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Info to make Chime

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Revision as of 01:13, 25 November 2009 by Halana (talk | contribs) (New page: Notes on Lolly Acoustic Lab Note: the sequence Quicksilver-Beeswax-ShockBlock will slowly but surely move you to the LEFT across the chime map. The sequence Rabbitpelt-Silkcloth or vice...)
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Notes on Lolly Acoustic Lab

Note: the sequence Quicksilver-Beeswax-ShockBlock will slowly but surely move you to the LEFT across the chime map.

The sequence Rabbitpelt-Silkcloth or viceversa will move you DOWN on the chart with an occasional reset.

The sequence Hotwater-Shearingforce or viceversa will usually move you UP

Leopardspaw will generally move you due RIGHT a full hop.

Other actions will move you a scosh this way or that and reset you when you go offcenter.

Watch where you're going and watch for "pure as crystal" tones. I don't guarantee every step of the paths given below.


Best Paths: Starting as SOARING BUZZARD:

Rabbitpelt Silkcloth = SOARING WARBLER

Leopardspaw = SOARING CRANE

Rabbitpelt Silkcloth Rabbitpelt Silkcloth Beeswax = DIVING CONDOR

Rabbitpelt Silkcloth = DIVING PUFFIN

Shockblock = DIVING WAXWING



Starting at GLIDING CONDOR

Shockblock Quicksilver Dopesap = GLIDING FINCH

Hotwater Beeswax Shockblock = HOVERING WARBLER

Beeswax Shockblock Beeswax Quicksilver = HOVERING PUFFIN

Hotwater Shearingforce Quicksilver Beeswax = HOVERING FINCH



Starting at SOARING NIGHTINGALE Leopardspaw = SOARING EAGLE

Rabbitpelt Silkcloth Rabbitpelt Silkcloth Rabbitpelt Silkcloth Rabbitpelt Quicksilver Beeswax Shockblock = DIVING GULL

Rabbitpelt Silkcloth Quicksilver Beeswax = HOVERING BUZZARD