The Wiki for Tale 4 is in read-only mode and is available for archival and reference purposes only. Please visit the current Tale 11 Wiki in the meantime.
If you have any issues with this Wiki, please post in #wiki-editing on Discord or contact Brad in-game.
Spirits
Spirits are distilled alcohol, produced in an Alembic from wine or beer. There are several different varieties of spirits, as well as different purity levels.
Classification of Spirits
There are nine types of spirits: Rock, Wood, Worm, Grain, Grass, Fruit, Vegetable, Mineral, and Fish. (These are listed, from lowest to highest, by the heat level in an Alembic needed to produce that spirit.)
Spirits are then further categorized by purity level, with the most pure referred to as Spirits of Ra, followed by Spirits of Life, Air, Fire, Water, and Earth. Thus, for example, a request for "Worm Spirits of Fire or better" is fulfillable by Worm Spirits of Fire, Air, Life, or Ra.
Below Earth in purity are Grey Spirits.
Starting Beverages
Wines with high Residual Sugar are used to make Vegetable, Mineral, and Fish Spirits.
Wines with high Tannin are used to make Wood, Worm, and Grain Spirits.
Beer is used to make Rock Spirits, and can also be used to make Wood, Worm and Grain Spirits.
There is no known method for making Grass and Fruit Spirits of ANY quality in T4.
- Note from Hekatef: Fruit Spirits of Earth are possible, through patient distilling of beer and wine simultaneously. I did it by taking 1 unit of Grain Spirits from beer, then adding wine and carefully distilling from the Vegetable range. This yields Grey Spirits at first, but as more Vegetable Spirits are added to the mix, the purity improves again. It took a lot of time, a few tries and several wines, but I was able to distill Fruit Spirits of Earth from Vegetable and a little bit of Grain. Don't know yet whether Grass Spirits can be synthesized in a similar fashion, but I'll update if I am successful.