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User:Numaris/Temp

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This page is my sandbox for developing other pages before they go into the main body.

Incense

Incense is created in a Scent Lab from Cactus Sap, Charcoal, and optional additives (Herbs, Resins, and Rose of Ra Petals). It can be used to give a temporary stat adjustment (plus one stat, minus another) to add characters in its vicinity using an Incense Burner.

How to make it

Incense is created in a Scent Lab. In order to start a batch, you need 20 Cactus Sap and 4 Charcoal. At any time you can "((FIXME))", which will show you the various properties of the batch in progress. If you have an Incense Prong, you may optionally throw in additives in the form of Resins, Herbs, or Rose of Ra Petals. When you are satisfied, you can "((FIXME))" to take your batch of 20 Incense, at which point you will have the opportunity to give it a name.

How to use it

Incense can be burned inside a compound in an Incense Burner, or outdoors in a Windproof Incense Burner. The length of time for which it will burn is determined partly by the type of Burner used, but mostly by the quality of the Incense. You will get a message in main when you light it telling you how long it will last.

How it works

Incense has 4 properties that are affected by a random factor at the start, and by the additives included during the batch. These properties are:

  • Scent. Scent is affected by the Herbs added to the batch. Known scents: ((FIXME))
  • Feeling. The feeling is affected by the Rose of Ra Petals added to the batch. Known feelings: ((FIXME))
  • Affected Stats. Every batch of Incense affects two different stats: one positively, one negatively. These are affected by the Resins added to the batch. The positive stat is obvious enough, but the negative stat may not be immediately recognizable if you're new to Incense. Here's how they map:
Description Negative Stat
Temp Temp
  • Quality. Quality affects the burn duration of an Incense, as well as the strength of its effect. It is determined by how close the hidden values of the incense line up with the ideals for the given properties. Don't worry if that doesn't make much sense; it will be explained in detail below.

The properties can be determined at any point while the batch is being made by "((FIXME))", and is also displayed to each character that comes under the influence of the Incense. It produces a message like this:

You catch a whiff of quality ((QUALITY)) ((SCENT)) scented incense.
You are filled with a ((FEELING)) ((POSITIVE STAT)), yet a bit of ((NEGATIVE STAT)).

Behind the scenes

The first three properties; Scent, Feeling, and Stats; each exist as a point on a plane, similar to the Cooking graph. Each of these three planes is separate and independent of the other two.