Guild info
For organizing an aqueduct for the Test of Life in Nomads' Paradise. Guild Hall is located at the coordinates -797, 2675 at the rivers edge.
Priorities
What are we stuck on? Behind with? Not gonna worry about sticking to a schedule - this is a game after all, but we can use the 100-day goal to determine what we're behind on.
Currently the focus should be on infrastructure, building the machines that do things with little tending needed. Choose a part you can supply, then note where you've put it after it's done.
- Barometer - Ikuu now has 2 and is doing some measurements
- Cut Stone - for Small Warehouses
- Digs for more Cuttable Stone and also Cement mats.
- 1500 Boards await treatment in NPAA #1
Planning Notes
Caveat: Most of this information and planning depends on info from previous tales. Some of the initial capacity for Raeli tiles will be directed toward Funerary Temples for the guild members, and stored at -1305,2700 until ready to distribute.
19 July. We are very close to being able to build the pump. Almost 9k concrete done and more than enough cement. Yellow and green tiles done, just 3k more pink. On the last warehouse of anycolor and around 12 to 15k of black and white needed.
We have supplies for a number of towers to get started, may need more concrete. I can't make head or tales of the tower map here so we may just wing that as we go.
28 July.
Almost ready to go on the pump. We have all the tiles for the pump colors and some extra black/white. Mystivia has enough in ovens to finish up any color. All else for a pump is done. We need to know who is around to build in the first bit of tower building and make sure we have stuff ready for actual towers. Please add name to list below to help with the pump build (exact day/time still tbd) and get counted for first bunch of towers.
Voyna
TreekaSu
Zotep
Previous Tale Info
- Towers are placed in a regular hex grid pattern, precisely 20 coords apart.
- Drinking from a tower cistern gives +1 to one attribute, for one teppy-day.
- Each tower gives a 3x boost to one vegetable grown within 4 coords of tower.
- Chance that a tower will benefit particular herb foraging within it's 256x256 square.
- Moss, seemingly useful only for research, grows around each tower's cistern.
- Tower height must be 5' or more over subsequent towers.
- Need good quality barometer to gauge ground altitude to determine tower height.
- Passing over raised terrain will reduce the costs of raising towers on that terrain.
- Tower raising costs are incremental, linear and without upgrade penalty. Cost to height F is:
- There is no apparent data regarding the cost for height F for the pumping station.
Route
An Aqueduct Pumping Station site has been found and is marked by the GH. An ambitious, potential NP Water Tower route stops at all major population hubs close to X/CS. Route is largely determined by the roads and the geography.
Surveying with a barometer is necessary to gauge the correct costs. A spreadsheet is currently maintained by Ikuu that calculates the individual tower costs given terrain elevation at each location. Using worst case numbers of 40' elevation at the end of otherwise flat terrain along the tower routes produces the following needs for each segment of the aqueduct:
Item |
Longest chain (to SArch) |
Branch to SThought |
Branch to CS |
Branch to UArch |
east of SArch extension |
Total
|
Bricks
|
440,750 |
134,500 |
20,500 |
37,000 |
6,250 |
639,000
|
Concrete
|
13,950 |
3,700 |
420 |
840 |
90 |
19,000
|
Cut Stone
|
10,474 |
2,780 |
316 |
632 |
68 |
14,270
|
Pipe segments
|
350 |
133 |
28 |
46 |
10 |
567
|
Resource Estimates
Estimates used in calculations:
- Aqueduct Pump Costs.
- Aqueduct Tower Costs.
- All chains, with a 40' rise at the end of each.
- Average of 320 tiles produced each day by any single oven.
- Average 45 gravel/medium stone.
- Cuttable Stones appear every 10 seconds in a 6 person dig.
- Quarries produce a minimum of 13 marble each.
Time and material needed, major costs only, upper-bound:
Item |
For the full 82-tower aqueduct system |
Single path to CS
|
Raeli Tiles |
331,000 - 207 days |
310,000 - 194 days
|
Treated Boards
|
50,000 - 100 batches.
|
Marbles
|
300 - 24 quarries.
|
Bricks
|
639,000 |
353,000
|
Concrete
|
37,200 - 827 Med. Stone, 149 Concrete batches |
24,920 - 554 Med. Stone, 100 Concrete batches
|
Cut Stone
|
14,270 - 9.9 dig-days |
8210 - 5.7 dig-days
|
Pipe Segments
|
567 |
341
|
- Assumes bricks are kept in machines until needed and
- Raeli tiles are transported to site as they become available.
Note that a dig-day corresponds to the share of work done by one person in a group.
Goal Estimates
Using an arbitrarily chosen, ambitious goal of 100 RL days to complete an aqueduct, we have the following needs:
- 11 Raeli Ovens - 1 of each specific color, 6 of any color.
- 500 Treated boards/day - 1 batch/day.
- 3 Marble/day - 1 quarry emptied every 5 days.
- 6,390 Bricks/day - 22 Brick Machine runs/day, 22 Greenhouse harvests/day.
- 346 Concrete/day - 1-2 batch/day.
- 6-person dig every 4 days with all Cuttable Stone going to project.
- 5.7 Pipe Segments/day.
- 4 Cistern every 5 days.
- Full Small Warehouse every 5-6 days.
Raeli ovens and brick machines do not need ongoing effort to sustain output. Once the infrastructure is in place, the bottlenecks will be the concrete, cut stone, marble and possibly treated boards.
- Note: Thanks to AKC2 and GoT3 marble and boards are moving along quickly. The brick machines are not getting filled very frequently but extra capacity near S Thought and U Arch may help with this. Digs and stirs for stone and cement remain a problem.
Buildings and Resources
Infrastructure
Two sites are established along the route for creation and storage of the needed bricks, tiles, etc. The pump site holds the material needed for the pump and the initial, highest towers. The western site (-1305,2700) holds the material for the central towers. Also, sites at Voyna's and Ikuu's (-1559,2878) for the towers near their respective areas are included. Pump site will hold most of the materials needed.
Storage