Site, will want 2 at western site
Greenhouse
16/6
DONE
Currently 4 at Pumping Station Site, 2 at western site, 10 at Shinjaki's
Brick Machine
11/9
DONE
4 At Pumping Station Site, 1 upgraded at Voyna's, 2 near SArch and 2 at western site, 2 upgraded at Shinjaki's
Vault Kiln
4/3
DONE
2 at Voyna's
1 at Eaglior's
1 at Zotep's

Storage