The Wiki for Tale 4 is in read-only mode and is available for archival and reference purposes only. Please visit the current Tale 11 Wiki in the meantime.
If you have any issues with this Wiki, please post in #wiki-editing on Discord or contact Brad in-game.
Test of the Ritual Tattoo
Discipline | ||
---|---|---|
Requirements | ||
| ||
Principles | ||
| ||
Demonstrated by McArine in Shabbat Ab on 2010-01-01. |
Introduction
The new Test of the Ritual Tattoo was released on New Year's Day 2010.
Wahim as usual had a challenge for us put-upon-Egyptians. Here is how it appeared in the Story tab.
My recent travels have brought me to Sinai, where I have studied inscriptions on the Monument of the Human Body. Our ancestors theorized that it may be possible to make permanent markings on our bodies, though never developed the tools or knowledge to do so. But their challenge was interesting, and the Scientists at the Great Universities of the Human body have conducted experiments proving that given a correct set of pigments, this can be done. Your challenge is to assemble pigments for 7 such markings.
Disciples of the Human Body, adorn yourselves with The Test of the Ritual Tattoo!
Item list
Example of a requirements for a mortar ' Mortar Option: '
- Fresh Butterroot
- 4 Hawthorn Resin
- Powdered Diamond
- On Dirt, Near a Large Stone
Explanation of passing the test
The following appeared in the chat tab for the guild The Wretched Hive of Scum and Villainy.
InambaGuum: here's the test: 1) go to any UBody and get a list of requirements. if you don't like those requirements for whatever reason, you can go to a different UBody and get a different list, but you can only do this once per month, per UBody. this list will give you 7 combinations of herb, resin, gem, and location. you need to do 4 of these 7. 2) find an herb on your list. set the mortar down beside it and add the herb to the mortar. from this point on, you can add the resin whenever. 3) go to a location that matches the requirement. add the gem. 4) turn in at UBody.
InambaGuum: every time you turn in 4 completed mortars, you get a tattoo, and, apparently, a focus point.
Squiranha: I would just change 4) turn in at the same Ubody you got the list from
Initial reports suggested that on successful completion of each stage the player received a +1 focus point.
Location requirements
Sand | Grass | Clay | Rock | Dirt | School | Univ | Road | SWater | Flora | Cacti | Hilltop | Cliff | LStone | Peninsula | Statue | Altar | Travel | Papy | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Sand | X | Uarch Meroe | ||||||||||||||||||
Grass | X | Sinai 3020,5193 | ||||||||||||||||||
Clay | X | Uworship Saqq | FB 2993, -258 | |||||||||||||||||
Rock | X | Uworship Saqq | Sinai 5048, 1306 | |||||||||||||||||
Dirt | X | |||||||||||||||||||
School | SLead in SA (1450, 1330) | 896,-239 Saqq | X | FB 4240 -664 | FB 4237 -667 | SBody NP (-1187, 2840 ) | -1598 7580 HG | |||||||||||||
Univ | Thought & Leadership SW | Uworship Saqq | UBody Adn | Uworship Saqq | X | Uart HG | Uart HG | Khmun Ubody | Uworship Saqq | Ulead PL | ||||||||||
Road | X | |||||||||||||||||||
SWater | Sinai 3020,5193 | -1482, 5733 HG | X | Sinai 3018 5192 | Sinai 3018 5192 | |||||||||||||||
Flora | HG -2705, 6848 | HG 1691, 8143 | X | |||||||||||||||||
Cacti | HG -1609, 4724 | SA 1715, 1332 | Uart HG | SA 1715, 1332 | X | NP -2435, 4432 | NP -2435, 4432 | NP -2435, 4432 | Moreo CS | |||||||||||
Hilltop | Uart HG | HG -2952, 4905 | X | |||||||||||||||||
Cliff | SA 1462, 1322 | SA 1462, 1322 | HG -1754, 6328 | NP -2435, 4432 | X | NP -2435, 4432 | NP -2435, 4432 | |||||||||||||
LStone | 1970, 1827 SA | SBody NP | HG -2796, 8081 | SW, 2197 3254 & NP -2435, 4432 | NP -2435, 4432 | X | SW 2175, 2782 Meroe 755, -2743 |
NP -2435, 4432 | HG -1599,7571 | SW 1335, 3493 | ||||||||||
Peninsula | SA 947 1335; QR -385 -5428 | Uworship Saqq | ADN 78, 7331 | X | ||||||||||||||||
Statue | Near EL compounds, SA (1250,1450 ish) | Meroe, 970, -3611 (75 coords Across the river to the east from the CS) | SA UBody - 1367, 1475 | -2419, -324 Khnum, SA 1358, 1455 | SA 1358, 1455 | SA 1358, 1455 | X | -1594 7563 HG | ||||||||||||
Altar | 1686, 2312 SA | 1725, 1347 SA & 1010 5760 Adn | NP -2435, 4432 | NP -1469 2832 | NP -2435, 4432 | Adn 1508, 5941 | -1594 7563 HG | X | ||||||||||||
Travel | 923, 1342 SA | -175 6345 CCR | Just east of SA CS | Meroe CS | ||||||||||||||||
Papy | X | |||||||||||||||||||
under 100' | -1285, -2837 Meroe | SA 1462, 1322 | SA 1358, 1455 | -1594 7563 HG | ||||||||||||||||
100-200' | FB 3669 -1669 | Saqq Sart 319 -749 | 455,-3855 Meroe Uthought | SA 1918, 1030 | Just east of SA CS | Saq 790,994 SW 1212 3347 |
SA 1735, 1362 | Behind SA CS | Saq 690,547 | |||||||||||
200-300' | SW 1422, 3749 | PL 4997, 8087 | CCR -730, 6953 | FB UThought | SA 1928, 993 | FB 3273 -1019 SA 2507 1725 |
FB 4317, -1336 | SW 1748, 3612 | -1792, 5136 HG | PL 4196, 7377 | ||||||||||
300-400' | PL 5103, 8091 | PL 3753,7834 | NP SBody -1190 2850 | Adn UThought -1803, 6784 HG Uart |
SA 1817,1453 | NP Sbody | FB 5112, 441 | PL 4182, 7380 and FB 5113, -63 | Khmun -1976 -2590 | |||||||||||
400-500' | Meroe 1198 -4557 | NP -1568, 2768 | Adn 318, 6170 | NP SBody -1176 2853 | NP -1164 2881 | Khmun -1993 -1781 | NP -1164 2881 | QR -1366,-7295 | FB 5111 -2139 | FB 3282 -983 | Khmun -1980 -2575 | |||||||||
500-600' | CCR -212,7986 | Adn 288, 6180 | NP ULead | FB 3712 -1421 | Sinai 4963, 6002 | PL 4755, 8105 | PL 4681, 8155 | Khmun -768 -1180 | Adn, 295, 6188 (539') | |||||||||||
over 600' | Meroe 1249, -4592 | -923 8071 Hg (Air ship) | CCR -877 6810 (HG wall) | -1046 4499 (HG/CCR Wall) | -1363 -7373 QR (no airship needed) | FB 5113, -2255 | -2913, 8097 follow L road |
The Khmun CS satisfies:
- Near a travel facility
- Near a statue
- Near at least 2 Cacti
- Near a large stone
- Near a road
- Grass
- Sand
- Dirt
Demonstrating the Test
To open the Test of the Ritual Tattoo you require:
- 1 Powdered Opal (Missing)
- 1 Powdered Sapphire (Missing)
- 1 Powdered Emerald (Missing)
- 1 Powdered Ruby (Missing)
- 1 Powdered Diamond (Missing)
- 1 Myristica (Missing)
- 1 Black Pepper Plant (Missing)
- 1 Blue Damia (Missing)
- 1 Silvertongue Damia (Missing)
- 1 Flaming Skirret (Missing)
- 1 Sandalwood (Missing)
- 1 Bull's Blood (Missing)
- 1 Camelmint (Missing)
- 1 Xanosi (Missing)
- 1 Pale Russet (Missing)
- 1 Crimson Windleaf (Missing)
- 1 Blood Balm (Missing)
- 1 Drapeau D'or (Missing)
- 1 Lamae (Missing)
- 1 Sorrel (Missing)
- 1 Morpha (Missing)
- 1 Jugwort (Missing)
- 1 Dameshood (Missing)
- 1 Beetle Leaf (Missing)
- 1 Mountain Mint (Missing)
- 1 Panoe (Missing)
- 1 Savaka Resin (Missing)
- 1 Fern Palm Resin (Missing)
- 1 Tapacae Miralis Resin (Missing)
- 1 Elephantia Resin (Missing)
- 1 Orrorin Resin (Missing)
- 1 Stout Palm Resin (Missing)
- 1 Cinnar Resin (Missing)
- 1 Oil Palm Resin (Missing)
- 1 Mini Palmetto Resin (Missing)
- 1 Phoenix Palm Resin (Missing)
- 1 Passam Resin (Missing)
- 1 Chicory Resin (Missing)
- 1 Beetlenut Resin (Missing)
- 1 Royal Palm Resin (Missing)
- 1 Trilobellia Resin (Missing)
- 1 Bloodbark Resin (Missing)
- 1 Tiny Oil Palm Resin (Missing)
- 1 Arconis Resin (Missing)
- 1 Razor Palm Resin (Missing)
- 1 Ranyahn Resin (Missing)
- 1 Monkey Palm Resin (Missing)
(Demonstrated on Jan. 1st 2010, by McArine)