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User:Moses

From A Tale in the Desert
Revision as of 04:09, 10 July 2009 by Moses (talk | contribs) (→‎code)
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Temple

Tiles Used:

       7 Alice Blue
       7 Antique White
     343 Aquamarine
     391 Azure
       7 Beige
       7 Bisque
     343 Black
       7 Brown
     343 Dark Cyan
       7 Dark Gray
       7 Dark Magenta
     343 Dark Olive Green
      49 Dark Orchid
       7 Dark Salmon
       7 Dark Sea Green
     679 Dark Slate Blue
       1 Dark Slate Gray
       7 Dim Gray
       7 Floral White
     686 Gainsboro
     343 Ghost White
       7 Gray
     343 Honey Dew
      49 Indian Red
       7 Indigo
       7 Khaki
    1017 Lavender
      49 Lavender Blush
     343 Light Blue
       7 Light Coral
     330 Light Cyan
       7 Light Grey
       7 Light Pink
       7 Light Salmon
     343 Light Sea Green
      49 Linen
       7 Maroon
     343 Medium Aqua Marine
     343 Medium Orchid
       7 Medium Purple
     343 Medium Sea Green
     343 Medium Spring Green
       7 Medium Violet Red
       7 Midnight Blue
     343 Mint Cream
      49 Misty Rose
       7 Old Lace
       7 Orchid
       7 Pale Golden Rod
     343 Pale Turquoise
      49 Pale Violet Red
       7 Peru
     350 Pink
     343 Plum
     747 Powder Blue
      49 Rosy Brown
      49 Saddle Brown
     343 Sea Green
       7 Sea Shell
       7 Silver
     343 Sky Blue
     343 Snow
     392 Tan
     343 Thistle
    1000 Turquoise
       7 Violet Red
       7 Wheat
      49 White
      49 White Smoke
       1 Yellow

Fume

Mines

Ore type Gem type Coords Notes
copper Quartz 2094,3438 Repair 5
copper Quartz 2094,3595 Repair 0
copper Quartz 2102,3487 Repair 0
copper Ruby 2152,3546 Repair 10
Iron Quartz 2582,2031
Iron Quartz 2578,2041
Iron Quartz 2572,2052
Iron Quartz 2567, 2061
Iron Quartz 2561,2072
Titanium Quartz 989,802
Plat -2681,6622
Zinc Emerald 806,5808
Zinc Emerald 798,5811
Tungsten 688,1773
Tungsten 680,1780
Diamond 589,1744 5
Diamond 598,1744 4

Resin Trees

Mining Maps

Aluminium

Antimony

Copper

Iron

Lead

Lithium

Magnesium

Platnium

Silver and Gold

Strontium

Tin

Titanium

Tungsten

Zinc

Hexa

X X R X X X G G X P P X X X R X X X
T T R Y Y X X X X X X P X X R R R X
X X T X X X X X B X X P X X B X X X
P P T R R X X X B Y Y X G G B O O G
G G B Y Y X R R X R R X R R X R R G
X X B X X Y X X X X X X X X X X X R
X X B X X Y X X G X X X P P X X X R
R R B G G X G G G G G X B B X G G X


code:

// Written by: Coyan/Mosaic Guild originally as a mining Macro // Adjusted by Menhotep for woodplane work. // Will work with any number of woodplanes in any configuration // with minor adjustments // This is what I suggest for setting up for this macro // This Macro DOES NOT fix broken blades

Constructs MouseX=List // this is an array of mouse X coords for gem sample points MouseY=List // this is an array of mouse X coords for gem sample points END

Constants totalpulls = 18 // How many times do you want it to run all Kilms? (This number X Woodplanes = Wood in Inventory) loopcnt = 1 Mousecnt = 1 MouseXN = 0 MouseYN = 0 End

// First part that requires a detailed explanation // this loop will pause for 3 seconds then grab the current mouse location // its purpose is to identify the 6 locations for the woodplanes (or however // many) when it grabs the woodplane spot(s), it will then echo a . to the chat window // make sure you are in your main chat tab. After it finds all the woodplanes, you // may need to minimize your chat window. BE SURE TO BE IN MAIN TAB!

// Adjust this Loop numer to the number of Woodplanes being used Loop 30 Delay 3000 Listadd MouseX, {MouseX} Listadd MouseY, {MouseY} SayPaste . END delay 3000 loop $totalpulls Compute loopcnt = 1 // Adjust this Loop numer to the number of Woodplanes being used loop 30 mousepos MouseX[$loopcnt], MouseY[$loopcnt] Delay 150 keys t Delay 150 keys w Delay 150 keys b Delay 150 keys f Compute loopcnt = $loopcnt + 1 Delay 150 END //Delay 100000 for testing //Delay 200 //200 Delay 170000 // Delay to manage the delay woodplane operation, adjust as needed // The more woodplanes, the less this delay needs to be

end