The Wiki for Tale 4 is in read-only mode and is available for archival and reference purposes only. Please visit the current Tale 11 Wiki in the meantime.
If you have any issues with this Wiki, please post in #wiki-editing on Discord or contact Brad in-game.
Guilds/The Wanderers
From A Tale in the Desert
Jump to navigationJump to searchThe Wanderers
Hi all, and welcome to the Wanderers, a large mentoring and research guild in the Shabbat Ab region (formerly 7L). We're located between Sart and Sworship.
Links
Proposed Research Order for the SA region
Guild Activities
- Initiations to Worship & Harmony
- Dowsing for Tin (look for copper & iron vein intersections, then use grilled carrots to try to spot tin)
- Dowsing for gem pockets (have diamonds, emeralds, & quartz... looking for rubies, sapphires, & topaz)
Infrastructure Projects
- 20k STRAW / 6k ONIONS - Breed sheep and camels for leather
- 1200 Firebricks / 2400 bricks for 6 glazier benches at limestone pit
- 400 dried Papyrus for guild baskets
- Boards and Bricks for GH expansion/Casual Guild founding
Research Projects
- Currently MATCHING leather for Mining research
- Currently MATCHING fish for Horticulture research
- Stockpiling materials for Metallurgy and Casting research matches
Guild Structure
Eventually, Wanderers will be divided into three different guild structures. More on this as resources become available.
- Elder's Guild (North Star)
- Main Guild (The Wanderers)
- Casual/Chat Guild (Name to be Determined)