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Guilds/SA Masons Guild/Materials
The following materials, judging from past tellings, will likely be needed in large quantity. The quantities indicated are those that were required in Tale 3. We'll concentrate on this list before the test is released, since they are the requirements least likely to change.
Material | T3 Req. | On Hand |
---|---|---|
Bricks | 256435 | 0 |
Straw | 155421 | 2400 |
Clay | 33331 | 0 |
Silt | 31013 | 0 |
Slate | 11117 | 0 |
Cut Stone | 8553 | 0 |
Also, one item that was required and may be difficult to acquire is Gold raeli tiles. If you come across any, please hold onto them rather than putting them in your temple.
Donations will be tracked on the Donations page.
For reference, the following is the balance of the build requirements from Tale 3:
* 7673 Black Paint (Decorative) * 6529 Light Coral (Decorative) * 5851 Pale Golden Rod Paint (Decorative) * 4523 Sea Green Paint (Decorative) * 3307 Indian Red Paint (Decorative) Note: Actually accepts Violet Red paint * 2129 Saddle Brown Paint (Decorative) * 1490 gold foil (Decorative) * 799 Black Raeli Tiles (Decorative) * 451 Silver Raeli Tiles(Decorative) * 221 Gold Raeli Tiles (Decorative) * 214 Thoth's metal cable (Reinforcement) * 153 Steel Sheeting: Hard Stainless Shiny (Vocal Mechanics Casing) * 77 Small Gear (Vocal Mechanics) * 61 Medium Gear (Vocal Mechanics) * 49 Large Gear (Vocal Mechanics) * 41 Octec's Alloy Sheeting: Hard Stainless Shiny (Vocal Mechanics) * 37 Pure Chime: Floating Warbler * 31 Pure Chime: Gliding Crane * 28 Pure Chime: Diving Sparrow * 23 Bastet Gem of Any Type (Strikers) * 23 Unity Gem of Any Type (Strikers) * 23 Hexas Plate Gem of Any Type (Strikers) * 23 Cat's Eye Gem of Any Type (Strikers) * 1 Dragyn's Eye cut Sunstone (Strikers) * 1 Any Dragyn's Eye cut Gem (Strikers) * 1 Hile's Chevrons cut Sunstone (Strikers) * 1 Any Hile's Chevrons cut Gem (Strikers) * 1 Full Aidenn Mask cut Sunstone (Strikers) * 1 Any Full Aidenn Mask cut Gem (Strikers) * 28 Random Chimes (Resonators) * 28 Random Chimes (Resonators) * 28 Random Chimes (Resonators) * 28 Random Chimes (Resonators) * 28 Random Chimes (Resonators) * 28 Random Chimes (Resonators) * 28 Random Chimes (Resonators)