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Test of the Ritual Tattoo

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Revision as of 18:07, 4 January 2010 by Robare (talk | contribs)
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Test of Ritual Tattoo
Discipline  
Requirements
Principles
  • Ask for Pigment Mortar requirements (UBody)
  • Make a Pigment Mortar
  • Pick up a Pigment Mortar
  • Place the Mortar on the ground
  • Add a fresh herb to the Pigment Mortar
  • Add a resin to the Pigment Mortar
  • Add powdered gems to the Pigment Mortar
  • Turn in Mortar perfectly matching any one requirement
Demonstrated by McArine in Shabbat Ab on 2010-01-01.

Introduction

The new test of Ritual Tattoo was released on New Year's Day 2010.

Wahim as usual had a challenge for us put-upon-Egyptians. Here is how it appeared in the Story tab.

My recent travels have brought me to Sinai, where I have studied inscriptions on the Monument of the Human Body. Our ancestors theorized that it may be possible to make permanent markings on our bodies, though never developed the tools or knowledge to do so. But their challenge was interesting, and the Scientists at the Great Universities of the Human body have conducted experiments proving that given a correct set of pigments, this can be done. Your challenge is to assemble pigments for 7 such markings.

Disciples of the Human Body, adorn yourselves with The Test of the Ritual Tattoo!

Item list

Example of a requirements for a mortar ' Mortar Option: '

  • Fresh Butterroot
  • 4 Hawthorn Resin
  • Powdered Diamond
  • On Dirt, Near a Large Stone


Explanation of passing the test

The following appeared in the chat tab for the guild The Wretched Hive of Scum and Villainy.


InambaGuum: here's the test: 1) go to any UBody and get a list of requirements. if you don't like those requirements for whatever reason, you can go to a different UBody and get a different list, but you can only do this once per month, per UBody. this list will give you 7 combinations of herb, resin, gem, and location. you need to do 4 of these 7. 2) find an herb on your list. set the mortar down beside it and add the herb to the mortar. from this point on, you can add the resin whenever. 3) go to a location that matches the requirement. add the gem. 4) turn in at UBody.
InambaGuum: every time you turn in 4 completed mortars, you get a tattoo, and, apparently, a focus point.
Squiranha: I would just change 4) turn in at the same Ubody you got the list from


Initial reports suggested that on successful completion of each stage the player received a +1 focus point.

Location requirements

Locations
Sand Grass Clay Rock Dirt School Univ Road SWater Flora Cacti Hilltop Cliff LStone Peninsula Statue Altar Travel Papy
Sand X
Grass X
Clay X
Rock X Sinai 5048, 1306
Dirt X
School SLead in SA (1450, 1330) 896,-239 Saqq X
Univ Thought&Leadership SW X
Road X
SWater -1482, 5733 HG X
Flora HG -2705, 6848 X
Cacti HG -1609, 4724 X NP -2435, 4432 NP -2435, 4432 NP -2435, 4432
Hilltop X
Cliff NP -2435, 4432 X NP -2435, 4432 NP -2435, 4432
LStone 1970, 1827 SA SBody NP SW, 2197 3254 & NP -2435, 4432 NP -2435, 4432 X NP -2435, 4432 HG -1599,7571
Peninsula ADN 78, 7331 X
Statue Near EL compounds, SA (1250,1450 ish) SA UBody - 1367, 1475 -2419, -324 Khnum X
Altar 1686, 2312 SA NP -2435, 4432 NP -1469 2832 NP -2435, 4432 Adn 1508, 5941 X
Travel 923, 1342 SA X
Papy X
under 100' -1285, -2837 Meroe
100-200' FB 3669 -1669 SW 1577,3226 Saqq Sart 319 -749 455,-3855 Meroe Uthought Behind SA CS
200-300' SW 1422, 3749 PL 4997, 8087 CCR -730, 6953 FB UThought FB 3273 -1019
SA 2507 1725
SW 1748, 3612 -1792, 5136 HG
300-400' PL 5103, 8091 NP SBody -1190 2850 Adn UThought NP Sbody FB 5112, 441 PL 3753, 7832 and FB 5113, -63
400-500' NP -1568, 2768 NP SBody -1176 2853 -1803, 6784 HG Uart FB 5111 -2139 FB 3282 -983 Khmun -1980 -2575
500-600' CCR -212,7986 NP ULead FB 3712 -1421 Sinai 4963, 6002 PL 4681, 8155 Adn, 295, 6188 (539')
over 600' Meroe 1249, -4592 CCR -877 6810 (HG wall) FB 5113, -2255 -2913, 8097 follow L road

The Khmun CS satisfies:

  • Near a travel facility
  • Near a statue
  • Near at least 2 Cacti
  • Near a large stone
  • Near a road
  • Grass
  • Sand
  • Dirt

Demonstrating the Test

To open the Test of the Ritual Tattoo you require:

  • 1 Powdered Opal (Missing)
  • 1 Powdered Sapphire (Missing)
  • 1 Powdered Emerald (Missing)
  • 1 Powdered Ruby (Missing)
  • 1 Powdered Diamond (Missing)
  • 1 Myristica (Missing)
  • 1 Black Pepper Plant (Missing)
  • 1 Blue Damia (Missing)
  • 1 Silvertongue Damia (Missing)
  • 1 Flaming Skirret (Missing)
  • 1 Sandalwood (Missing)
  • 1 Bull's Blood (Missing)
  • 1 Camelmint (Missing)
  • 1 Xanosi (Missing)
  • 1 Pale Russet (Missing)
  • 1 Crimson Windleaf (Missing)
  • 1 Blood Balm (Missing)
  • 1 Drapeau D'or (Missing)
  • 1 Lamae (Missing)
  • 1 Sorrel (Missing)
  • 1 Morpha (Missing)
  • 1 Jugwort (Missing)
  • 1 Dameshood (Missing)
  • 1 Beetle Leaf (Missing)
  • 1 Mountain Mint (Missing)
  • 1 Panoe (Missing)
  • 1 Savaka Resin (Missing)
  • 1 Fern Palm Resin (Missing)
  • 1 Tapacae Miralis Resin (Missing)
  • 1 Elephantia Resin (Missing)
  • 1 Orrorin Resin (Missing)
  • 1 Stout Palm Resin (Missing)
  • 1 Cinnar Resin (Missing)
  • 1 Oil Palm Resin (Missing)
  • 1 Mini Palmetto Resin (Missing)
  • 1 Phoenix Palm Resin (Missing)
  • 1 Passam Resin (Missing)
  • 1 Chicory Resin (Missing)
  • 1 Beetlenut Resin (Missing)
  • 1 Royal Palm Resin (Missing)
  • 1 Trilobellia Resin (Missing)
  • 1 Bloodbark Resin (Missing)
  • 1 Tiny Oil Palm Resin (Missing)
  • 1 Arconis Resin (Missing)
  • 1 Razor Palm Resin (Missing)
  • 1 Ranyahn Resin (Missing)
  • 1 Monkey Palm Resin (Missing)

(Demonstrated on Jan. 1st 2010, by McArine)