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From A Tale in the Desert
Jump to navigationJump to search//Charcoal Hearth // // Setup: This handles from 1 to 8 charcoal hearths at a time. Pin the windows // in 2 rows of 4 starting in top left corner. But them up together but // Don't overlap them at all. I suggest at least 200 // wood per hearth and a normally hold about 150 water jugs. // All hearths are slightly different but I suggest that you put your // fastest burning hearths first in line. The current settings are set // for guilded hearths but its a bit more efficient atm with personal // hearths. You can tweak the settings below to alter Heat, Wood, Water // and danger thresholds. The macro doesn't watch Oxygen. If your oxygen // is getting too high, lower this by increasing WoodX in constants since // adding wood lowers oxygen. // Known Issues: You will see it add some wood during the snuff process. It's // not much wood but I'm looking into it. // Make sure all the Regulaters are set at 1 // Anka's CC Hearth Macro readjusted to run at 1680x1050 resolution , uses ACTool // Constants //User Definable variables Hearths = 1 //Number of Hearths you are running. 1-8 HeatX = 168 //Threshold for Heat bar, increase or decrease as needed. WoodX = 107 //Wood threshold, adds wood/round up to this point. WaterX = 76 //Alowable water level, not much play here.. dont lower more than 2 DangerX = 164 //Threshold for Danger bar, increase or decrease as needed. RGBBlue = 220 //Threshold for detecting the color blue. Some video cards // are having problems with this. I will add a color test soon to // help. If you are having problems. Run just 1 hearth and try // lowering this number by 10 at a time. It's hard for me to see // what is going on without using your pc :( Guild = 0 // 1 for Guilded or public hearths, 0 for Personal hearths //End User variables AddX = 226 Add2X = 15 Add1Y = 65 Add2Y = 17 Add3Y = 250 RegX = 47 RegY = 74 BeginX = 111 BeginY = 245 NewX = 0 New2X = 0 New2Y = 0 NewY = 0 Heat = 0 Wood = 0 Water = 0 Danger = 0 Status = 0 HeatY = 156 OxyY = 168 WoodY = 180 WaterY = 192 DangerY = 204 StatusX = 167 StatusY = 216 WoodBX = 35 WoodBY = 250 WaterBX = 85 Num = 0 Jump = 5 JumpM = 0 Jumped = 0 Used = 0 MDelay = 50 SDelay = 50 S1Delay = 50 Count = 0 CountM = 0 MouseX = 0 MouseY = 0 End MousePos 100, 20 //Activates eGenesis window.. Don't run ACTool maximized. Delay $MDelay LeftClick Delay 2000 If $Guild = 1 Call Guild End SetConst NewX = $BeginX SetConst NewY = $BeginY SetConst Count = 1 Loop $Hearths If $Count = $Jump SetConst NewX = $BeginX Compute NewY = $BeginY + $Add3Y End MousePos $NewX, $NewY Delay $MDelay Rightclick Delay $MDelay Compute NewX = $NewX + $AddX Compute Count = $Count + 1 End SetConst NewX = $BeginX //Dont remember why this is here :) Call Main Procedure Main SetConst CountM = 1 SetConst Status = 0 Compute JumpM = $Jump - 1 Loop $Hearths If $CountM = $Jump // may have to use New Newx and newy variables in Main SetConst NewX = $StatusX Compute NewY = $StatusY + $Add3Y SetConst New2X = $WaterBX Compute New2Y = $WoodBY + $Add3Y End While $Status = 0 Call CheckBars If $Status = 1 Call Snuff //code to advance to next hearth Compute Used = $Used + 1 If $Used = $JumpM Compute HeatX = $HeatX - (($Used - 1) * $AddX) Compute HeatY = $HeatY + $Add3Y Compute WoodX = $WoodX - (($Used - 1) * $AddX) Compute WoodY = $WoodY + $Add3Y Compute WaterX = $WaterX - (($Used - 1) * $AddX) Compute WaterY = $WaterY + $Add3Y Compute DangerX = $DangerX - (($Used - 1) * $AddX) Compute DangerY = $DangerY + $Add3Y Compute StatusX = $StatusX - (($Used - 1) * $AddX) Compute StatusY = $StatusY + $Add3Y //Compute WaterBX = $WaterBX - (($Used -1) * $AddX) //Compute WoodBX = $WoodBX - (($Used - 1 ) * $AddX) //Compute WoodBY = $WoodBY + $Add3Y SetConst Jumped = 1 Continue Else Compute HeatX = $HeatX + $AddX Compute WoodX = $WoodX + $AddX Compute WaterX = $WaterX + $AddX Compute DangerX = $DangerX + $AddX Compute StatusX = $StatusX + $AddX //Compute WaterBX = $WaterBX + $AddX //Compute WoodBX = $WoodBX + $AddX End Continue End If $Heat = 0 and $Danger = 0 and $Wood = 0 Call Wood Else If $Heat = 1 or $Danger = 1 If $Water = 0 Call Water End End End Delay 1000 End Compute CountM = $CountM + 1 SetConst Status = 0 End End Procedure CheckBars MousePos $HeatX, $HeatY Delay $SDelay LoadRGB {MouseX}, {MouseY} if {RGBBlue} > $RGBBlue SetConst Heat = 1 Else SetConst Heat = 0 End MousePos $WoodX, $WoodY Delay $S1Delay LoadRGB {mousex}, {mousey} if {RGBBlue} > $RGBBlue SetConst Wood = 1 Else SetConst Wood = 0 End MousePos $WaterX, $WaterY Delay $S1Delay LoadRGB {mousex}, {mousey} if {RGBBlue} > $RGBBlue SetConst Water = 1 Else SetConst Water = 0 End MousePos $DangerX, $DangerY Delay $S1Delay LoadRGB {MouseX}, {MouseY} if {RGBBlue} > $RGBBlue SetConst Danger = 1 Else SetConst Danger = 0 End MousePos $StatusX, $StatusY LoadRGB {MouseX}, {MouseY} if {RGBRed} = 6 and {RGBGreen} = 254 and {RGBBlue} = 5 SetConst Status = 1 Else SetConst Status = 0 End End Procedure Water SetConst NewX = $WaterBX SetConst NewY = $WoodBY Loop $Hearths IF {loopno} = $Jump SetConst NewX = $WaterBX Compute NewY = $WoodBY + $Add3Y End If {loopno} > $Used MousePos $NewX, $NewY Delay $SDelay Rightclick Delay $SDelay End Compute NewX = $NewX + $AddX End SetConst NewX = $WaterBX End Procedure Snuff SetConst New2X = $WaterBX SetConst New2Y = $WoodBY Compute Num = $Used + 1 Loop $Hearths IF {loopno} = $Jump SetConst New2X = $WaterBX Compute New2Y = $WoodBY + $Add3Y End If {loopno} = $Num MousePos $New2X, $New2Y Loop 8 Rightclick End End Compute New2X = $New2X + $AddX End End Procedure Wood SetConst NewX = $WoodBX SetConst NewY = $WoodBY Loop $Hearths IF {loopno} = $Jump SetConst NewX = $WoodBX Compute NewY = $WoodBY + $Add3Y End If {loopno} > $Used MousePos $NewX, $NewY Delay $SDelay Rightclick Delay $SDelay End Compute NewX = $NewX + $AddX End SetConst NewX = $WoodBX End Procedure Guild Compute BeginX = $BeginX - 7 Compute BeginY = $BeginY + 16 Compute RegY = $RegY + 16 Compute RegX = $RegX - 14 Compute AddX = $AddX - 15 Compute Add3Y = $Add3Y + 16 Compute Add1Y = $Add1Y - 16 Compute WoodBY = $WoodBY + 16 Compute HeatX = $HeatX - 4 Compute HeatY = $HeatY + 16 Compute WoodX = $WoodX - 1 Compute WoodY = $WoodY + 16 Compute WaterY = $WaterY + 16 Compute DangerX = $DangerX - 4 Compute DangerY = $DangerY + 16 Compute StatusX = $StatusX - 5 Compute StatusY = $StatusY + 16 End //Written with ACTool 5.3.0 by Anka Bell Asterisk