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Pollution
From A Tale in the Desert
Stillwater Tests
We currently have a sheep pen and a camel pen right next to each other. Acidity test shows 8k+ directly on the sheep pen, slowly dropping off to zero roughly 40-50 co-ordinates awayin all directions. |
Firepits - we placed 4 firepits and happily started grilled foods and charcoal making. ==TWO DAYS== (real life days) later our wood timers doubled on the nearby trees and flax growing said 'bad soil'. The area affected is roughly 20 coords in all directions. |
We moved our firepits into the desert, and the area is slowly recovering naturally. Tree timers are dropping by roughly 10 seconds per real life day - roughly 1 game month to fully recover. |
We tested our animal pens. Currently we have 1x camel pen and 1x sheep pen right next to each other. The soil in the area directly under the pens tested as 8k + acidity. ! This effected an area roughly 40-50 co-ords in all directions. At the 40 c-ord mark pollution was down to 300 acidity. We havn't had time to fully test the area to get the exact range, nor do we know if it is the sheep or camel pen causing the acidity. |
More testing needed please - Baldanah |
Falcon Bay Tests
Flax is no longer plantable at my CP. I have a copper vein and a tin vein on either side of my CP, both about 20 coords away. There is heavy metal pollution, but the acidity is still 0 around my CP. I have a firepit but it has only been fired a few times. I don't have to walk far to plant flax as of yet. Just outside the two ore veins. |
I have a camel and a sheep pen right next to each other too, but the acidity under both of them is 0. Same with my firepit. I'll keep checking the acidity to see if anything changes. |
Trees and thorns are still on the same timer aswell. - Theridion |