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PoMW effects
From A Tale in the Desert
First pyramid
- Increased ore output when manually mining (automines need to be tested)
Second pyramid
- 2x water mine output
Third pyramid
- 2x faster barrel grinder
Fourth pyramid
- 2x stones and bauxite and gypsum from digs
Fifth pyramid
- 2x raw silk output from silkfarm
- This is a little hinkey 'cause of the way silk outputs have been re-coded for T4
Sixth pyramid
- Increased base carry from 500 to 1000 deben
Seventh pyramid
- 2x venom from cobras (OH BOY)